|
|
|
PC Spells, Should they be posted? |
|
|
|
Jul 7 2008, 09:15 PM
|
Sa san
Group: Banished
Posts: 1,388
Joined: 31-July 06
Member No.: 531
|
if teachers make learning "fun", why the hell would so many people clammer tot their computers, consoles, drugs, sports, tv, friends etc when that "quitting bell" rings at the end of a school day when they could stay at school for another 5 hours and actually further their academic lives instead of a fake one?
Answer: Video games are intended to be fun.
|
|
|
|
|
Jul 7 2008, 11:03 PM
|
Sam san
Group: Nobles
Posts: 808
Joined: 6-February 07
From: Cape Canaveral, Fl
Member No.: 1,757
Characters: Frog
|
The classes are fun if you involve a good little pk romp while teaching the basics of warriors and maybe how your path(let's say chongun) deals in pk type situations(rp ones, not carnage/bl). Or maybe you want to work on roleplaying so you have them roleplay stupid and goofy off the wall roles, but each person would try to really rp them seriously(roleplay goofy, but well done, if that makes sense), so then you can work back from roleplaying something easy to something harder.(Such as actual characters in the path)
It can easily be fun because you have all the rules of the game at your disposal. If I'm not busy, I always go to mage classes when they're being held. Nothing right now during event obviously but they did happen every now and then(seem to be more rare these days). Some were "Eh" borefests I just kind of sat through afk, catching up every few minutes on what was said, some were real fun. I was wasabi in my first one like...well, 2 or 3 years ago. When was yuri 74?
If you feel a classroom can't be fun, atleast you have interaction. What's better, 10 roleplay stories/poems/journal writings, or a mix of a few of those and actual interaction with other people in(or working to get in) the path? I mean, if you're complaining about a "classroom" feel, then what about the tons of writing you do already for subpaths? No comment?
--------------------
|
|
|
|
|
Jul 16 2008, 07:52 PM
|
Level 5
Group: Retired Staff
Posts: 13
Joined: 17-November 06
Member No.: 1,220
|
I struggle with this issue. On the one hand, I really don't give a rosey rat's rectum whether the information is made public. To be perfectly honest, the underground movements have made this information easily accessible for years.
On the other hand, I still respect what the subpaths stand for from the idealist standpoint. The secretive nature that subpath secrets are/were treated with was not a function of elitism, but moreso a byproduct. People should choose their path based on the roleplay that they wish to develop for their character. Now, if you insist upon putting the cart before the horse, at least have the [content removed]ing decency to create, develop, and maintain your character's roleplay in such a manner that fits with the subpath that you join for the spells and other toys.
|
|
|
|
|
Jul 16 2008, 08:00 PM
|
Ee san
Group: Nobles
Posts: 424
Joined: 8-July 06
From: Waterbury, CT, USA
Member No.: 212
Characters: Erucolindo Darkath Isendier
|
---^
No reply needed. Pretty much exactly how I feel.... except for the rat rectum :-p
--------------------
_________________ _________________ _________________ Erucolindo Solinarus Ambassador of the Buyan Imperial Army "From the dawn of our species, Man has been blessed with curiosity. Our most precious gift, without exception, is the desire to know more - to look beyond what is accepted as the truth and to imagine what is possible."
|
|
|
|
|
Jul 17 2008, 02:57 PM
|
Level 5
Group: Citizens
Posts: 18
Joined: 12-July 08
Member No.: 8,289
Characters: Celindon, Almalexian
|
Well as amember of the diviner path I kinda think its sad that you think these spells are over powering any other paths....before the shamans "curse" spell was dumbed down that was a pretty powerful spell even if it was just roleplay reasons. I-ching reading isnt as amazing as everyone thinks, their fun to get but they dont drastically change somthing. Also with the invisible spell...the aethers are crap and the length isnt much better so its not like its somthing that overwhelms everything else...and if your in sire then your probably going to die anyways. Also the comments about Sarina are a bit ridiculous. Subpath spells should be public knowledge in my book. There are plenty of screening process for people to get in, they have to do extensive role play to be able to join and then you cant get these spells without extensive quests/roleplay anyways so even if it is a deciding factor they still have to work hard to get them. QUOTE(Euphoria @ Jan 4 2008, 02:32 PM) [snapback]46000[/snapback] Im with rachel on this though some of the paths get EVERYTHING look at diviners rachel wont post the spells on NA but this is me posting on NF so get over it.
Trance- 5 way doze best spell for a mage who needs doze to kill with ferno
invisible - great for scum like winroute to walk into sire and cheap then leave
see invis - best spell for the path period
i ching - actually roleplaying but this spell was huge before all the other subpaths started get markings like ba gua and its needed to get a fate's blade which is the best pk weapon
I know I have to be missing something but those spells combined are the best spells for pk'ing and hunting as a mage wonder how sarina worked that out *wink* *wink*
|
|
|
|
|
Jul 19 2008, 08:58 PM
|
Ee san
Group: Nobles
Posts: 458
Joined: 4-July 06
From: Brussels, Belgium
Member No.: 78
|
I just would like to take this post to thank DM for reviving this thread. It is much needed that people rethink subpaths. It is much needed to rethink training and acceptance rules. It is much needed to rethink limitating policies if you want your path to flourish. In the end if you want Nexus to survive for at least another 10 years.
People are no longer in NPC subpaths for the huge hunting advantage. They are in them because PC paths are no fun to get in to, no fun to be in for them. When they reach the end of content they will quit. The advantage of subpaths is that they were created to provide true dynamic content, something of which you can not reach the end.
In that optic making spells and item stats available to the community might be a step in the good direction as it gives a positive message to all those people who do not read the forums. All those temporary players that play Nexus for a month or two, maybe three and get bored with it because they didn't find what exactly was the point of this game.
No matter how much we argue until we are blue because obviously those who want change are not the majority of forumusers. We can not change our poll vote, you can not change yours. All we can attempt to do is try to change your habbits, try to make you understand how we believe that Nexus could become a better place.
--------------------
Michike Kamiyama R.I.P. QUOTE (Alston @ Feb 15 2010, 04:12 PM) Nexus is a big example of how most governmental systems work (with a few differences, of course).
|
|
|
|
|
Jul 20 2008, 02:09 AM
|
Sa san
Group: Nobles
Posts: 2,151
Joined: 3-July 06
From: Edmonton
Member No.: 26
|
QUOTE(Michike @ Jul 19 2008, 07:58 PM) [snapback]52668[/snapback] No matter how much we argue until we are blue because obviously those who want change are not the majority of forumusers. We can not change our poll vote, you can not change yours. All we can attempt to do is try to change your habbits, try to make you understand how we believe that Nexus could become a better place. That can basicly be said true to the opposite side as well. Both sides will have their thoughts and feelings on this. And both will state their cases to try and convince the other. I have basicly given up repeating myself.
--------------------
|
|
|
|
|
Jul 20 2008, 03:05 AM
|
Level 99
Group: Citizens
Posts: 48
Joined: 14-September 06
Member No.: 862
|
If Guides are doing their jobs right, who cares how many people know how great the spells are? No, I'm not saying a Guide's job is to keep someone out of the path because they can't fake it enough to get in, I'm saying a Guide's job is to teach the people they take on. I've yet to see a Guide that does that anymore (They were rare enough when Subpaths were still quality) but I don't really look anymore either. These days it seems like joining a Subpath consists of two things, waiting and winning Story contests.
Anyways, considering them to be secret is only partially true. Old players know 80% of the Subpath spells, but they're secret to the new players. That might not be a good thing either, I reckon most of them are told to join NPC if they ever hope to get stronger because let's face it, NPC still has an edge in hunting until late game (Unless I'm mistaken, I've never tested myself but from everything I'm told CR R6 is stronger than PC R6 and same goes for Cunning). After that, they'll probably join Barb, Diviner or Spy.
I guess I got a bit off topic, this turned more of an overall rant about Subpaths but personally I say they shouldn't be secret and not because I'm oh so curious about what a Path has but because I think people should know what's available to them. I think it might encourage them to put forth an effort and have some good experiences in the process rather than NPCing up to Oh San stats and getting a free pass.
[Edit] I don't mean to imply that people should join specifically for those nifty spells but these days it's pretty much inevitable so that should be accepted, but in the rare case where they would join for the RP but don't want to be hindered in other aspects of their character development, they should know what they're getting into.
|
|
|
|
|
Jul 20 2008, 09:36 AM
|
Oh san
Group: Nobles
Posts: 4,644
Joined: 4-July 06
Member No.: 90
Characters: DarkMaverick
|
QUOTE(Michike @ Jul 19 2008, 09:58 PM) [snapback]52668[/snapback] I just would like to take this post to thank DM for reviving this thread. It is much needed that people rethink subpaths. It is much needed to rethink training and acceptance rules. It is much needed to rethink limitating policies if you want your path to flourish. In the end if you want Nexus to survive for at least another 10 years.
I'm glad at least some current subpath members agree. Making people stay outside for anywhere from 3 months to a year does absolutely nothing to promote roleplaying, and only serves to discourage them from trying to do so as a member of that path. And Silent, you are just giving a run-around. Explaining that not everyone agrees may be a fact, but it isn't one that solves the problems. Irregardless of what anyone's opinion is, there are solutions and they will work no matter if people initially disagree or not. If you aren't going to suggest solutions, then stop giving run around defenses about everything. This is a no-spin zone! I think it is very much a fact that the current methods are simply not working. If they were working, we wouldn't have seen the three hours of subpath member OOC spam that occurred during the BIA Invasion of the pirate island. This "extensive roleplaying training" that supposedly "weeds out" people just isn't happening, and it is because you guys don't actually train people, but send them on easter egg hunts, story writing contests, and make them sit around for months doing nothing. The term 'weed out' shouldn't even be uttered by a subpath member. People aren't applying to join the Navy SEALS. They are applying to join a roleplaying club in a videogame. If someone wants to join and they meet the requirements to join in your scroll, you bring them in. You should not expect them to be the world's great roleplayer and have the coffee mug to prove it. If they have never roleplayed before, you give them opportunities to learn how to roleplay, and you do so with respect towards them. You don't insult them, threaten them, treat them with suspicion, play mind games with them, and worst of all, purposely ignore them, and so forth until they just don't care anymore. The only thing your methods discover is whether people have any sense of self-respect or worth and if they are willing to let strangers on the internet treat them like dang just to be apart of a group that doesn't even do its intended job anymore.
--------------------
I host The RPG Fanatic Youtube Show. Home of fanatical reviews and commentary about RPGs. And my top picks for Sa san warrior shield were...... ...I totally want that sword too.
|
|
|
|
|
Jul 26 2008, 03:51 PM
|
Level 5
Group: Peasants
Posts: 5
Joined: 16-July 08
Member No.: 8,386
|
Theres positives and negatives to this.
I voted No.
My reasons why: 1. Like ecko said, people are going to look to paths with the spells that appeal best to them. 2. Subpaths have always had secrets, thats what makes them so popular. 3. Yes.. Most people know spells of most subpaths, but I must say there are some nobody has a clue about.. Trust me.
If spells were to be posted, It wouldnt be a huge deal... since yes most people know the spells. But to keep role-playing strong, technically, only subpaths should know their own spells. nobody else.
As for stats on subpaths items... Never to be posted.
,`, Bandage -Tangun Tutor
|
|
|
|
|
Jul 26 2008, 04:38 PM
|
Sam san
Group: Nobles
Posts: 808
Joined: 6-February 07
From: Cape Canaveral, Fl
Member No.: 1,757
Characters: Frog
|
QUOTE(Imabandage @ Jul 26 2008, 04:51 PM) [snapback]53599[/snapback] My reasons why: 1. Like ecko said, people are going to look to paths with the spells that appeal best to them.
There are a ton of people that already do. Don't tell me you think a lot of buff people went barbarian, even when barbs had no rage, because they felt it was roleplay time? Or the fact that like 15 sa+ mana mages are diviners? The people that don't join for spells, still WOULD NOT join for spells. So where's the big deal happening at? QUOTE(Imabandage @ Jul 26 2008, 04:51 PM) [snapback]53599[/snapback] 2. Subpaths have always had secrets, thats what makes them so popular.
What? I suppose, but what a stupid way to fake popularity. QUOTE(Imabandage @ Jul 26 2008, 04:51 PM) [snapback]53599[/snapback] 3. Yes.. Most people know spells of most subpaths, but I must say there are some nobody has a clue about.. Trust me.
No one would know or actively care about personal roleplay spells(or spells that only affected that single player without any visable notice or cue to outside players, which probably don't do much if anything at all). I gaurantee you the people joining subpaths for spells don't see a non purpose muse spell and go "OMG, I FOUND THE HACKZ PATH" as they do with some of the other paths ingame.
--------------------
|
|
|
|
|
Jul 26 2008, 04:47 PM
|
Oh san
Group: Nobles
Posts: 4,644
Joined: 4-July 06
Member No.: 90
Characters: DarkMaverick
|
QUOTE(Imabandage @ Jul 26 2008, 04:51 PM) [snapback]53599[/snapback] 3. Yes.. Most people know spells of most subpaths, but I must say there are some nobody has a clue about.. Trust me.
I wouldn't be so confident about this. If the spell is learnable and someone has it, people have a variety of ways to learn about it; least of all is people gloating to their friends about what new thing they just got. I've actually recorded quite a number of subpath spells by simply looking at user pages, and there's plenty of disgruntled ex-Guides running around to pry information out of if you are really determined.
--------------------
I host The RPG Fanatic Youtube Show. Home of fanatical reviews and commentary about RPGs. And my top picks for Sa san warrior shield were...... ...I totally want that sword too.
|
|
|
|
|
Jul 26 2008, 05:47 PM
|
Ee san
Group: Nobles
Posts: 592
Joined: 5-July 06
From: EVERYWHERE
Member No.: 154
|
Maybe walker spells, but not guide spells. People already consider path spells before joining.
Why not guide spells? You don't want people trying to become guide just for the spells, and (I think) some of them are still kept underwraps. Maybe. I think that part is a bad idea, guides have to actually be dedicated, in my opinion.
--------------------
|
|
|
|
|
Jul 26 2008, 07:08 PM
|
Oh san
Group: Nobles
Posts: 4,644
Joined: 4-July 06
Member No.: 90
Characters: DarkMaverick
|
QUOTE(Zario @ Jul 26 2008, 06:47 PM) [snapback]53621[/snapback] Maybe walker spells, but not guide spells. People already consider path spells before joining.
Why not guide spells? You don't want people trying to become guide just for the spells, and (I think) some of them are still kept underwraps. Maybe. I think that part is a bad idea, guides have to actually be dedicated, in my opinion.
The majority of Guide spells are just brands, Forge <subpath item>, and minor upgrades to walker spells. Or the "spell that lets you see stats", which seems to appear in several subpaths under different names. A few subpaths have service spells, like Engrave, I-Ching or Pardon. I can only think of a few actually 'buff' Guide spells, and in actuality they have very, very limited uses. Like Onyon. It's really not a big secret what you all have. This game has been around for ten years and for being around that long, it hasn't had that many updates. As soon as something new does comes out, everyone knows about it.
--------------------
I host The RPG Fanatic Youtube Show. Home of fanatical reviews and commentary about RPGs. And my top picks for Sa san warrior shield were...... ...I totally want that sword too.
|
|
|
|
|
Jul 26 2008, 09:01 PM
|
Ee san
Group: Nobles
Posts: 592
Joined: 5-July 06
From: EVERYWHERE
Member No.: 154
|
QUOTE(darkmaverick @ Jul 26 2008, 08:08 PM) [snapback]53628[/snapback] The majority of Guide spells are just brands, Forge <subpath item>, and minor upgrades to walker spells. Or the "spell that lets you see stats", which seems to appear in several subpaths under different names.
A few subpaths have service spells, like Engrave, I-Ching or Pardon.
I can only think of a few actually 'buff' Guide spells, and in actuality they have very, very limited uses. Like Onyon.
It's really not a big secret what you all have. This game has been around for ten years and for being around that long, it hasn't had that many updates. As soon as something new does comes out, everyone knows about it.
Maybe everyone knows all of the guide spells already. Maybe they have limited uses. That really doesn't mean they should be posted for all of the public to see.
--------------------
|
|
|
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Nexus Forums is part of: Nexus Atlas © all rights reserved.
|
|