QUOTE (darkmaverick @ Jun 3 2016, 12:33 PM)
Based on what NexusAtlas said, these current event items just let you cast Sa san spells. I don't really see the problem.
They swapped out the Sa san spells with these:
- Orb of Paralyze Ripple : Paralyzes surrounding monsters of friend
- Orb of Whirlwind Ripple: Double Whirlwind, front and back (leaves 10% vita, regardless of alignment)
- Orb of Lethal Strike Ripple: Double Lethal Strike, front and back
- Orb of ASV: ASV one cast
- Orb of Restore: Restore aether reduced in half
In my opinion, these are worst for PK than previously. When they were Sa spells, most people would have the heal because it had no delay. In a game where you have 3 killers classes and 1 healer class, it did not hurt to have more healers. However, I don't agree with giving everyone a heal because that is just a very lazy way to try and balance a broken system. As things stand now, with current orbs, the poet class really has no incentive to heal anyone (other than themselves) after they attack. These should definitely not be enabled in PK, they just add to the imbalance.
While I understand the goal to try and make the game more solo-friendly and earn a little profit while doing so, this is a half-assed attempt that was poorly thought out and appears more like a money grab more than anything else. The "minds" at KRU ask for advice from their player base and completely ignore every suggestion thrown at them once again. Tangun is unanimously voted as the number one problem, yet we get Manchuria and orbs? Shocking.
KRU, hire Carey Martell and make him your business advisor.