QUOTE(Virk @ Jun 21 2007, 08:34 AM) [snapback]35459[/snapback]
I was wondering what they really do. I see a lot of warriors running arround with Deamon hearts that have more hit and I always figured that Luck amulets would be better given they all a lot more damage. Do wars get more of a boost having more hit then dam?
Frog is correct in that rogues get a larger boost due to DAM than warriors do. This is because Invisible*Fury multiplies DAM, and on C1-C5 this is x54-x108, and since warriors have no Invisible (normally), R1-R6 is only x8-x81. Warriors do get a larger Ingress, but that does not help DAM.
Thus, DAM for rogues counts a lot more, particularly when comparing lower Cunnings to lower Rages. As for what DAM does, well, it basically adds a bit of power to each swing of your weapon, so basically DAM increases...damage. HIT apparently increases accuracy and possible how often you crit (red flash on enemy for double damage or so), but quantifying the bonus is hard.
Rogues use New Luck Amulets at level 99 because they get a MASSIVE boost from them due to their high multipliers on DAM and the fact they do not get Ambrosias - warriors do, and each has 5 DAM/HIT and better AC, so no warrior in their right mind would take NLAs over Ambrosias (in my opinion).
In fact, Ambrosias are viable until ee san, even sam san (though by sam san you really should have ADHs/ACs), for warriors, as they really are not bad. The AC is a little weak at ee san, but the stats are acceptable. Rogues do not have the luxury of amazing non-Vortex hand items, so they need to use Luck Amulets/Claws/Spirit Masks/Daemon Hearts to keep up.
At the sam san level, you need to keep in mind a few things:
1.) Ancient Daemon Hearts (ADHs) have -1 AC better than Ancient Luck Amulets (ALAs), and when on Rage, each AC point is
very important. Very. If you saw how much damage I take on R6 in Bandit3 you'd know why each point counts.
2.) ADHs have 6 DAM and 10 HIT, whereas ALAs only have 9 DAM, no HIT. Now, DAM is better than HIT, especially since what HIT does, exactly, is a bit of a mystery (Accuracy, how much? Critical hits? How many?). However, ADHs have a total of 16 swing-related points, whereas ALAs have merely 9.
3.) ADHs add more Vitality than ALAs, and though the extra 5K or so is fairly minor at those stats, it is something. Of course, there is a mana substraction, but warriors do not really need mana, anyway, as even its contribution to Siege is minor.
Still, the best option of all, for rogues and warriors, are Ancient Claws. However, they cost something like 10M a pair, whereas ADHs cost only 4M a pair. For a warrior who is not rather rich, it is worth taking the slightly worse hand item and saving the 6M, as the difference in effectiveness is not visible.