I found an archived Community post of mine from a couple years ago, calculating and comparing the damage of Cunning and Rage. Now since then, I know Rage damage, the amount of vita/mana R6 leaves you with when it ends, and the protection on Cunning have all been changed, and maybe some other values have as well, so I was wondering what the comparison is like today.
Here's my old post:
QUOTE
Board : Community
Author : KaNaK
Subject : Re: SinJackal
Date : 4/16
While I agree with most of your points, I would just like to point out that IN GENERAL (taking all aspects into perspective), Cunning is greater than Rage.
I'll show you.
NPC Rogues to NPC Warriors (provided they are Ee/Sam)
Cunning effects
Cunning 1: 3,000 mana - 0 protection.
6x damage x 9.3x Weapon damage from Invisable = 55.8x damage, 83.7x damage at Ee, 111.6x damage at Sam
Cunning 2: 4,200 mana - 15% protection. BACKSTAB.
7x damage x 9.3x Weapon damage from Invisable = 65.1x damage, 97.65x damage at Ee, 130.2x damage at Sam
Cunning 3: 15,634 mana - 30% protection. FLANK.
9x damage x 9.3x Weapon damage from Invisable = 83.7x damage, 125.55x damage at Ee, 167.4x damage at Sam
Cunning 4: 46,658 mana - 55% protection. 4-WAY HIT.
10x damage x 9.3x Weapon damage from Invisable = 93.0x damage, 139.5x damage at Ee, 186.0x damage at Sam
Cunning 5: 117,667 mana - 85% protection.
12x damage x 9.3x Weapon damage from Invisable = 111.6x damage, 167.4x damage at Ee, 223.2x damage at Sam
Note: The total damage at each Cunning gets doubled because of Sam san ingress, while Warriors don't even have a Sam san ingress.
Rage effects
Rage 1: 2,000 mana - +0 AC - 20% vita taken.
8x damage, 40x at Ee and Sam
Rage 2: 7,200 mana - +0 AC - 20% vita taken.
14x damage, 70x at Ee and Sam
Rage 3: 18,050 mana - +5 AC - 20% vita taken.
20x damage, 100x at Ee and Sam
Rage 4: 33,800 mana - +15 AC - 40% vita taken.
26x damage, 130x at Ee and Sam
Rage 5: 72,200 mana - +30 AC - 60% vita taken.
36x damage, 180x at Ee and Sam
Rage 6: 145,800 mana - +50 AC - All but 1 vita/mana taken
81x damage, 405x at Ee and Sam
Therefore, we can conclude: At Ee San
C1 > R1 AND R2
C2 > R3
C3 < R4
C4 > R4
C5 < R5
C5 < R6
At Sam san
C1 > R1 AND R2 AND R3
C2 > R4
C4 > R5
C5 < R6
Now, keep in mind the protection the rogues get, and the additional AC Warriors get. The higher cunning a rogue casts, the safer they feel, whereas you won't see a warrior get owned so hard, getting 2-hit by vortex bosses. That and the percentage of vita subtraction when Rage ends are horrible. When our vita/mana go to 1 after R6 ends with spawns like Vortex, make SOME (not me ^^) warriors panic like a frightened new-born kitten. Also, take note of the extra mana a warrior needs to cast their spells compared to a rogue, and the fact that a CR gains mana SOLELY (except for the minor damage it adds on the Sam san attack "Siege") for casting Rage, whereas Cunnings need it for all their vita attacks.
Rogues also get to ambush, which makes hunting A LOT more efficient. This is a reason why PC Rogues > PC Warriors. That, and invisable. So I'm not even going to compare those two.