QUOTE(darkmaverick @ Jul 11 2008, 03:44 PM) [snapback]51791[/snapback]
Many people have.
The biggest problem with trying to figure it out in-game is that the "ToHit" and "Dodge" formulas play little to no role in the game in regards to PvE (players vs NPC enemies; monsters are generally easy as heck to hit, even for mages) and concerning player characters, it is impossible to decrease Grace and Might by 1 point below a certain threshold, and if ToHit and Dodge depend on character levels too, it is even more difficult to determine.
What I -do- know is certain weapons have hidden penalties to "ToHit", like Surges.
Yeah it does seem like it will be tough to throw out a bunch of things affecting results. Thanks for the heads up on the hidden penalties though, I didn't know that and will have to take that into account. It seems like it will be pretty hard, but hopefully in awhile I can in the least come out with a little more insight into how it all works even if not a definitive answer. Just seems like for a game that's been out 10 years, there really is no information on how hit works.