Rogue shield - Mystic buckler
Cost:
Spell names for unknown alignment:1. Aura of Vengance (Scourge)
2. ChenLee's Wink (Targetable heal)
3. ChenLee's Remedy (Self heal
4. Life Force Channeling (Regen)
5. Seyn: Unknown spell name (Attack)
Rogue Spells(Information supplied by Melalye)
1.
Spell type: Curse
Aethers: 8 seconds
Mana Cost: 10,000
Target: 4 sides
Effect: Curses all 4. It's weaker than scourge but stronger than vex perhaps -40ac like afflict.
Cost: 4 WB, 4 Corrupted rings, 100 Angry essence, 270000 coins
Level: Sa san
Graphic: A dark cloud over the creatures. The rogue sticks out their tongue.
Description: 4 way curse that lasts 5 seconds. Probably +40 AC.
2.
Spell type: Heal
Aethers: none
Mana Cost: 1500
Target: 1 person
Effect: Heals 2200 vita
Cost: 2 Magic dust, 4 Blood, 2 SoP, 380000 coins
Level: Sa san
Graphic: Soothe
Description: Heals 2200 vita for 1500 mana. Ee san heal is 1500 vita for 1000 mana. It's not even a noticeable vita increase and the
vita/mana ratio is slightly worse than the Ee san spell.
3.
Spell type: Self heal
Aethers: none
Mana Cost: 5,300
Target: Self
Effect: Heals 8000 vita.
Cost: 5 Bloods, 2 SoI, Angry heart, 350000 coins
Level: Sa san
Graphic: Soothe?
which graphic is correct?
http://www.nexusatlas.com/photo/spells60/spell132.gifhttp://www.nexusatlas.com/photo/spells60/spell133.gifDescription: Self heals 8000 vita for 5300 mana. Slightly better vita/mana ratio than the previous heal which was 6000/4000.
4.
Spell type: Mana restore
Aethers: 600!
Mana Cost: Half of your current mana!
Target: self
Effect: Slowly restores mana. 1% of your maximum mana each second for 50 seconds
Cost: 100 angry essence, 3 SoI, 6 WB, 200000 coins
Level: Sa san
Graphic: red swirls
Description: Worthless spell unless it's changed.
First it takes 50% of your current mana. Then it starts restoring mana for 50 seconds at 1% of your max per second. The spell vanishes if you move, swing, cast spells, or get attacked.
If you're at 0 mana and are able to stand still without being hit for nearly a minute, you restore 50% of your mana. If you cast it when you're at 50% mana, you'll have to stand still for 25 seconds just to get back to 50%. If a player or creature attacks you in that time, you'll have lost mana.
Chance can be cast every 75 seconds and has a 90% chance of success for Sam san rogues. Chance instantly restores 100% of your mana and you don't have to wait 600 seconds to cast it again. This spell might be useful if it simply cost 1k mana, but even then it's a bit useless to a path that can invoke 8 times in the time it takes for Battle Channeling's aethers to wear off.
5.
Seyn's quest
Spell type: ambush and attack
Aethers: 600!
Mana Cost: It was 40706 mana to attack 4 targets. I don't have time to cast it again tonight.
Target: target you face, plus up to 4 that are within ambush range
Effect: Attacks up to 5 creatures
Cost: (1) Baekho key, (1) Blood, (1) Gold acorn, (1) Whisper bracelet, (1) Tiger's favor, (5) metal
Level: Sa san
Graphic: ka
Description: The spell casts another spell called "Sneaky stab". If your target isn't near anyone else, it will take 17% of your vita and do about 1.8x vita + 0.425x mana. That's not exact, Ixeus is still working out the details. You ambush during the attack. If there's another person or creature standing next to you after you've ambushed, you will cast "Sneaky stab" again, but the damage will be less since you've lost 17% of your vita. You can ambush and attack up to 5 targets this way.
When all 5 targets are hit, it takes the rogue to 39.39% of their previous vita.
If there are multiple ambush paths, it seems to choose to go in a straight line first, turn right second, and turn left as a last resort.
Kwi-Sin:1.
Aura of Wrath (Scourge)
2. Malady's Kiss (Targetable heal)
3. Malady's Remedy (Self heal)
4. Ancestor's Channeling (Regen)
5. Seyn:
Hellfire Storm (Attack)
Ming-Ken:1. (Scourge)
2. (Targetable heal)
3. (Self heal)
4. (Regen)
5. Seyn:
Concerto of Victory (Attack)
Ohaeng:1. (Scourge)
2. (Targetable heal)
3. (Self heal)
4. (Regen)
5. Seyn: (Attack)
Unaligned:1.
Storm of Misery (Scourge)
2. Marasmus' Hand - (Targetable heal)
3. Marasmus' Remedy - Self Heal
4.
Battle Channeling (Regen)
5. Seyn:
Precision Blitz (Attack)