I have been really bored with nexus as of late and want to do something completely challenging, and the only thing I can think of is being able to uncover the algorythm used (through data analysis) to be able to repeatedly pick winners in the rabbit races. After hours upon hours of research I am certain a randomizer isn't used and instead a semi-complex log is used.
If you want to potentially make loads of nexus money, I ask that you help me with my research in posting your finds. When recording data longer cycles (6+ races) are more helpful.
What you need to list....
Make sure you only gamble/research at the Masan race tracks we need to limit our variables just incase different equations are used at different locations.
Rabbits who raced (include, name, color, and place finished)
Good luck, and thanks. I'll post my current findings shortly, it will take a while to convert them all from an excell document to forum a forum friendly post.
lol... its not hard to make money off the tracks at all
check this out, get 3 friends
5 rabbits race
you have a 3/5 chance to win
the payout is 4x the original bet
so each time one of you wins, you split the 4x payout 3 ways
you make money
its simple math
yes, Its after work, I'm tired, and not speaking in complete sentances
but trust me, you can easily make 2mil a day, per person, just by doing that while doing hw, writing a term paper, playing xbox, watching tv, whatev...
-seph
Intresting, il post my results.
actully I did the same thing and studied atleast 200 races i found it......................
RANDOM
Okay... This might be a little nerdy, but over a vacation two of my friends and I recorded over 4 days of straight rabbit races numbers... No repeats.
Uhh why wouldn't it be random? Using a random number generated by the server would be the easiest way for Nexon to have programmed the race tracks wouldn't it? It's obviously not completely random (as complete randomness is like impossible to obtain through programming) but why would you waste your time calculating the flaw? Even if you do figure it out I doubt it would go unnoticed by the archons/KRU. You could just as easily go wooling instead. =P I dunno.. it just doesn't sound like a very honest way of getting money.
No
I formatted my computer
but I should have it on a disk somewhere
I recorded the Number, color, and the name of the rabbit in each race and only the ones who win.
The code probably just utilizes the Unix pseudo-random number generator. (I'm almost positive they use Unix-based servers). Such a thing isn't impossible to crack programmatically, but it's difficult. I'd say your odds of cracking it just by watching it is next to impossible if the above is true; the /dev/random driver is reliable enough for anything from randomizing your music playlist to generating 1024-bit RSA key pairs, if that gives you any idea.
But hey, not to discourage you from finding a pattern. ^^
http://eprint.iacr.org/2006/086.pdf
Reminds me of the Numb3rs TV show where people figured out the algorhythm of a casino card shuffler so they could find out what card it would deal next.
Crazy.
I myself, hate math, and calculus, and all that fun stuff, so I will not be able to help you.
And I don't gamble that much =p
Wish I could help in this. However if its anything like finding out the randomizer for casting spells with weapons, it should be semi easy to figure out. I mean if you really think about it, anything even concidered random in nexus is easy to crack and figure out.
You will never get it. It's completely intractable.
There's no telling how many other random things are used by the same seed number that is used to randomize the races, thus you'd have to know exactly how many calls to the algorithm were made between races so you could track the seed (assuming you knew the algo used and the initial seed.)
Furthermore, if you watch the races you can see the rabbits changing speed constantly, which leads to the more probabilistically correct assumption that the winner is not randomly chosen before hand, but instead random numbers are generated for every rabbit every X milliseconds to modulate the speed at which they run.
Fact of the matter is nothing in the world is completely random. Its all in a matter of how fast you can compile information and how well you can process it.
I mean even shooting craps isn't completely random. If you can compile the strength of the dice vs the rotation of the wrist as well as the hight and distance of the throw, add in the variables of hitting the walls or chips/money on the table.. In theory you can know what it will hit every single time. Can you actually monitor all this and see all the variables as well as process this before the dice stop rolling? Id guess hell no. However if it could be done, then you would know what the dice will land on making it not random. Again its all about information and how well its gathered and processed. Nothing in the world is random.
Sounds to me if we can at least get CLOSE, the chances of us making money off of this is still pretty good.
I got bored, and thought..
Why not just listen to people that've said it, and get 3 friends..
I pulled out a peice of paper
Each friend bids 100k, thats 4/5 chance to win, wich is very likely, 3 lose, 1 wins, the one that one gives them their money back, and 25% of the profit, so they all made 25k, 25k every 10 minutes, for 1 hour, 250k an hour, Do it for maybe, 8 hours straight, 2mill in an 8 hour day, for EACH person.
I'd say at 4/5, just get 3 friends..
<edit>And is it just me, or is it usually 2,3, and 4 that win the races in all the rabbit race tracks?
<2nd edit> I meant get 3 more friends, not just 3 friends, I just woke up >.>
One time I sat back and watched the races and sought what I thought was a pattern, 2,2,4,4,1,3,5,3,3,5,5,2,4,1 something like that, now it LOOKS like a pattern, possibly - but wasn't. Now - this is why gambling is so addicting and so chaotic at the same time. It is based on random equations. This is true, nothing can be 'completely random" but COMPLETE RANDOMNESS would take an infinite amount of space for numbers. And almost-complete randomness (what a computer can do) is still too much for us to solve.
Now, if each "randomness" in nexus is based off of the same RANDOM equation, then yes, if recorded from the FIRST randomness to the 10 millionth randomness, then you can look for the pattern of randomness that the rabbit races occurs in and look in the numbers you have recorded from something else, and find this. Thus, a pattern. However, you can not if it is completely random (meaning random numbers multiplying random numbers dividing random numbers, removing decimals, whatever)
Now, with all that mumbo jumbo aside, think about this. One time I was almost banished from merchant gambling because I kept ambushing the caster (the merchant) as soon as they'd say "flips coin" basically having MY spell be the last casted on them, and then they cast THEIR spell on me, hmmm... coincidence? I won 25/25 one time. Thus I was once rich, but it's all coincidence. Sit at a roulette table and try to guess the next color, you may be right for a while, but probability and product of elimination doesnt' work for this.
funny you mention roulette, I remember reading of a european composer turned mathemitician exploiting the game roulette by collecting data samples on specific wheels to determine the wheel's defect and increase his chances of winning immensley, him and his family ended up making millions before they were barred from all major casinos worldwide.
There is a "defect" in these races and I will be the to find it, hopefully kru isn't as corrupt as the gaming community.
I think if you do eventually "crack the rabbit races" kru will just change the algorythm and maybe even ban you for the ammount of gold that you could pump into economy in matter of hours. look at all the people who were banned for the bears liver bug. or farther back the people who were banned for the water jewel bug when SOE first came out.
But if you decide to press the matter I wish all of the luck to you
The thing is all of those things were BUGS, cracking an algorythm isn't a bug.
As much as this is a good idea and under normal circumstances, you shouldn't get in trouble for "figuring out anything", this isn't normal circumstances. Nexon NEVER was that simple. People got banned for bugs THEY put in. More then ususal, people got in trouble for a problem Nexon themselves caused. I'll give KRU credit saying he isn't half as bad as Nexon was, but that's not to say he won't ban you.
Good luck anyway.
wheres the races located, i wanna go lose money
Im a noob so im asking a question
say you bring 3 people for the rab races (4 with you)
you each bet 99k
only the wins and gets 40% chance of 1 winning 396k and everyone gets the same amount. 50% chance noone wins and you all waist 99k
10% of something else
so how do you make money there?
Your math is off.
If you went with 3 other people to the Rabbit races, and you each spent the max of 99,999 betting on different four rabbits you'd have a 80% chance of breaking even, and a 20% chance of losing all of your money...
either way, whats the point?
That particular method there is no point, however there are other "smart" methods that yield great benefits. I personally have made over 6 million in Rabbit Races now.
like?
this thread will tell you how, maybe take the time to read it.
Interesting subject! I love probability. Let's see:
Mathematically, (if no "work arounds" are used), on average it is impossibale to make money out of the current rabbit race, whatever the number of players you bring. Even more, the more players you involve the more money you loose on average:
Let suppose you bring p players and each player bets an amount m on a different rabbit, then the average money you will make per race would be:
(money won) x (probability of winning) - (money lost) x (probability to loose)
= ( (4-p) x m x (p/5) ) - (p x m x (5-p)/5)
= -(p/5) m
In other words, on average you should loose (p/5)xm per race. Which also means that the more players you involve the more you loose!
Evenmore, if you change to a different scheme and make all players bet on the same rabbit you will end up exactly with the same probability (p/5)xm loss.
I haven't looked at all possible ways to make bets. But so far it seems that there is no way to make money one average withthe current rules.
okay okay okay... let me get this straight...
If you have 3 people betting.... say on
1) 2) 3) and 100k each, one should win 3/5? Meaning if you win 3 times... thats 1,200,000 coins? total. However, if one spends 100k on each rabbit, 3 per round... thats 1,500,000 coins every 5 rounds. Don't you lose money?
If we start with 1,000,000 bank roll
Round one we win. We wager 300k, and win 400k. (100k on each rabbit)
1,100,000 coins (Not bad)
Round two we win. We wager 300k more... and win 400k, (betting 100k on each rabbit)
1,200,000 coins... we're on a roll
Round Three we lose, We wager 300k, and lost it all... (100k on each rabbit)
900,000 We won 2/3 and lost money?
Round 4 we win... betting 300k, and we won 400k.. Waahoo
We are back at a mil after winning 3/4....
Round 5 we lose... 300k.... we lost
After 5 rounds we are at 700k.... Where is the profit in this probability?
In total you spend 1,500,000 coins.
but, you win 3 times... so thats 100k X 4 and thats 400k per turn times 3 is 1,200,000 coins? Where is the profit? No one calculated the losses?
Ok, there are 5 rabbits. You can bet up to 99k for each rabbit. So for sake of arguement, we will bet 10k per rabbit in this example.
r1 - 10k
r2 - 10k
r3 - 10k
r4 - n/a
r5 - n/a
Lets say you start out with 100k
As you can see, no one bets on r4 & r5. Now, let's say r1 wins. That's 40k minus your 30k bet, you won 10k so it ends up being 2x your original bet.
Which now you have 110k.
Let's say, though, that you bet the same bet, 10k on r1-3, then r4 wins, then you lost 30k, which leaves you with 80k. But now lets say you made the same bet again, 10k on r1-3 and r5 wins, you're down to 50k.
You can always THINK you beat the odds, but really you're just uping the risk. And when you up the risk you up the potential payout, but also the potential blow-out. In other words, no matter if you bet with 3 chars or 1, your potential is the same because the amount you pay with each evens it out in the end.
For example:
[10][10][10] <-10k on rabbits 1,2, & 3
[10] <-10k on rabbit 1
If you do the 10k on rabbit 1 three times, you've got just as much chance as winning off of the three bets of 3x[10] (30k total). In fact, you'll have mroe fun, spend more time, and MORE RISK by betting MORE MONEY on MORE CHARACTERS on MORE RABBITS. But you would win more IF you bet in more than just 10k each, for instance...
If you bet ..
10k on rabbit 1
50k on rabbit 2
10k on rabbit 3
50k on rabbit 4
10k on rabbit 5
You have spent 130k and if rabbit 2 or 4 hits, you win 200k, a 70k profit.
But if rabbit 1, 3, or 5 hit, you'll make 40k and lose 90k on the bet.
If you do the math, let's say you lost 90k three times, that's 270k, and then the 4th time you win, you win 200k, but you're still 70k down.
There IS a way to make constant profitability out of this, and that way is to will it so. Sit down, imagine yourself winning, bet 99k on TWO rabbits, and you'll win. I promise.
YO,
COULD ALL OF YOU GRADE 10 MATH STUDENTS STHU, AND LEARN TO READ? THE OBJECTIVE OF THIS THREAD WAS NOT A MATTER OF PROBABILITY BUT DATA ANALYSIS.
I HAVE MADE MMMMMMMMMMMIIIIIIIIILLLLLLLLLLLIIIIIIIIIIOOOOOOOOONNNNNNNNSSSSSSSSS IN ACTUAL DATA ANALYSIS THUS FAR IN A LITTLE OVER A YEAR. ITS A DIFFICULT PROCESS AND IT IS NOT YET PERFECT THIS IS WHY I WAS SEEKING THE HELP OF ALL OF YOU FORUMERS TO MAKE THIS PROCESS MORE EFFICENT, AND FASTER. IT TAKES ME A WHILE TO RACK UP MONEY, BUT WITH A PERFECT SYSTEM WE COULD THEN CALL THE RABBIT RACES A FREE MONEY DISPENSER.
PEACE
No, you are wrong. Let's say, for sake of argument, that it was a simple data analysis thing. Lets say it took us a month to finally crack this code and find this ultimate pattern. All they have to do is create another random generated pattern and bam, all our work is down the drain.
Do you REALLY think kru doesn't read the forums? Puhleese. It's better to base your winnings off probability than it is data.
I've been working on it for a little over a year now, and through this data I am able to locate specific patterns which yield maximum results, the only problem is my data is incomplete.
Also I've had this idea of data analysis since well into Nexon's era, and let me tell you there is one specific pattern of 6 that is still found in the Rabbit races that I always capitilize on. The only problem is I see it once every couple of weeks at best, there are other smaller recognizable patterns but my goal is to be able to walk into a rabbit race, watch two or three, and instantly know the patten of every single race afterward.
Then let's put it this way, if you already know the "pattern" and there are "few other instances" then go in, follow it UNTIL your pattern comes up, and then bam, figure out the new one. Simple.
To me, it seems like this is what you're doing...
For the sake of illustration, I will use n trials of a coin toss. As may be apparent, H means that the coin landed on Heads and T means that the coin landed on Tails.
H, H, T, H, H, T, H, H, H, T, T, H, H ,H ,T, T, H, H, H, H, T, T, T, H, ..., T, T, T
Observing the first twenty-three and the last three results [trials (n-2), (n-1), and (n)] of n trials, one might look at the results and say, "There's obviously a pattern to the outcome of the coin toss!" While it may appear to be so at face value, that's nowhere near correct. In this example, we can say that after 23 tests, there is certainly a distinctive pattern. However, that pattern is only valid for trials 1 to 23. You cannot prove that this pattern will hold for every test afterward. This remains true for one thousand tests, for one million tests, even for 10^(10^(10^10)) tests. Obviously, the more tests you perform, the more reliable your data will be; but, you would need to perform n tests to show that your pattern is, indeed, valid.
Suffice to say that even after a century of data analysis, it is unlikely that you will have found anything even resembling a pattern. At least, mathematically speaking, the odds are stacked against you.
In other words, unless you want to be playing with rabbit races for the rest of your life, I suggest you stop and find a different approach, such as the suggested probability approach. I'm sure as hell not going to waste my time with the method of exhaustion -- I have goals in life, you see...
---
Edited: Illustration was poorly conceived, text was very hard to follow. Adjusted accordingly. Please bear with me, as my eyes are closing themselves and my A.D.D. is kicking in. Maybe I should sleep. I'll check on this tomorrow.
I think you misunderstand how a pseudo-random number generator works, so I'll explain the basic components.
Entropy for the pseudo-random number generator is seeded from the hardware interrupts of the computer. The algorithm, which is not very well documented for the Linux RNG, refreshes the generator's "state" every once in a while and "outputs pseudo-random bits" (Gutterman 1).
These are some basic properties of all pseudo-random number generators:
ok wait a second
EVERYONE READ THIS...
Say you do crack the rabbit races.
Money will flock into the kingdoms.
Everyone will have TONS of money.
Ok thats fine and dandy.
but with the mass ammount of gold in the game, All the prices will raise for everything.
Because alot of people read these forums.
I havnt been on for a bit but just say For example
A big axe
Say it goes for 200k ( I dunno anymore )
And after the rabbit races
200k will be NOTHING
It will raise to..
5-6 mill?
Whats the point? El Seriously?
It would obviously be a stupid idea to "crack" the race and let everyone know how to do it. Any person with a basic grasp on economics knows that.
Personally? I don't really care about the outcome. I just like discussing it. If this thread, in whole or in part, was harmful to the game, I'm certain the moderators would have taken action long ago. <3
I stand by the fact that "cracking" the rabbit races is virtually impossible based on my reasons mentioned above. Using probability to increase your odds of winning is a more practical approach, much like with any other gambling.
As far as the random() function goes...
Nerds.
Haha, sike. PIEMINISTER, I'd be willing to help, as long as it doesn't entail more than 5 minutes of watching pixelized rabbits run.
Oh wow 1-liner responses. Right...
So here's what I suggest we all do. I suggest we hold a huge rabbit races event where 50-100 people just bet and have fun. And then tally up the results to see how much total money was won vs lost, and who bet on who and which won.
If you can organize something like that - that would rock. Because then you'd have a massive amount of people to compare numbers around with.
I'd come
I'd breathe heavily.
HEY RANGENS AND RANDOS THE SEED IN YOUR EQUASION IS BASED ON SERVERS SYSTEM CLOCK PROLLY TO >MILISECOND GOOD LUCK
-sigh- Do you people actually read the thread?!
Also, to add to Solmans post if you set up a machine and make sure there are no variables (even temperature, and air pressure) you can continually get a coin to flip on a certain side 100% of the time)
I see people advising to get 3 more friends (total 4) to make a better winning chance....
Why not bring your other chars and bet?
i never done it before, dont like bets anyways.
just a thought.
I see your points on the coin issue, but I think you all missed my point. The purpose of the coin toss illustration was to demonstrate that just because there looks to be a pattern doesn't mean there is one, as one miss will break the entire pattern. It was NOT intended to illustrate that a pattern cannot be devised using artificial methods; though, ideally, the objective of artificial apparatus is to eliminate entropy altogether (i.e. try to achieve only one result 100% of the time), so of course you can predict what the outcome will be.
Moreover, recall, you don't have those options available to you in the rabbit race. With the rabbit race, assuming it utilizes the pseudo-random number generator as previously mentioned... It's more similar to going to a crowded city street, blindfolding yourself, handing someone a coin and saying "toss it," asking them to tell you what it landed on, and writing down the result. From there, you proceed to spin yourself around one hundred times and down a few pints or something, pick up the coin and walking around until you find a different person to hand the coin to. You tell them, "toss it," asking them to tell you the result, writing down the result. You repeat this process until you get tired of it (or until you vomit on someone else's shoes.) Time passes, you recover yourself, and you decide to use your data from your past trials to predict the outcome for future trials.
I'm arguing that it would be impractical to do such a thing, because for one, time passed, meaning there are different people present. Two, each person will not flip it the same way, even if you run into a person you encountered during the previous trials. Finally, the amount of entropy you put into the system changes as well; for instance, maybe you won't drink so much this time to avoid getting sick. It's just impractical, if not impossible, if I'm looking at everything correctly, and assuming that my hypothesis (utilization of the PRNG) is correct.
This illustration matches with the way the PRNG works, because you don't know the state of the generator (inc. which person you handed it to, how they flip the coin, etc.), and the state changes based on how much entropy is put into it (inc. how many times you spin yourself, how many pints you down, how much time has passed between trials, and how long you walk around until you bump into another person to toss the coin). Furthermore, you can't really know anything about the past or future states of the generator -- being blindfolded and tipsy, it's unlikely that you'll bump into a previously encountered person any time soon (and if you do, you won't know it); and of course, you won't know who you'll end up bumping into in the future.
The only thing on your side is probability -- you will always have a 50% chance of guessing correctly.
(Oh, by the way. Assume that, for the sake of illustration, you won't get arrested, robbed, or beaten to death with a tire iron by doing such a profoundly stupid thing.)
Alright I understand your point in your example with the coin toss.. I really do. My point was there could be other variables that you can encounter that you may of not realized. For example, my ilbon knife secret that I don't know if anybody has figured out yet has multiple variables that people probably don't even realize that are related.
As far as the rabbit races though, I have never participated in this so I don't know how to interpret a pattern because I can't see any variables. I would suggest try around totem times, doing it in multiple states (IE scourage and so forth). Try to see what could possibly influence your pattern you think you have. It won't take long to crack the pattern because nexon never tried very hard to hide such a thing.
Oh and for the record it is rarely timmed by an internal clock but rather the game clock. Meaning your totem times. Which basically means things are a little faster since 1 yuri = 45 days.
Solman... you comment on this 'ilbon secret' if this could help to solve the riddle... why do you not share this with all of us?
one person winning every rabbit race they bet on ruining the entire monitary community? when there's already people with saken rings and sun type armors running around like its nothing? hardly. more power to you pie man. also I have no useful data to report.
From a statistic point of view, 6 trials do not really show anything. It would take a lot more to prove any solid difference.
Even then, you can still only demonstrate a correlation, or lack thereof, between scourge and win-loss ratio. There isn't enough data to prove that scourge has any real effect.
scourge...
i hate all of you.
ALright ive been playing rqbbit races forever, even since i was bann the day it came out for betting -9999 repeadedly to make 14mil+ items.
Anyways, that was all dealt with.
So, what Ive learned from rabbit races are thattttt its all pure luck.
With thunder in #1 you cant go wrong
Archon in #4 is 50/50
Running wind in 3 is a gooder.. and i never really see floppy or socks win..
Ohyeah forrest is good in 3 too.
But other then that... its random.
Ive seen a rabbit win, when they glitched off the feild, or wer ein 2nd place. So maybe its already all set in the server. :\
Of course it's all done by the server. Entropy is gathered from the hardware. In fact, I discussed this earlier in the thread... http://www.nexusatlas.com/forums/index.php?s=&showtopic=404&view=findpost&p=14530 for more information on the random number generator. I realize the post is specific to a different topic as I was attempting to prove a point; but, the basic workings of the RNG are illustrated nonetheless.
P.S. Luck is a myth.
The rabbits move a certain ammount of steps per second. YOU WILL NOT CRACK IT.
I've tried.
I doubt this will ever be figured out, and If it does get figured out kru will quickly change it and you'll be back trying to figure it out, as for "solmans ilbon secret" thats a crock of [content removed].
I have proven my ilbon knife secret works time and time again. I refuse to teach anybody this secret for 1 reason... You all give me no credit for any of my findings to begin with, so this is the only way I can have 1 up on the community in general. Soon as this is released I will be given no credit for discovering this and just be laughed upon.
Far as it being cracked and Kru doing something about it.. Are you serious? Just about anything you find random in any game is not random. Theres always ways to crack it. I gave you ideas to attempt and try to crack codes. This is how I can figure the game could relate to the server personally. Keep in mind when you click to bet, your sending your own personal information into the game. This is what influences the results. This isn't something Kru can program. This is something in general any random generator does. I don't care what kind of machine your talking about. It will pull as much diffrent type of data as possible. Now again I haven't played so I could not test this. I have never even attempted them. Sounds to me if the scourage thing works its a will-grace and ac thing personally. You figure out the formula with it you have it. Again its just per speculation.. Try a few diffrent options. Use valor during this time. Combine spells then play. Maybe when Sc your clicking when its every even number for a win... Maybe its every square root? Who knows..
guys, solman's right. i just looked at nexon's code...
sorry, someone tricked me. i was wondering why their code looked like they used java...
heres the right code
"Often the most complex questions have the most simple answers."
Those of you that continue to search for the specific pattern to the races, I'll tell you this. They likely use a shuffle mode style pattern, in other words, it is controlled randomization of a set of variable events, each chosen based upon the previous occasions, resulting in an enormous chain of random patterns which seem unconnected untill studied closely. Each "pattern" if you will, will never be repeated untill all other possible patterns are achieved and then they are repeated in a random fasion, resulting in a completely unpredictable outcome of events, unless you've studied every possible pattern and chain of patterns the races have to offer, which would require at least a solid year of constantly observing, and collecting data to determine what all possible variables there are and which pattern chain it is using at the given time. Hence, it's not worth it in the long run as you will lose more real money then the in game money is worth.
My personal opinion is each step a rabbit takes is random. There is no 'set winner' when the round starts. Each step a rabbit takes is probably a randomized number, and whichever rabbit steps on the finish line tile first, is the winner.
I think the only way to be able to make sure you win all the time, would be to 'magically' go inside the racing track along with three other people, and block the four rabbits you don't want to win so they never reach the finish line. Although, you'd probably get banned for that anyways.
Bottom line is, nothing computer generated is ever random. You can and will figure it out if you spend the time on it.
http://en.wikipedia.org/wiki/Pseudorandom_number_generator
the seed is usually related to the clock cycle. not the packets. i dont think eldridge told his programming team to pull some weapon out of their asses to improve the player's chances at winning. it's completely controlled by modules on the server, unaffected by any outside packets.
Leonis before I go on another rant just thrashing and bashing you... I would recommend you just shut up right now. You guys never gave me credit for any discovery in nexus, thus I refuse to release the secret EVER. This is one thing you will never get out of my as long as im alive. Somebody else will steal credit for the discovery at some point which is fine. But you guys need to discover this one on your own. Due to how complex the system really is, it will take you guys ages of trial and error to figure it out.
Now anything computer generated will not take a life time to figure out. I don't care what system your talking about. Hell lets try a keno game. Take me a few months of non stop data and I gaurentee with the right people, you can crack a keno game to the point where your odds of winning are like 1 in 8. This is the big jackpot not just a win in general.
This is probably one of the hardest random computer generated events to figure out in this day in age to be honest. Slot machines are pretty simple to crack, bar machines even easier. Ive personally been banned from playing machines at 14 specific bars due to the consistant winning. Which at this point I just hit it if I need extra cash once in awhile. I try to keep it an extremely low profile. Thats myself personally though.
Now this is a helpfull hint for stabme. Its not so much that nexus uses outside sources for packet information by choice. Its controlled by the user triggering the switch and the information packets regaurding that user. This is the only hint im giving for the rabbit races because im almost 95% sure the same system applys to the rabbit races as it does an ilbon knife. Its not something thats controlled again by the random generator meaning its how it was programmed, however it does influence it. Theres like 6 other factors into this and you should have it down to a science.
AND THATS THE BOTTOM LINE.. CAUSE DEREKSMART SAID SO.
Actually I was a little unfair as 100^100 and 101^101 are already ridiculously huge, so here, go figure out what A(50,50) is. If you do within your lifetime I'll give you a shiny gold medal.
As for Mr. Minister of Pies, what you said sounds far more like mere coincidence than a true exploitation of whatever algorithm they're using and I strongly question the veracity of your statements.
yeaahhh i know.
i lookd at a(1,1)=3, a(2,2)=7, a(3,3)=61 , and realized they were all prime numbers and found (with index starting at 1) p(2)=3, p(4)=7, p(18)=61, and tried finding some obscure formula that could fill it all... like a=2(2^(a-1)+1) . . . . didnt really work out much, esp. after i looked and saw that a(0,0)=1......and that basically through my prime number idea out the window...meh. ;
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