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Posted on: Dec 3 2016, 07:28 PM |
Sam san
Group: Nobles
Posts: 1,125
Joined: 3-July 06
From: Lancaster, PA
Member No.: 1
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Pretty much, yeah, I won't be back.
It was a great game for what it filled in the market at the time, but the current model just doesn't work.
The private server E-TK did a great job of getting me reeled in and hooking me for a few months. It had what the game lacked, and had a bit more attention (especially for being a free to play game). If anything, KRU could learn a few things (how to create instances, how to create raids, how to create dungeons with lockouts and worthwhile gear, how to make quests, how to strike a balance between gear treadmill and horizontal progression).
KRU won't do that though. |
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Forum: Community Board
· Post Preview: #121470
· Replies: 126
· Views: 49,637
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Posted on: Sep 17 2016, 12:52 PM |
Sam san
Group: Nobles
Posts: 1,125
Joined: 3-July 06
From: Lancaster, PA
Member No.: 1
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I don't understand writing novels to explain why this game failed.
The lack of understanding of how the game is played by players was the ultimate number one reason. Time gating for nearly EVERYTHING. Lack of adaption for how the game changed.
And HalombobTK, if you think the Justice system and "forcing players to be nice to each other" did any favors for the game, you're probably pre-dementia.
This game had one of the most toxic player bases I've ever experienced, and I played League of Legends for three years. The fact that you could convince a judge to jail another player and completely ruin their chance of playing most of the game turned the justice system into a petty way for people to try to get back at each other, while actual problems (harassment, real life threats, sexual harassment) were at the judge's interpretation. Have a screenshot of a former friend saying a curse word in a private chat? Jailed! Have a mound of evidence that someone is targeting you with harassment from multiple characters? No warning, brand, or intervention from KRU.
Coming out as gay in this game was a [Content removed]ing experience. Having a group of players that revolved around SuWaN's crew actively harass me for being gay and try to find every way possible to hint at it without out right saying it, while getting away with it time and time again, was pretty ridiculous. I've seen people in other games get permanently banned for a quarter of what people tried to do to me on a daily basis. I didn't care if they hated me over my ideas for the game, or because of PvP crap, but the anti-gay slurs were over the top and sanctioned by Tip and every other judge who'd see outright anti-gay slurs and just let it pass.
This game failed because it didn't look at other examples and try to emulate their success while maintaining the core of what makes the game unique (unlimited stats, player driven stories, player run politics). |
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Forum: Community Board
· Post Preview: #121326
· Replies: 45
· Views: 15,133
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Posted on: Aug 15 2016, 04:23 PM |
Sam san
Group: Nobles
Posts: 1,125
Joined: 3-July 06
From: Lancaster, PA
Member No.: 1
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Krmit, you don't seem to understand "pointless, playerless, helpless grind to just access the part of the game people actually play in" with a leveling experience a player can do on their own OR with a party if they can find one and get to the end game without having to beg for people to hunt with them or leech them.
You're not going to find just regular players in sub-99 areas of this game, it just doesn't happen.
If the game had a method of getting to 99 on your own that didn't take MONTHS, I could see your argument, but it doesn't. Period.
FFXIV has a great quest driven path that takes you to the end game. WoW has the same. They also include elements that pair you with other players WITHOUT having to go through a helpless process of finding other players just to continue. |
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Forum: Community Board
· Post Preview: #121185
· Replies: 61
· Views: 11,906
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Posted on: Aug 12 2016, 05:23 PM |
Sam san
Group: Nobles
Posts: 1,125
Joined: 3-July 06
From: Lancaster, PA
Member No.: 1
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You literally upheld a system that was rife with corruption, favoritism, and ruined peoples characters over [Content removed] that could EASILY be solved with a chat filter.
You and Sarina both made the game much worse than you found it, and the both of you surrounded yourselves with an echo chamber that only allowed you to see what you did as a positive, with no effort to look into changing course.
It's [Content removed]ty parenting to let a very young child play a game with grown adults, and it's not your place to try to police video game content -- if KRU cared about protecting children they'd slap an age restriction on the game, create a real profanity filter, and put in the system a way to block people from contacting you on all linked characters. |
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Forum: Community Board
· Post Preview: #121167
· Replies: 123
· Views: 22,498
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Posted on: Apr 6 2016, 12:50 PM |
Sam san
Group: Nobles
Posts: 1,125
Joined: 3-July 06
From: Lancaster, PA
Member No.: 1
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Disclaimer: I could give a [Content removed] less what happens to the game because I've already divested anything that would've kept me playing years ago.
Things I loved (This took a lot of thought) 1. The framework for PVP combat system to a point. Healing out made combat about timing. You can dodge some attacks etc. 2. The political nature and player run community for clans and subpaths (to a point) 3. The frequent events that used to happen that told a story and at times attached to player driven content (The entire Nagnang and The Forsaken story)
Things I hate (EASY) 1. PvE combat is monotonous and heavily favors a specific meta 2. PvP is wildly unbalanced 3. Classes in general are wildly unbalanced. 4. Subpaths having their own unique spells which effect PvP and PvE, making certain classes a "best in slot" pick (Spy Assassinate/Traps, Diviner 5 Way Sleep etc.) 5. The slow roll or nonexistent updates, especially for end game players who don't just roleplay. 6. The lack of a real method for solo content unless you're a Rogue or Mage 7. The lack of variety between the classes (Extreme TK addresses this MASTERFULLY and constantly updates and balances it) 8. KRUNA item shop that sells pay-to-win types of items (Amber bags, Mounts, EXP save/sell items etc.) 9. The echo-chamber in the top echelon of power in the game that prevents anything fun or creative from taking place 10. The ONE AND A HALF YEAR period you need to be registered in order to hit Sam san. 11. The player run justice system. 12. The player run justice system harping on people who misspell a profane word or skip a curse filter: no other game gives a [Content removed] about generalized cursing unless it's a massive attack against another person. 13. Player run events dictating the progress you can make in the Mark quests if you just play for PvE/PvP. - No one should be forced to craft in order to PvE/PvP - No one should be forced to buy a poem - No one should be held back a year because they said a no-no word around someone they shouldn't have - No one should have to participate in Carnage/Elixir/Fox Hunts - Marks which give you spells which help you hunt even more efficiently should revolve solely around trials involving just that. 14. The crafting system is garbage (ETK is superior in this regard) 15. The creation system is garbage 16. The kiss asses who head things like the Justice system or the lower rings of the Archon circle 17. The lack of automated PvP events (ETK has automated Elixir AND a faster paced game called Paintball) 18. The drive for kiss asses to maintain the boring stagnation of "oh look this royal had a baby", "this royal is giving out war paint", with no focus or drive to create events with wedge issues that cause greater drama and events. 19. The online help ticket system 20. Itemization: At some point you need to move towards items that give percentage based stats, because players one shotting everything in PvE don't really have to worry about equipment. 21. The lack of item diversity or a general sense of how to introduce items that aren't automatically garbage or automatically best in slot. 22. The hand breaking mechanics of PvE combat. - Healing should be more simple to do with your heal ranking up and healing based on a percentage of your max mana - Debuffs like Scourge should be a once and done deal, one press of a button and the room is debuffed - Paralyze need it's own version that hits the entire room for a brief period of time - Sleep trap needs an upgrade that does a 3x3 square around the Rogue - Among many other simple ideas that make the game less carpal tunnel inducing 23. The lack of anti-cheat software 24. The punishment of people using Keyboard King to fix an issue that anyone who understands how to tweak their BIOS can fix. - ETK got it right in limiting the amount of keystrokes you can send to the server in a second, creating a balance for fluid keyboard movement without letting those with it at max setting to be completely ridiculous. 25. Tangun being the only area a new player can actually experience 26. New player experience from 1-99 being a huge chore that caused so many people I tried to play to end up quitting because it's painstakingly slow to get to the ACTUAL game, because 1-98 looks NOTHING like 99+
Top 3 Things that need fixing 1. A different company running the game 2. Main Path and subpath balances and tweaks (equalize the combat classes, remove the hand destroying mechanics of other classes) 3. Removal of the level cap. Set it to 99 with the cap being 160/80 without being able to fully finish the Il san quest (but can at least turn in the first three parts). |
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Forum: Community Board
· Post Preview: #120477
· Replies: 37
· Views: 6,242
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Posted on: Sep 28 2015, 09:47 AM |
Sam san
Group: Nobles
Posts: 1,125
Joined: 3-July 06
From: Lancaster, PA
Member No.: 1
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Ok?
Is that enough money to cover the cost of court fees, paying a lawyer and having a payout after to make it worth the time and money invested in the things I just mentioned?
You're failing to realize that if the payout of litigation doesn't at least cover the cost of hiring a lawyer, that you're most likely not going to get a lawyer to take the case unless you're paying for their services in full, up front.
No lawyer in their right mind is going to take a case based on contingency if the payout is going to be next to nothing. Unless the people running private servers are loaded, neither KRU nor any lawyer they hire is going to see much of anything in terms of a settlement.
So, unless they can find a lawyer to take this case Pro Bono, there's absolutely no financially sound reason to go after any private server. |
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Forum: Community Board
· Post Preview: #120287
· Replies: 120
· Views: 27,673
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Posted on: Sep 28 2015, 07:56 AM |
Sam san
Group: Nobles
Posts: 1,125
Joined: 3-July 06
From: Lancaster, PA
Member No.: 1
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I don't think anyone arguing that litigation is a route KRU could take understands how absolutely pointless that is, unless those running private servers have quite a lot of money OR KRU finds that it is a sensible investment of both time and capital in order to secure future monetary gains.
KRU makes next to nothing in terms of profit. People who run private servers are, on my assumption, not making enough money or hold enough in assets for them to be a wise target to sue for damages.
If you're looking to sue someone who has no money, you're not going to be magically awarded money from another source if who you are suing can't pay. Sure, you can dock pay or force the sale of possessions, but if it doesn't help you quickly recoup your costs for hiring an attorney, you'll be hard pressed to find an attorney to take your case. Who wants to work for free?
People who have money to burn sue just to "prove a point", people who don't do it to recover losses.
So unless those who run private servers have some "just incase a company who does the official game sues you" insurance, litigation is a waste of time. |
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Forum: Community Board
· Post Preview: #120284
· Replies: 120
· Views: 27,673
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