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> Malgalod, formerly known as Manchuria
Laren
post May 15 2016, 10:19 PM
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Sam san
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I dunno if anyone else is going to point it out so... that map is really awful, right? It kind of makes me think KRU really has hired new people, because it looks like something someone would throw together after an hour playing around with the mapmaker.

Oh yeah, and what exciting events do you think are going to happen there?!
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darkmaverick
post May 15 2016, 10:53 PM
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To me it looks like the same bull[Content removed] that Archons have always made.

But to answer your question, yes, it's a bad map. Whenever they finally release whatever event this is for, it's going to get flooded with all 200 of the players and be a pain to walk through as people are in each other's way when trying to move to what I assume is different NPCs and tasks that have to be completed in each area.

It also has a bunch of narrow walk ways with the bridges and clustering of the houses / tents / statues / trees etc.

I swear, all MMO level designers should be required to study the basics of theme park architecture design and planning. The same considerations for a theme park are applicable to an MMO, especially with how the flow of foot traffic works.

If I was to redesign this map, I'd break it off into 6 or 7 separate maps and expand the walking space between all these non-passable tiles / objects, and the bridges would be wider and serve as warps to the other maps.


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Vini
post May 16 2016, 03:15 AM
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What bothers me most isn't just the non-sense map, but the name of the arena. "Manchuria" is a modern name, which dates from the 19th century, given to a large geographic region in Northeast Asia by Japan. It may also be noted that "Manchuria" is not used by Chinese or koreans as a geographical expression.

Forget that whole Nexus history is based on real life history of ancient korean kingdoms of early western centuries (1st and 2nd centuries), "Manchuria" was never disputed by Goguryeo, Buyeo and Lelang, but let's ignore all that for the sake of poor built rp.


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Brant
post May 16 2016, 09:15 AM
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Don't forget the extremely vague patch notes with zero information and a huge map with no warps or NPCs. People were running around that place for hours and it's nothing but an incomplete map.

KRU hasn't changed a bit and this further illustrates they have no real intentions on changing.
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Krmit
post May 16 2016, 09:19 AM
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I agree with Vini on the choice of name. Very poorly selected.

Now lets get to the meat and potatoes of the map. IT IS AWESOME. I was able to get my mage from 77-99+ last night in just a couple of hours hunting and if i didnt fall asleep i could have made some real significant progress.
This map has brought together people hunting in large 10-15 person groups and actually being excited to have a place now where they can level up alt's and not worry about:

Dying and losing EXP
BOD's
Trapping yourself in with horses
Banding together and working as a team to help other people with the primary focus on EXP not items and drops.

There we are, yesterday actually getting some solid help from sa san's and 10 people get to benefit from it. It was really cool. Whetever the space gets used for, you can get from 50-99 in 1 afternoon now and this is EVERYTHING that people have been wanting on these boards.

Now all of the complaining stops for people saying the game starts at 99+ well you have it, in 1 day you can get to 99 go take advantage. It is the perfect balance between being great EXP for High players to want to be there, and great EXP for the new characters who cant find anyone to play in the grind of 1-99.

I think this area opens ALOT of great opportunity and all users should be greatful for it.
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darkmaverick
post May 16 2016, 01:19 PM
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QUOTE (Krmit @ May 16 2016, 09:19 AM) *
There we are, yesterday actually getting some solid help from sa san's and 10 people get to benefit from it. It was really cool. Whetever the space gets used for, you can get from 50-99 in 1 afternoon now and this is EVERYTHING that people have been wanting on these boards.


Uh, the necessity of needing to get leeched by sa san+ players in order for new players to make any progress is one of the core complaints in the game because if you didn't have existing relationships with people who played before, you're screwed.

I don't see how what you've said is any different than how it has been. Making leeching more effective doesn't solve the root of the problem at all.


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And my top picks for Sa san warrior shield were......

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Krmit
post May 16 2016, 02:21 PM
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QUOTE (darkmaverick @ May 16 2016, 02:19 PM) *
Uh, the necessity of needing to get leeched by sa san+ players in order for new players to make any progress is one of the core complaints in the game because if you didn't have existing relationships with people who played before, you're screwed.

I don't see how what you've said is any different than how it has been. Making leeching more effective doesn't solve the root of the problem at all.


You're officially an idiot. Its the fact that people were willingly helping everyone. You see the world in such a closed box/glass empty way. Why don't you go, re-register, and do something positive instead of spewing your tears all over some forums about how much things could get better if people listened to your whiny ass.

Any response you will probably have to this is going to be just as pointless as all of the other garbage you spew on here about the game. You have so missed the point, that something like this has actually invigorated some of the player base and the fact that people are wanting to help other people is a good thing you see so much negative you need to evaluate how crappy your life probably is. Its been one day and you cant see any positive, i feel bad for you.

You should have been there the other day, if you didn't see it, didn't experience it, then you cant understand it so don't try. Everyone was genuinely having fun.
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BeReal
post May 16 2016, 03:44 PM
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Il san
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QUOTE (Krmit @ May 16 2016, 03:21 PM) *
You're officially an idiot. Its the fact that people were willingly helping everyone. You see the world in such a closed box/glass empty way. Why don't you go, re-register, and do something positive instead of spewing your tears all over some forums about how much things could get better if people listened to your whiny ass.

Any response you will probably have to this is going to be just as pointless as all of the other garbage you spew on here about the game. You have so missed the point, that something like this has actually invigorated some of the player base and the fact that people are wanting to help other people is a good thing you see so much negative you need to evaluate how crappy your life probably is. Its been one day and you cant see any positive, i feel bad for you.

You should have been there the other day, if you didn't see it, didn't experience it, then you cant understand it so don't try. Everyone was genuinely having fun.



Uh, I'm no DM fan, however his posts are typically intelligent or at least have factual evidence/examples for his proposed changes & ideas. Calling someone an idiot then proceeding to bash them regarding their real life (which I can almost guarantee you don't have an actual clue or shred of evidence regarding) actually makes you look like the ignorant one.

A map where you can leech in half a day doesn't fix a glaring issue, and it certainly doesn't "Invigorate' a community. It wouldn't show a brand new player any concept or grasp of the game whatsoever.

It makes me laugh when you say "Everyone was genuinely having a good time"

Who was? The 108 registered users?

Also - To any Nexus Atlas Staff, Can we get an update on this map? Or what it has within it? I had no idea there were monsters and shared hunting groups?
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Krmit
post May 16 2016, 04:02 PM
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QUOTE (BeReal @ May 16 2016, 04:44 PM) *
Uh, I'm no DM fan, however his posts are typically intelligent or at least have factual evidence/examples for his proposed changes & ideas. Calling someone an idiot then proceeding to bash them regarding their real life (which I can almost guarantee you don't have an actual clue or shred of evidence regarding) actually makes you look like the ignorant one.

A map where you can leech in half a day doesn't fix a glaring issue, and it certainly doesn't "Invigorate' a community. It wouldn't show a brand new player any concept or grasp of the game whatsoever.

It makes me laugh when you say "Everyone was genuinely having a good time"

Who was? The 108 registered users?

Also - To any Nexus Atlas Staff, Can we get an update on this map? Or what it has within it? I had no idea there were monsters and shared hunting groups?


There was actually about 270 people on last night. tongue.gif and to be honest I get sick of hearing DM's psychoanalysis of the game and its employees every other post he makes when he does nothing to actively make a situation better. All talk no walk.
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Hijack
post May 16 2016, 04:09 PM
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I don't care for a lot DM has to say but he's right. You shouldn't require an "end game" character to progress through early stages. [Content removed]ing dumb.

Still never coming back unless they offer an alternative to ee culture and sam wisdom (6 months is a start I guess).
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Doctor
post May 16 2016, 04:21 PM
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Sa san
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QUOTE (Krmit @ May 16 2016, 02:02 PM) *
There was actually about 270 people on last night. tongue.gif and to be honest I get sick of hearing DM's psychoanalysis of the game and its employees every other post he makes when he does nothing to actively make a situation better. All talk no walk.

Krmit is right. DM speaks on the game in absolutes but has absolutely no idea about the current state of the game. He levies his large and "intricate" opinions by using knowledge of when he used to play. [Content removed] is just different now.

This area is really great as a short term fix for a big problem. 1-99 there is no reliable way to get exp without a leech. Hell, even at base 99 it's hard to find a hunt. This cave lets 1-Il San get leeched up pretty damn quick, which is something that needs to happen one way or another. My suggestion was to do a total rework of the exp selling formula, that's fairly complicated, so we get this simple quick "fix" in the meantime.

Lots of buff players have been integrating with new/weaker players and taking huge throngs of newer characters to get enough experience/stats to start engaging in the core content of the game. They've been able to speak with them, interact with them, show new players some upper level spells and game play styles, and make some new friends. New players get to see these players, ask them questions, etc.

It's been very good for the game so far, and furthermore it'd be a shock if it wasn't just a small area that will be used for a bigger event later on.

It's not the answer by any means, but they're obviously not going to throw out a complex total fix for it anytime soon. We get some duct tape over the leak for now and hope the plumber gets called in at some point.


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darkmaverick
post May 16 2016, 07:44 PM
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Oh san
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QUOTE (Krmit @ May 16 2016, 04:02 PM) *
There was actually about 270 people on last night. tongue.gif and to be honest I get sick of hearing DM's psychoanalysis of the game and its employees every other post he makes when he does nothing to actively make a situation better. All talk no walk.


Oh, and how exactly am I to make the situation better? I'd love to hear this one.

By the way, my life is actually pretty good. I post here because as someone who invested a lot of time into the game I am greatly disappointed at what has become of it, and if Wony was even partly serious about wanting to make it better then there's no harm in my posting on how that can be done.

QUOTE (Doctor @ May 16 2016, 04:21 PM) *
Krmit is right. DM speaks on the game in absolutes but has absolutely no idea about the current state of the game. He levies his large and "intricate" opinions by using knowledge of when he used to play. [Content removed] is just different now.


We've been through this argument before in another thread. All of the formulas used for the game's combat system are exactly the same as they were when I last played, and new players are still thrust into Tangun. Characters still learn spells at the same level they do, and pay for the same XP costs when they purchase stats. Trials are still the same. Everything is the [Content removed]ing same (except perhaps that NexusTK has a lot less players).

So what has changed, really? Absolutely nothing of any substance, that's what.

Suggesting I can't possibly understand the mechanics of a game I played extensively for a little over a decade (and I might add, acquired Sa san+ stats when Ee san was still the highest possible mark) is what is truly idiotic.

You might have a point if we were talking about almost any other MMO which receives major overhauls of the combat system at least once a year. But we're talking about NexusTK, a game where the developers can't even be bothered to fix mismatched tiles in maps still using the old graphics, let alone address balance issues that almost every player agrees are an issue.

About the leeching map; As if there had never been events in the past that allowed massive leeching. This is not some new concept, having an area where people can leech faster. Such a thing has happened several times in the past -- the first time I believe with green squirrels and the recolored slog beasts (I think it was during Kismet's time). Then it was a series of events where sa san+ stat players were hunting with wasabi stat players because the event maps didn't account for players like CalmWind and Mountie who were so vastly higher than everyone else, and people were jumping to ee san stats in a weekend while hunting with these vastly higher statted players (the first one of these was the Nagnang palace event also under Kismet) and complaints about these events led to the creation of two new levels of event maps.

Having maps where players can leech their friends is not a novel concept, and has never actually addressed the core problems the game has.

I've considered re-registering, but I am very reluctant to do so until I see some meaningful action on KRU's part to address the issues that made me quit in the first place.


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And my top picks for Sa san warrior shield were......

...I totally want that sword too.
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Doctor
post May 16 2016, 09:42 PM
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Sa san
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QUOTE (darkmaverick @ May 16 2016, 05:44 PM) *
Oh, and how exactly am I to make the situation better? I'd love to hear this one.

By the way, my life is actually pretty good. I post here because as someone who invested a lot of time into the game I am greatly disappointed at what has become of it, and if Wony was even partly serious about wanting to make it better then there's no harm in my posting on how that can be done.



We've been through this argument before in another thread. All of the formulas used for the game's combat system are exactly the same as they were when I last played, and new players are still thrust into Tangun. Characters still learn spells at the same level they do, and pay for the same XP costs when they purchase stats. Trials are still the same. Everything is the [Content removed]ing same (except perhaps that NexusTK has a lot less players).

So what has changed, really? Absolutely nothing of any substance, that's what.

Suggesting I can't possibly understand the mechanics of a game I played extensively for a little over a decade (and I might add, acquired Sa san+ stats when Ee san was still the highest possible mark) is what is truly idiotic.

You might have a point if we were talking about almost any other MMO which receives major overhauls of the combat system at least once a year. But we're talking about NexusTK, a game where the developers can't even be bothered to fix mismatched tiles in maps still using the old graphics, let alone address balance issues that almost every player agrees are an issue.

About the leeching map; As if there had never been events in the past that allowed massive leeching. This is not some new concept, having an area where people can leech faster. Such a thing has happened several times in the past -- the first time I believe with green squirrels and the recolored slog beasts (I think it was during Kismet's time). Then it was a series of events where sa san+ stat players were hunting with wasabi stat players because the event maps didn't account for players like CalmWind and Mountie who were so vastly higher than everyone else, and people were jumping to ee san stats in a weekend while hunting with these vastly higher statted players (the first one of these was the Nagnang palace event also under Kismet) and complaints about these events led to the creation of two new levels of event maps.

Having maps where players can leech their friends is not a novel concept, and has never actually addressed the core problems the game has.

I've considered re-registering, but I am very reluctant to do so until I see some meaningful action on KRU's part to address the issues that made me quit in the first place.

What has changed? You were talking about polearms and damage formulas. Not aware of caves and items that have shifted the dynamic of hunting complete. This game is simple, so simple changes make a big difference.


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darkmaverick
post May 17 2016, 02:58 AM
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Oh san
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QUOTE (Doctor @ May 16 2016, 09:42 PM) *
What has changed? You were talking about polearms and damage formulas. Not aware of caves and items that have shifted the dynamic of hunting complete. This game is simple, so simple changes make a big difference.


Adding new enemies with different vita, ac levels and XP point awards doesn't change things like.....

-How damage characters deal is determined
-How much XP it takes to buy stats
-What levels a character learns spells
-The spell list of paths and subpaths and their effects

Add whatever enemies you want, the game mechanics don't substantially change in Nexus that often. Attacks against these new enemies continue to be calculated precisely the same way they were since I quit.

As for polearms vs other weapons, whatever. Warriors still hold down spacebar on R5 and 6 to slaughter enemies like a warm knife through butter. Changing the weapon doesn't matter if the same effect is achieved with another weapon.

You might as well argue that every time a new threshold of item level is released in Final Fantasy XIV and World of Warcraft, that the game has altered to where nobody knows how to play a class anymore. That's a dumb argument, because the increase of stats to a character doesn't change the underlying math on how those stats are used.

I mean really, what you are arguing is essentially that I can't understand how 10 + 10 equals 20 because I've only previously learned that 1+ 1 equals 2. You want to focus on the static numbers, and are utterly missing the point on how the formulas for how arithmetic works doesn't change at all regardless of what numbers are at play.

If you know 1+ 1 equals 2, then you know 10 + 10 equals 20.

Likewise because I am deeply familiar with the formulas that make up NexusTK, it doesn't matter what new items or monsters are added to the game. The only thing necessary to understand the game is knowledge of the process that defines its rules.

The logic of the game rules will never change unless those rules are actually changed -- and they have not.

This game is just math. That is all it is. If you know the math, you know the game.


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And my top picks for Sa san warrior shield were......

...I totally want that sword too.
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Krmit
post May 17 2016, 08:55 AM
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QUOTE (darkmaverick @ May 17 2016, 03:58 AM) *
Adding new enemies with different vita, ac levels and XP point awards doesn't change things like.....

-How damage characters deal is determined
-How much XP it takes to buy stats
-What levels a character learns spells
-The spell list of paths and subpaths and their effects

Add whatever enemies you want, the game mechanics don't substantially change in Nexus that often. Attacks against these new enemies continue to be calculated precisely the same way they were since I quit.

As for polearms vs other weapons, whatever. Warriors still hold down spacebar on R5 and 6 to slaughter enemies like a warm knife through butter. Changing the weapon doesn't matter if the same effect is achieved with another weapon.

You might as well argue that every time a new threshold of item level is released in Final Fantasy XIV and World of Warcraft, that the game has altered to where nobody knows how to play a class anymore. That's a dumb argument, because the increase of stats to a character doesn't change the underlying math on how those stats are used.

I mean really, what you are arguing is essentially that I can't understand how 10 + 10 equals 20 because I've only previously learned that 1+ 1 equals 2. You want to focus on the static numbers, and are utterly missing the point on how the formulas for how arithmetic works doesn't change at all regardless of what numbers are at play.

If you know 1+ 1 equals 2, then you know 10 + 10 equals 20.

Likewise because I am deeply familiar with the formulas that make up NexusTK, it doesn't matter what new items or monsters are added to the game. The only thing necessary to understand the game is knowledge of the process that defines its rules.

The logic of the game rules will never change unless those rules are actually changed -- and they have not.

This game is just math. That is all it is. If you know the math, you know the game.


You sit here and compare the game mechanics and operation to that of WOW and Final Fantasy. This is Nexus. Here is a formula maybe you can understand: Nexus does not equal WoW or Final Fantasy.
You look to games of a completely different Genre that don't play by the same rules already have hundreds of millions of dollars at their disposal more than nexus and you continue to refer to them as superior minus all the truths.

Enjoy the game for what it is. Things have changed this isn't the same utopia of players anymore who hung around nexus and crowded into horse cave in big groups. The concept of hunting and leveling is still the same but its done better and more efficiently elsewhere now. Now places that were once staples of leveling are merely used more for questing, the game has evolved.

I read all your stories on here about how involved you were with testing and formulas, spells, weapons, and blah blah blah, never once have you taken any onus in the fact that maybe it was you and your crappy ideas that lead the game to be less good as what it could be? IF you were so dam smart why didn't you see this coming far sooner and with all of your "power and influence" do something that could have prevented where we are now. Your best course of action is to probably just retire and hopefully we can move on and TRY to make things better instead of being forced to read your diatribe on how awful things are, day after day.

-K
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Doctor
post May 17 2016, 02:34 PM
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Sa san
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QUOTE (darkmaverick @ May 17 2016, 12:58 AM) *
Adding new enemies with different vita, ac levels and XP point awards doesn't change things like.....

-How damage characters deal is determined
-How much XP it takes to buy stats
-What levels a character learns spells
-The spell list of paths and subpaths and their effects


This game is just math. That is all it is. If you know the math, you know the game.


New items, new caves, new values = different variables for the same equations. You know the variables for 8 years ago, you don't know them now, therefor you don't know the game.

Is the game from a mechanics standpoint the same? Duh. Is anyone here talking about that? No. Is anyone saying that this map is fixing the core issues of the game? No. So I dunno what you're on about but it seems like you just wanted to put a soap box down and shout about the same [Content removed] as always.

- Things are the same, but this map is great because it allows people to get leeched extremely fast and easily.
- Also great because it allows for big groups and lets new players interact with buffer and older players and be brought up into the meat of the game a little better/ask questions/see the game a bit more.

As I've said before, it's duct tape over a leaking pipe. Yes the building needs to have all its pipes replaced, but there's no sense in letting some water keep dripping on your head in the meantime.


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darkmaverick
post May 17 2016, 03:24 PM
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Oh san
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QUOTE (Krmit @ May 17 2016, 08:55 AM) *
I read all your stories on here about how involved you were with testing and formulas, spells, weapons, and blah blah blah, never once have you taken any onus in the fact that maybe it was you and your crappy ideas that lead the game to be less good as what it could be? IF you were so dam smart why didn't you see this coming far sooner and with all of your "power and influence" do something that could have prevented where we are now. Your best course of action is to probably just retire and hopefully we can move on and TRY to make things better instead of being forced to read your diatribe on how awful things are, day after day.

-K


I was never head GM of the game, and the time period I helped create some content for the game was short -- about maybe five months during mug's reign. I was in charge of writing down the Dreams board requests and giving my thoughts on the requests, along with creating any designs for how these requests could be added to the game. I probably submitted about 100 requests a week. I still have all the logs on a flash drive somewhere.

Prior to me taking on that duty, nobody had been in charge of the Dreams board for over a year. I think it's important for you to understand this. Until I got tasked with the job, nobody was reading the Dreams board and passing the requests along to the GM. The Archons did not care about any ideas except their own.

Also as I have said in prior posts, those months were filled with Archons fighting me every step of the way on even minor things. The easiest stuff to get in was requests for the item shop clothing. The hardest stuff was anything at all to do with events, which I did work on. I wrote and edited flavor text for some of the quest lines on a few of them and pointed out potential issues such as walkways not being large enough for traffic flow in event maps.

Did I ever screw up? Yes, I absolutely did. I will tell you of the time I did: when the new batch of minor quests was added prior to the release of Sam san, I am the person who created the list of new enemies to kill and at what level the enemy would be killed in. I made one mistake on that list; I added the wrong ice ogre to the Il san list. This is a very difficult enemy for Warriors to solo at Il san, and my goal was to ensure all minor quests could be soloed without any help.

I tried to get mug to fix it after I noticed the posts on the Community board complaining about it, and realized sure enough I screwed it up. But mug said it wasn't that big of a deal and "what is done is done". I tried to convince him to fix that one quest with the proper ogre -- I really did. But he didn't.

There were many times I just plain couldn't convince mug to fix things in the game, but that was the only time it was because of an error I made in the design document I was responsible for.

I have a big list somewhere of all the stuff I succeeded in getting into the game. I recall that most of it was bug fixes, but there was also stuff like a group ASV and heal for Poets -- though I tried really hard to get mug to add that pre-Sa san (where it was really needed) but he ultimately used it for Sa san spells.

I argued against Rogue "backflow" and pointed out how it was not going to address any of the issues facing Rogues. I sat in several meetings with Archons about this subject. It was the Archon who had the idea for it and who pushed it through. Like a lot of dumb crap (such as the final form of Kinung) that's how much of it happened.

So no, you can't blame me for any of the [Content removed] that is wrong in NexusTK because I did try to improve the game, and in some areas I did. I spent a lot of sleepless nights reworking design documents that ultimately got ignored by Archons in favor of stupid things like "backflow" and a new rp map for the Archons to lord over.

I wasn't head GM. I was a freelance volunteer. If I had been head GM of this game we wouldn't be having this conversation because none of these problems we've been debating would even still exist, as every single time I discovered an error I would have fixed it regardless of how small, versus saying "what is done is done".


I worked hard and I worked for free. But there is a lot of things that need fixing in NexusTK due to the years of neglect and bad decision making, and everything was a fight with the Archons who were trying to get rid of me with constant complaints to mug about anything and everything they could think of. I quit after realizing the reliance on the GM to the Archons was fundamentally flawed and a huge hindrance to the game, because even if you get the rare person who genuinely wants to see the welfare of all players improve (me), you have too many people who have other interests like Elderships and Primogens also holding Archon positions and are using these positions to protect their self interests.

I see no reason to pay KRU a monthly fee that rewards them for bad performance. Archons should be removed, only paid employees should work on the game and as employees they should not be allowed to hold any player positions like Judge, Elder, Guide, Primogen, etc.

The only real power players have is to not pay money to KRU and let things get bad enough financially that Wony is forced to either sell the company to someone who will run it better, or finally address the real problems in order to win back lost subscriptions and increase new player retention.

It sucks to say it, but I feel there's just no way Wony is ever going to make a serious effort to improve this game if people just start re-regging and hope for the best. KRU's corporate philosophy has historically been to do the least amount of work possible to ensure subscriptions, which is why they do these purges every now and then. There's absolutely no reason to do purges except to get paid for renews and unpurges. Character data takes up very little resources.

I've seen more development done by people running private servers who aren't even drawing paychecks, than KRU has done in years. There's no excuse for it. Wony's back needs to get to the wall and be pressured into making improvements. That's the only way it is going to happen.


---

Doctor: I don't think your latest post actually refutes what I said in my last post, and to explain why I'd just be repeating exactly what I said in that post. To avoid being redundant I will just direct you to read that post again.


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Yeas
post May 17 2016, 03:38 PM
Post #18


Sam san
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Its a start.

But until they:

1. Create something to do at the higher ends that isn't just getting more stats

2. Make it so that a new player with 2-3 months of dedicated play time can reach the top 10%

I don't really see a reason to play the game.


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JaydePhoenix
post May 18 2016, 09:29 AM
Post #19


Ee san
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DM: Exactly why I ended up surrendering and calling it quits.
I had all the same quality of "help" from all of the staff once David had departed, only I got multiple doses of it, as I was more than one person at the time.
Any attempts to change anything for the better, or fix anything was a waste of breath.


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Hijack
post May 18 2016, 12:30 PM
Post #20


Sam san
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QUOTE (Yeas @ May 17 2016, 03:38 PM) *
Its a start.

But until they:

1. Create something to do at the higher ends that isn't just getting more stats

2. Make it so that a new player with 2-3 months of dedicated play time can reach the top 10%

I don't really see a reason to play the game.


They really need a way to get people to sam san, possible sa san, quicker.

Il san should be practically free. Get the stats, get the mark. Reduce gold cost.
Ee san should take a little bit of time. Make culture 1 HM / Talented in a skill. Reduce gold cost.
Sam san should remove wisdom. Make it 1 or 2 greater alliances. Reduce gold cost.

Getting to sam san stats should be possible soloing at this point.

The experience curve should be a lot quicker to get sa san stats in 2-3 months.

Sounds crazy but it's so unrealistic for a new player to join the game. I'm not saying they should be the best of their class in 3 months, but at least get up there so they can play with the rest of the game.
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