The game population aen't growing. It's still around 200 active players.
My guess? The Archons have decided the way to get the community growing again is to encourage more clans, even though there isn't even enough players of the game to meet the current quota requirements and people are using alts to meet the quotas. And the reality is, 200 active paying customers for a $9.99 a month game is nothing and I have strong doubts the cash shop is making tens of thousands a month.
I'm sure some of them are reading this, because there is so very little going on with this game. This is my message to you guys.
If you want the game to grow, tell Wony to sell NexusTK to another studio that can properly run it. Or at least someone that has the passion to run it.
I don't run a games studio right now, but I do develop online software. I have the knowledge and resources to scale NTK. At the right price I might be willing to acquire it. But my interest is waning. The truth is the game engine is old and severely outdated, he has a complex licensing relationship with NEXON and he's chased away 99% of everyone who was passionate about the game with the way he's handled it. If it were not for me knowing precisely what needs to be done to address the gameplay issues and having a firm understanding of how to market games from my experience running a gaming YouTube MCN, I wouldn't even consider it at all.
The reality is, KRU needs to put up an 'under new management' sign if it wants to get its lost customers back. Nostalgia isn't good enough, because all the stuff people were nostalgic for is basically gone and replaced by inferior experience. Wony doesn't even know what was good about the game. He never played his own game. He never liked his own game. That's why he doesn't know how to fix it.
I've largely accepted it isn't going to happen though. I'm breaking ground on a commercial RPG game written in Unity for multiple platforms and using a proper engineer and art team later this month to release on Steam & mobile, and just work my way up to building the reputation to launch an MMO of my own design in a few years.
NTK won't scale anymore until it's under new management who understand how to scale it. There's several players who have demonstrated they know how to make the game more fun and build cool features that are liked, and how to recover the nostalgia factor. But I don't think there are many other people with the interest in NTK who know how to make it fun and also know how to turn it into a scalable business.
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I host The RPG Fanatic Youtube Show. Home of fanatical reviews and commentary about RPGs. And my top picks for Sa san warrior shield were...... ...I totally want that sword too.
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