|
New Carnage Prizes, Sorry For all my Polls =P |
|
|
|
May 12 2007, 03:14 AM
|
Ee san
Group: Nobles
Posts: 506
Joined: 3-July 06
From: British Columbia, Canada
Member No.: 12
|
They just need to add ee/sam/sa (when it comes out) prizes.
|
|
|
|
|
May 13 2007, 01:38 AM
|
Oh san
Group: Retired Staff
Posts: 4,874
Joined: 4-July 06
Member No.: 85
Characters: Rachel
|
Why are the Il san level items so useless, even for Il sans? Make them enchantable or something..
Make a lot of new prizes also. There's more carnages now and we don't need so many of the same prizes, which are widely availible outside of carnages.
There are no publicly availible BOD shields or subaccessories in the game. There are barely any useful BOD helmets. Like, it would be great if there was some kind of shield prize that wasn't a good shield until you enchanted it somehow and when you did, it would just be a bit better than your standard shield. (Considering there's a quest to get all of the current shields)
Maybe Ancients+ players could get 20 gold acorns instead of 3? They could add options for potions, scrolls, or extra experience points.. anything so it's not so boring.
--------------------
QUOTE Work continues on the continuation of the Story
|
|
|
|
|
May 15 2007, 04:10 AM
|
Enchanted
Group: Citizens
Posts: 84
Joined: 27-January 07
Member No.: 1,678
|
QUOTE(Rachel @ May 13 2007, 01:38 AM) [snapback]33703[/snapback] Why are the Il san level items so useless, even for Il sans? Make them enchantable or something..
Make a lot of new prizes also. There's more carnages now and we don't need so many of the same prizes, which are widely availible outside of carnages.
There are no publicly availible BOD shields or subaccessories in the game. There are barely any useful BOD helmets. Like, it would be great if there was some kind of shield prize that wasn't a good shield until you enchanted it somehow and when you did, it would just be a bit better than your standard shield. (Considering there's a quest to get all of the current shields)
Maybe Ancients+ players could get 20 gold acorns instead of 3? They could add options for potions, scrolls, or extra experience points.. anything so it's not so boring.
The Dark Scimitar isnt too bad... well wasnt... Pirate/Han il sword has 2500 vita on it and no +ac... but doesnt swing as hard...I would still take it over an il san spike and new sub hand items and sheilds! count me in thats a great idea!
|
|
|
|
|
May 15 2007, 12:08 PM
|
Sa san
Group: Banished
Posts: 1,388
Joined: 31-July 06
Member No.: 531
|
I like the kruna idea maybe not 25 per win, maybe like 5 kruna a win, so it would take like 20 wins to get something.
I would like more options just as long as they don't ruin the economy (You know like having items like Sun armor, Sevenleafs, Sakebs etc as a prize) and that they don't take away from existing items but offer an acceptable option.
|
|
|
|
|
May 15 2007, 03:08 PM
|
Sa san
Group: Banished
Posts: 1,388
Joined: 31-July 06
Member No.: 531
|
Now that I think of it, I'd even revoke my statement, I don't even think Kruna would happen because it's possible to abuse, and its a direct source of income for Kru and actually has worth where as regular items are effectivley not worth anything.
|
|
|
|
|
May 15 2007, 04:02 PM
|
Il san
Group: Nobles
Posts: 305
Joined: 5-July 06
From: Pensacola, FL
Member No.: 152
|
QUOTE(PIEMINISTER @ May 15 2007, 03:08 PM) [snapback]33844[/snapback] Now that I think of it, I'd even revoke my statement, I don't even think Kruna would happen because it's possible to abuse, and its a direct source of income for Kru and actually has worth where as regular items are effectivley not worth anything.
Are you discriminating against items? Saying that Kruna has more 'worth' than in game items? You are being RACIST againt Items, you are such a racist bigot and you show it more and more with each post.
--------------------
|
|
|
|
|
May 23 2007, 03:35 AM
|
Level 5
Group: Citizens
Posts: 29
Joined: 20-May 07
Member No.: 2,429
|
I'm all for a new variation of carnage prizes. Since the addition of those pirate coins, there will always be a large influx of those level 50 hand items, level 95 weapons, ogre weapons and corrupted rings in the kingdoms. More expensive items as prizes? No. But a better prize, sure.
I say there are endless possibilities. I for one would be glad enough getting the amount of money I spent to enter the carnage back. Or perhaps getting double the amount of experience as to what I will get if I win the carnage. Kruna? Sounds fair- perhaps like 10 per win?
I don't know if it's just me, but anyone find the lower-level carnages' prizes are ridiculous? I think there should be a change according to our carnage division. For example, a player who is in the celestial division should get more than 3 gold acorns or 12 light fox furs if s/he chooses to get that prize. And there are even weird prizes. Aged wine? I think lower-level players would enjoy getting a Topaz or an Amethyst more compared to an Aged wine.
- Pinnacle
|
|
|
|
|
May 31 2007, 04:03 AM
|
Il san
Group: Nobles
Posts: 232
Joined: 3-July 06
Member No.: 22
|
I think something like the Pirate coin thing should be implanted. But with more useful items.
--------------------
"Anyone whose goal is 'something higher' must expect someday to suffer vertigo. What is vertigo? Fear of falling? No, Vertigo is something other than fear of falling. It is the voice of the emptiness below us which tempts and lures us, it is the desire to fall, against which, terrified, we defend ourselves." — Milan Kundera (The Unbearable Lightness of Being)
|
|
|
|
|
May 31 2007, 01:38 PM
|
Sa san
Group: Banished
Posts: 1,388
Joined: 31-July 06
Member No.: 531
|
QUOTE Since the addition of those pirate coins, there will always be a large influx of those level 50 hand items, level 95 weapons, ogre weapons and corrupted rings in the kingdoms. I think it has more to do with the increased ammount of carnages, and the lack of newer people or newer characters starting armor quests. All Kru would need to do to get rid of the influx is to create some sort of quest which requires a whole bunch of them, think of it as a modern day Wind quest.
|
|
|
|
|
Jun 5 2007, 06:39 AM
|
Sam san
Group: Nobles
Posts: 673
Joined: 20-August 06
Member No.: 666
|
QUOTE(PIEMINISTER @ May 31 2007, 02:38 PM) [snapback]34939[/snapback] I think it has more to do with the increased ammount of carnages, and the lack of newer people or newer characters starting armor quests. All Kru would need to do to get rid of the influx is to create some sort of quest which requires a whole bunch of them, think of it as a modern day Wind quest.
HMMM. Maybe a new armor could come out, trumping all other armors, but would take 50 of each level 50 hand item, 50 of each 75 weapon, 50 of one of the 95 weapons? 50 Corrupted items? This armor of course would trump the Sun armor by -1 AC, and have hit/damage on it, and have something like 10k/10k stats on it? would be 99 to wear, NB, possibly BoD.. because you know people like Matador, MoonDragons, Windbender really want to break another item that is worth millions! smiles
|
|
|
|
|
Jun 7 2007, 02:21 AM
|
Level 5
Group: Citizens
Posts: 29
Joined: 20-May 07
Member No.: 2,429
|
They need to have a wider variety of items. They did it a few times through items like those shee-lee rings, burning gauntlets and most if not all substratum stuffs.
More variety would be nice, or, like someone suggested, make a system like those pirate coins.
Or I'll make do with like 5 pirate coins per carnage win too. ^^
- Pinnacle
|
|
|
|
1 User(s) are reading this topic (1 Guests and 0 Anonymous Users)
0 Members:
Nexus Forums is part of: Nexus Atlas © all rights reserved.
|
|