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Nexus Forums _ StatAddict _ Bugs And Suggestions

Posted by: AceoStar Sep 27 2008, 11:31 PM

Post any General Bugs and Suggestions you may have. You can still post stuff in the threads that pertain to the topic, but having the general ones in here will make it easier for me to keep track of.

Posted by: HaKSaW Sep 28 2008, 04:04 PM

Current caves would be nice.

Mythic/Vortex only of course.

Posted by: AceoStar Sep 28 2008, 04:29 PM

^Caves and Crafting are top on my to do list after tracking is finished smile.gif

I already have the cave data, just gotta spit it out

Posted by: AceoStar Sep 28 2008, 07:25 PM

Caves are now at the bottom of userpages, I'll make them pretty and bring back the cave view soon.

Posted by: AceoStar Sep 29 2008, 07:26 PM

bleh, userpages lost the A directory for images. I didn't catch it until a little too late, so the following users (INCLUDING ME =0 ) won't have a user image until KRU fixes the pages :/

Aalenia
Aava
Abercrombie
Abidah
Abigail
ableh
Abomination
AbsoluteZero
Acacia
Acelynn
AceoStar
Achelis
Achillees
Acoustic
Across
Acrylic
Acura
Adamantai
Adella
Adena
Aderes
Adhaya
adhira
adolon

Think the userpages stopped updating too :/ That really puts a damper on my tracking dev

Posted by: Dritz Sep 29 2008, 09:01 PM

Yah the userpages are kind of annoying. Even when they have been updating they have been doing some weird stuff with images.

Posted by: AceoStar Sep 30 2008, 08:52 AM

You think KRU would ban my server's IP if I sent them a email everytime I tried to update but the userpages havent updated? tongue.gif

Posted by: HaKSaW Sep 30 2008, 09:26 AM

I doubt it, the website you and Berig are running is useful to players and probably something they should provide more data for.

Posted by: AceoStar Sep 30 2008, 09:28 AM

Well it would be an automated email every 3 hours but yeah, you're probably right hehe

Posted by: HaKSaW Sep 30 2008, 09:38 AM

If mug/KRU Interactive really want to make them useful they should pull live data. It's not very stressful on the systems.

I can promise that for a fact (Baram does this) and I know their servers are never running at even 50% capacity, so a few database queries is [Content removed] all.

Posted by: Rokugo Sep 30 2008, 11:52 AM

Given the popularity of SA in its prime and the increasing popularity of the new SA, I would highly recommend KRU to fix the userpages to update regularly, because this is something lots of people enjoy. However, I've gotten the impression from mug in the past though that he doesn't see the userpages as a particularly necessary game feature, sadly.

Posted by: Vortextk Sep 30 2008, 12:19 PM

QUOTE(Rokugo @ Sep 30 2008, 12:52 PM) [snapback]63269[/snapback]

However, I've gotten the impression from mug in the past though that he doesn't see the userpages as a particularly necessary game feature, sadly.


Along with game balance, ingame(not itemshop) new features, events, updates, graphics....

Posted by: HaKSaW Sep 30 2008, 07:58 PM

I'd suggest to make those who do not show stats have the "too scared to show" image, not just those without userpages.

Posted by: AceoStar Sep 30 2008, 08:06 PM

hehe, but then my sig looks like crap wink.gif

Posted by: HaKSaW Sep 30 2008, 10:09 PM

So you hard code yourself in tongue.gif

Perks of being the webmaster.

Posted by: AceoStar Sep 30 2008, 10:13 PM

haha, good point, but I can't ditch my fellow chonnies. Also, I'd be required initialize the player class each time I show an image which creates additional overhead instead of just pointing to a single image. smile.gif To reduce the load, I could just check the stats for that player but thats one more query than needed.

Fun fact for those web devs out there, this code actually works for showing alternate images when the first doesn't exist. Sadly, I had been missing out on this for a while :-(

CODE

onerror="this.src='/images/noshow.png'">

Posted by: HaKSaW Oct 1 2008, 08:58 AM

QUOTE(AceoStar @ Sep 30 2008, 10:13 PM) [snapback]63373[/snapback]
haha, good point, but I can't ditch my fellow chonnies. Also, I'd be required initialize the player class each time I show an image which creates additional overhead instead of just pointing to a single image. smile.gif To reduce the load, I could just check the stats for that player but thats one more query than needed.

Or you could cache it and grab the images from a local cache directory. That way, when the server is fetching data it sets a flag as to whether to show the character image or not. As for the chonny thing, they've always been afraid to show/tell stats, there's no solid RP that I've ever had explained to me as to why game mechanic statistics are not allowed to be revealed. Also, you could also just simply say something like... if (subpath=Chongun) { display userpage image } yada yada.

QUOTE(AceoStar @ Sep 30 2008, 10:13 PM) [snapback]63373[/snapback]
Fun fact for those web devs out there, this code actually works for showing alternate images when the first doesn't exist. Sadly, I had been missing out on this for a while :-(
CODE
onerror="this.src='/images/noshow.png'">

Very nice to know... this will come in handy...

Posted by: AceoStar Oct 1 2008, 09:20 AM

QUOTE


Or you could cache it and grab the images from a local cache directory. That way, when the server is fetching data it sets a flag as to whether to show the character image or not.


That's actually what I'm doing now, but the check to see if the image exists or not wasn't working quite right, and thus I killed off those A userimages smile.gif What I would need to do to accomplish what you said is just store separate images here based on the already known $player->vita, since the player data has already been stored as an object at this point.

CODE

if ($player->vita == 0 && $player->subpath != 'Chongun'){
save('skeerd.gif')
}else{
save('$player->name');
}


QUOTE

Also, you could also just simply say something like... if (subpath=Chongun) { display userpage image } yada yada.


YEah, I could easily do that on the userpages since I'm already loading the player class anyway. Or when actually saving the images like mentioned above, But on the front pages I just pull the names and then link to em. If I did what I mentioned above that'd work fine tho.

Either way, I wanna keep as many true images as I can to improve the feel of it smile.gif

QUOTE

Very nice to know... this will come in handy...

Yeah man, Berig showed me this the other day and I love it. No more file checks for trying to show alternates smile.gif

Posted by: Dritz Oct 1 2008, 11:14 AM

QUOTE(AceoStar @ Sep 30 2008, 09:13 PM) [snapback]63373[/snapback]
Fun fact for those web devs out there, this code actually works for showing alternate images when the first doesn't exist. Sadly, I had been missing out on this for a while :-(

CODE

onerror="this.src='/images/noshow.png'">



Yah that's helpful.. I normally check the headers to see if the image is an image, but this should be a little less intensive.

Posted by: Rokugo Oct 2 2008, 11:51 AM

Suggestions:
An "Everyone" list. If this is too intensive, then maybe a Top 200 or 250 list would be nice. Right now the closest thing to is the Sam san list, but it would be nice to include those high stat Ees and Ils.

Also, a StatAddicts power list.

I think both of these were on the old SA, and maybe they are on the new and I just missed it tongue.gif

On the player pages in the calculator section, perhaps an additional field that would give you an estimated new ranking after achieving the desired stats typed in. It takes the new powerrank level and compares it to the current list and see what rank you would be overall.

Posted by: KaN Oct 2 2008, 06:30 PM

Could you calculate an Experience-Sold Powerlist for people that show stats?

It would make the necessary calculations according to their Vita/Mana in terms of the experience-selling brackets, or whatever you call them.

Give Warriors a fighting chance!

Posted by: HaKSaW Oct 3 2008, 02:10 PM

So any response regarding the updating issue from userpages?

Posted by: AceoStar Oct 3 2008, 02:17 PM

Nope, nothing so far.

Posted by: AceoStar Oct 11 2008, 08:37 PM

Will someone fix this? Im skilled enough to fix up the San marks, but I havnet the foggiest on the Baekho icon

IPB Image

Posted by: AceoStar Oct 13 2008, 09:49 AM

no one? :/

Posted by: HaKSaW Oct 13 2008, 11:17 AM

I'll sort something out for you tonight.

Need to install photoshop again.

Posted by: AceoStar Oct 13 2008, 11:20 AM

Thanks! Might be able to do it in paint since its just pixel by pixel, unless you're just gonna rip a new one out

Posted by: HaKSaW Oct 13 2008, 11:35 AM

I'll use some methods wink.gif

Posted by: Bobert Oct 20 2008, 04:17 PM

While im a bug solving role (:-P), there are two images that dont load next to path:

IPB Image

Posted by: AceoStar Oct 20 2008, 05:07 PM

doH! I forgot to upload one for all 4 base paths, since you called me out, I guess I'll fix that tonight wink.gif

Posted by: Bobert Oct 20 2008, 06:06 PM

QUOTE(AceoStar @ Oct 20 2008, 06:07 PM) [snapback]66098[/snapback]

doH! I forgot to upload one for all 4 base paths, since you called me out, I guess I'll fix that tonight wink.gif

smile.gif what is the "5". also bobert is "50". that can't be level, cause both are 99..

Posted by: Bobert Oct 22 2008, 12:43 AM

QUOTE(AceoStar @ Oct 20 2008, 06:07 PM) [snapback]66098[/snapback]

doH! I forgot to upload one for all 4 base paths, since you called me out, I guess I'll fix that tonight wink.gif

Night 2 without a fix.... =p im calling you out!

Posted by: AceoStar Oct 22 2008, 07:28 AM

I dont have an icon for base paths, anyone want to make one?

Posted by: HaKSaW Oct 22 2008, 08:11 AM

I would suggest a simple transparent image as there is no path icon for base paths. Unless someone did like... spike/blood/charm/surge

Posted by: AceoStar Oct 22 2008, 08:25 AM

QUOTE
I would suggest a simple transparent image as there is no path icon for base paths. Unless someone did like... spike/blood/charm/surge


Good idea. I went ahead and did that. If anyone wants to make tiny 95 weps to use instead, be my guest.

Posted by: HaKSaW Oct 22 2008, 09:05 AM

QUOTE(Bobert @ Oct 20 2008, 06:06 PM) [snapback]66103[/snapback]

smile.gif what is the "5". also bobert is "50". that can't be level, cause both are 99..


Still not quite sure what this number is.. Aceo? any insight?

Posted by: AceoStar Oct 22 2008, 10:12 AM

hehe. I was going to avoid answering that and just fix it, b/c the answer might be over a few peoples heads, but Im sure you'll get it.

We have a lookup table that derives your mark. Since not all people show legends, we use the player's path (which everyone shows) and look up the mark, subpath, base class, and level (level being Mark, not user level. For W/P/M/R path, we set the level to 50, because we assumed that since you are not in a subpath or Ryong/Hyun/etc that you are not yet 99.

Okay so. The reason you see the 5 and 50, is because we use the lookup to pull the level and then try to show an image, only problem there is that the alt text is shown b/c a mark icon for 5 and 50 doesnt exist.

Theres plenty of ways around this, one of which I'll do now, I just wanted to give a brief explanation smile.gif

Posted by: AceoStar Nov 6 2008, 10:48 PM

Suggestion from Ixeus

Make a search for historical top hunters

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