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> Koguryo Accepting New Clans?, Why does Nexus need new clans?
Hatiki
post Mar 17 2009, 04:10 PM
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So I just read the Nexus Atlas article about Koguryo accepting new clans and my BIG question is WHY???

I'm sorry, but why on earth are they allowing for more clans to become official? There are 17 official clans and 3 armies which should be considered clans to choose from. More than half of them, if not all may have a different rp history, but are in fact basically the same in every other way.

Half the members of the clans are a bunch of alts of one main character.

There just isn't enough players to open new clans. Such a waste of resources.

No offense to the Primogens of Koguryo, but what the hell were you all thinking?? LOL??

DISCUSS!


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Musoyan
post Mar 17 2009, 04:13 PM
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I'd rather see some Kugnae clans disbanded and new ones formed. For some reason once some clans become official they go stale. Bring in some fresh blood and get rid of the old. The same applies to Buya and Nagnang as well.

QUOTE (Hatiki @ Mar 17 2009, 05:10 PM) *
Half the members of the clans are a bunch of alts of one main character.


Clans that are like this should be disbanded then. Honestly, if you aren't capable of bringing in members then what purpose do you serve to your community? For an example, look at Viper -- only a tribe but is bringing in people daily and has almost 150 active members. It isn't hard, it just takes time, patience and dedication which obviously shows many official clans currently don't have.

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Laren
post Mar 17 2009, 04:30 PM
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This is ridiculous. While I think new Clans should have a chance, there are already way too many Clans. Several of them should be disbanded because they have too few members, and are not unique whatsoever. So many of the Clans are practically identical in structure, hierarchy, events, hall features, RP, etc. Not only does this make for a bunch of nearly indistinguishable crap-piles, it makes it impossible for new Clans with good, unique ideas to get a shot. Even in the one nation still accepting new Clans, there's no way to gather 100 members when the game's small population is already divided between 17 other Clans, especially considering almost all of those other Clans have crafting rooms and other perks.

Clans are too big, have too many perks, are too boring, and there are too many of them. Start by removing some of them, or at least setting procedure for removal. THEN allow for new Clans. And stop letting them get so many perks. Tribute points are incredibly easy to come by, and most of the perks are too cheap.
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Hatiki
post Mar 17 2009, 04:33 PM
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QUOTE (Laren @ Mar 17 2009, 03:30 PM) *
This is ridiculous. While I think new Clans should have a chance, there are already way too many Clans. Several of them should be disbanded because they have too few members, and are not unique whatsoever. So many of the Clans are practically identical in structure, hierarchy, events, hall features, RP, etc. Not only does this make for a bunch of nearly indistinguishable crap-piles, it makes it impossible for new Clans with good, unique ideas to get a shot. Even in the one nation still accepting new Clans, there's no way to gather 100 members when the game's small population is already divided between 17 other Clans, especially considering almost all of those other Clans have crafting rooms and other perks.

Clans are too big, have too many perks, are too boring, and there are too many of them. Start by removing some of them, or at least setting procedure for removal. THEN allow for new Clans. And stop letting them get so many perks. Tribute points are incredibly easy to come by, and most of the perks are too cheap.


Quoted for truth!


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AceoStar
post Mar 17 2009, 04:36 PM
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Clans should feel threatened. It has always been the case that once you are official, there is no way to lose your hall even though there are plenty of rules that would allow it. I would love to see a clan be threatened with disbandment in order to promote activity. Kug accepting new clans seems silly, how long did their doors even stay closed?


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Falaris
post Mar 17 2009, 04:37 PM
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I always thought Elendhirin was the last clan that Nexus could support, and even then I thought the clan was a little on the weak side, but still good enough to become official. Every other clan after them is a waste of time, minus like 2-3 in Nagnang just because Nagnang needed some clans as an official nation that you could reside in and such.

Not sure what they are thinking allowing new clans, if anything they should still be closed and harsher restrictions should be imposed so that a few can be disbanded. I know there is always 5-6 people in each clan who love their clan and it is their life hanging out in the clan hall talking to one another every day, but you don't need your crappy clan to do that, just go make a ring, have someone buy a house, and all of you live in it.


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Jisong
post Mar 17 2009, 04:41 PM
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Wow, I thought we just got done discussing this huge fiasco about there being too many organizations in Nexus leading to the stale atmosphere that it currently has. New clans are WONDERFUL, but there needs to be some very very strict regulation about how they are admitted as well as the requirements for STAYING a clan. There are so many sleeper clans now that do nothing already and provide nothing but the occasional crafting hall and minor quest NPC. There should be a set number of clan spots within a kingdom (with occasional -rare- exceptions). If you intend to make "clans" like "guilds" in World of Warcraft, at least lower the requirements for getting your own clan hall and upgrades then.

This is ridiculous, though I am wondering if there is the potential for clans moving to Kinung in the future? Or maybe it is in response to all the Hausson Army discussion... I don't know. Either way, I am somewhat saddened by this.

QUOTE
Several of them should be disbanded because they have too few members, and are not unique whatsoever. So many of the Clans are practically identical in structure, hierarchy, events, hall features, RP, etc. Not only does this make for a bunch of nearly indistinguishable crap-piles, it makes it impossible for new Clans with good, unique ideas to get a shot. Even in the one nation still accepting new Clans, there's no way to gather 100 members when the game's small population is already divided between 17 other Clans, especially considering almost all of those other Clans have crafting rooms and other perks.


Too few members should not be an issue -- uniqueness yes. I'd rather see a clan with forty members who are decently active in the community than a clan of 100+ who copies off of SunMoon's "lets all be as flamboyant and stupid as possible" motto. This is why Bear is the ONLY clan in Nexus with incredible members -- its unique and people love that quality.


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Hatiki
post Mar 17 2009, 04:50 PM
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QUOTE (AceoStar @ Mar 17 2009, 03:36 PM) *
Kug accepting new clans seems silly, how long did their doors even stay closed?


Well from the time I was General and Minister, they were closed. There had been a few times that it was brought up for discussion. I always said no, while others were open to allowing to re-open applications for new clans.


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Sebelle
post Mar 17 2009, 04:59 PM
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As much as I'd dislike seeing them go, there really should be rules in place so that clans CAN be disbanded. There are so many that do nothing at all, or aren't even really that interesting (events or roleplay) that if something better comes along...well, they had years to make their mark. Clans are just becoming small towns these days, which is ridiculous in and of itself. When the Buyan Tribunal was working with the Blood clan in Tribunal, I was incredibly harsh on them - picking apart their roleplay, for the most part. It was needed - the game can't support more clans that do nothing but take up resources and a helm graphic.


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Adam
post Mar 17 2009, 06:30 PM
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They should disband the majority of clans... Starting with K'urijma; make those wanna-be's legitimately feel like the Shadows. laugh.gif "Be careful what you wish for, mother[Content removed]ers!"


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Eriko
post Mar 17 2009, 06:47 PM
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Haha. KaN, that'd be a good idea except for the fact that their one of the only clans that actually does work anymore. They at least RP.

There are alot of Koguryo clans I'd like to see go. As well as Buya - what the hell is the point of Buya anyways? I don't even know half the clans there.

Like everyone has said~ Disband most of the clans. We don't need 'em. We need new blood.
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Laren
post Mar 17 2009, 07:05 PM
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Personally I want Tiger, Destiny, Pegasus, Silla, and SanSin go. Nothing personal to those who work hard for those Clans, but I don't think they really have anything unique to offer.
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Musoyan
post Mar 17 2009, 07:08 PM
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QUOTE (Laren @ Mar 17 2009, 08:05 PM) *
Personally I want Tiger, Destiny, Pegasus, Silla, and SanSin go. Nothing personal to those who work hard for those Clans, but I don't think they really have anything unique to offer.


Personally i'd like to see Tiger, Destiny, Pegasus, Phoenix, K'urimja, Elendhirin and SunMoon go.

* Nothing against those in them, I just feel these clans offer nothing to their appropriate kingdom these days. I know blood, sweat and tears have gone into the making of many of these clans however over the past little while they have turned into a joke and sore eyecandy.

Clans feel too safe and it shouldn't be that way.
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Jisong
post Mar 17 2009, 07:17 PM
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-wishes for a clan Shattering-


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Rachel
post Mar 17 2009, 07:24 PM
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What's silly is that any kingdom would be closed to new clans.

If 100 people decide they don't like the existing clans, many of which are run like [Content Removed], they should be allowed to submit themselves as an offical clan.

If the existing clans can't keep members, then they should be disbanded. You don't need a clan for 20 people and their alts. An alternative to disbanding them completely would be merging two clans that were too small.


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Conro
post Mar 17 2009, 08:08 PM
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Clans have no real purpose.

In Ancient Korea, they held a lot of political moxie, in Nexus they hold sodoku's and crosswords.

If a clan isn't political in it's country, it should be dissolved.


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Brant
post Mar 17 2009, 08:22 PM
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QUOTE (Rachel @ Mar 17 2009, 07:24 PM) *
If the existing clans can't keep members, then they should be disbanded. You don't need a clan for 20 people and their alts. An alternative to disbanding them completely would be merging two clans that were too small.



Nagnang Army?

Jisong, Adelina, and myself count for around 15% of total registered members in Nagnang Army.
(That's all characters we have in the Army, not just mains)

-Brant
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Jisong
post Mar 17 2009, 08:28 PM
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QUOTE (Brant @ Mar 17 2009, 08:22 PM) *
Nagnang Army?

Jisong, Adelina, and myself count for around 25% of total registered members in Nagnang Army.
(That's all characters we have in the Army, not just mains)

-Brant



I only have two characters in the Nag Army and I am pretty sure you and Ade don't have 20 others which would make the necessary 22.5 required for 25%. smile.gif Such lies and slander you spew!!

But I agree with Rachel, and Conro, clans should be accepted at all times (maybe), but there needs to be political incentive as well as a very rigid system for the overturning of clans. It would not only make alliances with clans, but it would show competition for members, hosting the best events, handing out the best prizes and what have you. Not to mention, I could see a lot of RP with a real removal system in place.

/wishes Nexus had a political system /sniff.


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Brant
post Mar 17 2009, 08:34 PM
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QUOTE (Jisong @ Mar 17 2009, 08:28 PM) *
I only have two characters in the Nag Army and I am pretty sure you and Ade don't have 20 others which would make the necessary 22.5 required for 25%. smile.gif Such lies and slander you spew!!

But I agree with Rachel, and Conro, clans should be accepted at all times (maybe), but there needs to be political incentive as well as a very rigid system for the overturning of clans. It would not only make alliances with clans, but it would show competition for members, hosting the best events, handing out the best prizes and what have you. Not to mention, I could see a lot of RP with a real removal system in place.

/wishes Nexus had a political system /sniff.



Was supposed to be 15% not 25%. Typo on my part.


And I don't think we need to open up to more clans, I just think that Council/Primogens
should have a time limit and term limit.


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YanDaMan
post Mar 17 2009, 09:33 PM
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I dont think ANY new clans should be allowed until Nexus's population at least doubles.

-The end.


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