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> Feedback for Wony, Since he asked
darkmaverick
post Apr 6 2016, 05:18 AM
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Oh san
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I don't play Nexus anymore. And I won't re-register just to tell them how to make their game better, either.

3 things I loved about Nexus:


1. The sense that the actions of an individual can have real impact in the collaborative storyline of the game. No, not just with events, but the story that is created by players every day. The drama between players isn't always negative, and one of the things an MMO like Nexus did better than newer MMOs is have a sense of community, which is largely due to a lack of instancing and the entire game community residing on a single server.

In Nexus there are heroes, and villains, and people who walk between both roles. In a game like WoW, aside from getting first world achievements, there's little way to stand out. It is actually possible for a total noob to become a legend, as Nexus advertised in its early days.

2. The action-oriented nature of gameplay. It's very fast.

3. ????

3 things I hate about Nexus:


1. The PvE system is probably the worst designed combat system I have ever seen in an MMO. I mean, wow. You don't use Heal over Time skills, so Poet players literally ruin their hands spamming heals for hours at a time -- especially because you don't keep implementing San marks when you should, so as Warriors and Mages acquire ridiculous levels of Vitality the game design does not keep up with them. That right there, that Nexus combat is not ergonomically designed well for player ease of control, is a big problem in itself.

The stuff concerning how Rogues and Warriors are so poorly designed that, at certain stat categories nobody wants to even hunt with them, is another obvious flaw that greatly diminishes player enjoyment. There's no threat mechanic either, so the very idea anyone is tanking is nonsense.

Also, there really is no challenge to PvE combat. It's mostly Mages paralyzing eveything so it cannot fight back, and then everyone overwhelming them as the farm animals are neatly stacked in a row. I realize experiments with paralyze and blind immune enemies have been done, but it was not fine tuned well as the enemies did way too much damage output and it became something players avoided out of the san trials. I should know, as I took part in the playtesting of the last san mark and I knew it was unbalanced when I went through it the first time.

In particular, the pre-99 levels of the game suck the most and that is what you are introducing players to before they get to the more fun parts of the game. I re-designed pre-99 for mug years ago so that stat-based attacks were given at much lower level and actually useful pre-99, and honestly the game would have been better for it had these changes been implemented. Actually today I would probably go so far as to change it so levels 1-99 are completely removed from the game, and spending experience to buy stats is what you do right from the get go. This aspect of the gameplay is it's biggest strength. It's the only game mechanic in Nexus that is unique to it, and the desire to climb the power charts is what has kept a lot of players going for a remarkably long time.

2. The Player ran justice system chases players away. It's been doing it for years, and you don't pay attention to the fact it's abused constantly by players. Entrusting a handful of arbitrarily selected, often not even 18 years old strangers on the internet with abilities that can utterly ruin another player's ability to play the game character (which they have invested much time and hours of play into) forever, based on loose interpretations of the "laws" is and always will be a terrible idea.

Think I'm being dramatic? Name another MMO company that allows players to trap other players in a room for hours of constant message box typing, and then receive a mark that forces them to get exiled from their guilds, and be unable to enter towns for a week. There's only one, and it's name is Nexus and it has a peak active playerbase of 200 people, even on the weekends.

Meanwhile other 2D MMOs like Maple Story and Dofus have millions of world wide players. Hell, they even have anime adaptations and strong merchandising, which KRU can only dream about.

The player-ran justice system is not a strength of the game. It's the #1 reason Nexus never got more popular. It really is.

3. You need to drastically alter how Tangun works. The dungeons are not well balanced. I'm not of the opinion we should go back to the old way where everyone was dumped off at Ironspears house, as I recall why Tangun was created to begin with -- to deal with players having no clue what to do or where to go, and the ease at which abusive peasants were created on fake accounts -- but Tangun needs to be better designed to not take so long to get out of. And improving low level PvE design will help make it more fun, anyway.


Finally, I leave you with this:

If I owned NexusTK, this is what I'd do right now:

1. Make the game free to play. The monthly subscription is a huge wall for getting new paying customers which is not necessary for a game like Nexus, where the ability to have an item to save you from losing all your XP and sell XP when you max out the cap of stored XP, are practically necessary for hardcore gaming optimal gameplay.

Microtransactions should be sufficient to cover the game expenses. If they aren't it is because you don't have enough players and aren't designing microtransactions properly. Plenty of game companies survive purely off microtransactions these days and theres no reason Nexus can't do it. Making the game freemium will bring more players in.

2. A serious complete overhaul of the game's PvE design. I still cannot believe Mage zaps are worthless after level 99, and modern MMO game design mechanics like HoTs aren't included. Rogues have a period where they are nothing but sleep trappers and nobody wants them to do anything else, and Warriors are the same way except they have no utility outside of damage, so without leeching they'll never breach the stat categories where they are overshadowed by Rogues.

In a super short summary, the game has four classes; one of them is a healer and the other three are damage dealers. Of the damage dealers, only Mages and Rogues have utility that is useful; Mage utility is "must have" due to Paralyze and Blind, and Rogues a secondary due to sleep traps. Warriors have absolutely no utility outside of gimmicky subpath stuff like Barb insult (which is only ever good for PVP and doesnt stack with Poet Scourge) and consequently get overshadowed by Rogues at certain stat points where the Warrior hasn't got the best Rage for their dungeon level, or the vita to 1 shot something. The system wasn't bad to begin, but since it was never improved upon over the years the problems have become very very obvious.

Basically, the synergy between the classes that makes them a party could be a thousand times better than it currently is, and players would have more fun as a result because now people would actually want to bring 1 of each class into a dungeon all the time, at all levels.

I haven't even started on boss encounter design. It's pretty much non-existent, 99% of the game "bosses" are just normal enemy AI with tons of Vitality and high damage output. Outside of the severely unbalanced uber bosses that mug designed for the san trials (which are so badly designed players prefer to fight them naked because dying multiple times is certain), there is no strategy to defeating bosses other than hit them with a lot of damage. And that's boring.

That goes for some of the end-game bosses actually. I would overhall encounter design to be mechanic based and require strategy, and not just have the boss swinging 90K+ normal attacks and call it a day.

3. The player-ran Justice system would be removed. Non-employees would no longer be Archons. The system is prone to abuse, which I am sure you aren't paying any attention to but I could literally write a book on scandal after scandal I was aware of involving Archons abusing their positions to harass other players they didn't like, primarily because they viewed them as political rivals.

4. While redesigning PvE, I would do a drastic overhall of itemization and build a true item weight system so that stats were no longer arbitrarily awarded to items based on a GM whims, but now actually follow some kind of logical system where stats like Vitality and STR are actually worth a number of points, and items themselves have a point budget based on their item level, and to unlock access to higher item level items, you need to clear marks like Wasabi, Super Wasabi, San marks, etc. etc. and perform quests.

Only after addressing these 4 issues would I start looking to do things like implement a party-finder like system to help match people looking to party by dungeon and stat rankings, so people would stop spamming sage for hours at a time trying to find someone to hunt with. And the dozen of other things I would fix along the way.

tl:dr:

Nexus needs a GM who;

1) Is very, very knowledgeable about MMO game design.

2) Has indepth knowledge about NexusTK and its intricacies.

3) Actually cares about making the game fun for all players, and not just their internet friends in their subpath / clan (this is the main problem with Archons and why they are wholly ineffective at improving the game in meaningful ways that increase player retention and grow the userbase).

There's probably only a handful of players who fit that bill, and I can't think of any of them who still play Nexus. We all moved on.


--------------------
I host The RPG Fanatic Youtube Show. Home of fanatical reviews and commentary about RPGs.
And my top picks for Sa san warrior shield were......

...I totally want that sword too.
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BeReal
post Apr 6 2016, 07:35 AM
Post #2


Il san
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I don't have time to write a long winded post right now, but I do agree on many of your points DM.

The one thing I always advocated was removing the ability to scourge from poets, giving them a weaker curse (for pk purposes), and having mages be the primary curse class, that way hunts would require a poet for healing, mages for scourge, warriors for damage and rogues for sleep traps.

High end hunting is nearly impossible to do as a mage unless you are completely leeched to 1m+ mana, the lack of utility/use mages really have unless they can one hit (Lets be honest here paralyze is completely useless once you get into the highest caves) makes it so that weaker mages can not get hunts while the strong, already well established ones get stronger.
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Brant
post Apr 6 2016, 09:33 AM
Post #3


Sa san
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jfc my mail to wony was very similar to darkmavericks. I don't know how I feel about that.
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Songa
post Apr 6 2016, 10:35 AM
Post #4


Il san
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I agree with everything DM said but I wanted to add something. Tangun fails because there are caves located in the other areas (Buya, Nagnang, Kugnae) that have not been upgraded. These are the mantis, rabbit, etc caves that were put in to allow the lower players have a place to hunt. They are obsolete now that Tangun is a thing. Basically, the caves in Tangun were created based off these caves and then nothing was ever done with them. Essentially they were left in the dust so they have no purpose. Nexus seriously needs an overhaul of these caves in order to allow players the ability to hunt BY THEMSELVES outside of Tangun. For Christ sake, leeching is an epidemic.

Nexus also needs more quests that you can complete by yourself. It needs more of this in general and less reliability on other players for every. single. thing. When I first learned about Tangun and that it would have quests, I was excited for it to be like majority of MMORPGS out there. It's not. The quests are there but honestly they're confusing as all get out and the rewards aren't that great. Make better rewards, better quests, so my newb ass can do quests without having to rely on any [Content removed]ers. But also have quests that involve the help of others because those can be fun too. Just make it more well rounded in general.

I hope to god someone sends this [Content removed] to Wony for us because [Content removed] if I'm going to register just to send it to him.
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Krmit
post Apr 6 2016, 10:57 AM
Post #5


Enchanted
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I agree with much of what DM has said especially on partying system.

I do not think though that the justice system is really that big of a deal as was stated below. I think that a large part of the reason why nexus has not had any influx of players is 2 things.
1) Not being Free to play. You can barely get someone to pay a couple of dollars for a download off of google play or itunes store for a brand new game without the ability to try it first, but once people are in and hooked, the ability to pay a few dollars here and there for convenience will likely generate more in revenue than the amount made off subsription.

2) The gap between the top active players and the lowest active/new players. When someone who is new to the mechanics and game as a whole first starts playing, they look to find new players in their same position. In nexus when you start with nothing and it takes FOREVER on your own with no friend help to reach level 99, who wants to solo to 99 honestly... If you look at the games peak 13+ years ago, the majority of players were well within each other's stat range and you had thousands of active players interacting with each other in a relatively small world. Now, if you wander around the maps, there is NOBODY, anywhere, except AFK in their circles, like my god, people used to have AFK spots or we would get groups that gathered at E gate kug to hang out, or N gate Buya, in the town square in Kug, Markets were full of shops all the time, you could get an ASV anywhere, people used to be farming mountain ginsengs. It was a different game back then, and that is still the feeling people look for sometimes because its nostalgic.

Many have stats in the millions/millions now where before the 80% of players were 1-99 or 99-EE. Aside from the current movement to try to help recruit new players and help them through tangun and explain the game, how many of the people here have taken 1 minute of their lives to try to help a new player? I do because its the only thing I even remotely find rewarding anymore is trying to share some knowledge or help out a new player (which are too few and far between) and usually dont last past the free levels.

I appreciate your theory on letting people be able to sell EXP from the begining, i think its a great idea, but in order to garner the same experience we all know from over a decade ago, it will require ALOT of new players, all at once, so they can grow together.

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YanDaMan
post Apr 6 2016, 12:23 PM
Post #6


Sa san
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What Nexus does right: Buying stats for an infinite grind, which, as tedious and redundant as it is, at least gives some people reasons to keep grinding.

What Nexus does wrong: Everything else. Breaking practically every good design and practice of a good MMO.


--------------------
lol @ u
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Conro
post Apr 6 2016, 12:50 PM
Post #7


Sam san
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Disclaimer: I could give a [Content removed] less what happens to the game because I've already divested anything that would've kept me playing years ago.

Things I loved (This took a lot of thought)
1. The framework for PVP combat system to a point. Healing out made combat about timing. You can dodge some attacks etc.
2. The political nature and player run community for clans and subpaths (to a point)
3. The frequent events that used to happen that told a story and at times attached to player driven content (The entire Nagnang and The Forsaken story)

Things I hate (EASY)
1. PvE combat is monotonous and heavily favors a specific meta
2. PvP is wildly unbalanced
3. Classes in general are wildly unbalanced.
4. Subpaths having their own unique spells which effect PvP and PvE, making certain classes a "best in slot" pick (Spy Assassinate/Traps, Diviner 5 Way Sleep etc.)
5. The slow roll or nonexistent updates, especially for end game players who don't just roleplay.
6. The lack of a real method for solo content unless you're a Rogue or Mage
7. The lack of variety between the classes (Extreme TK addresses this MASTERFULLY and constantly updates and balances it)
8. KRUNA item shop that sells pay-to-win types of items (Amber bags, Mounts, EXP save/sell items etc.)
9. The echo-chamber in the top echelon of power in the game that prevents anything fun or creative from taking place
10. The ONE AND A HALF YEAR period you need to be registered in order to hit Sam san.
11. The player run justice system.
12. The player run justice system harping on people who misspell a profane word or skip a curse filter: no other game gives a [Content removed] about generalized cursing unless it's a massive attack against another person.
13. Player run events dictating the progress you can make in the Mark quests if you just play for PvE/PvP.
- No one should be forced to craft in order to PvE/PvP
- No one should be forced to buy a poem
- No one should be held back a year because they said a no-no word around someone they shouldn't have
- No one should have to participate in Carnage/Elixir/Fox Hunts
- Marks which give you spells which help you hunt even more efficiently should revolve solely around trials involving just that.
14. The crafting system is garbage (ETK is superior in this regard)
15. The creation system is garbage
16. The kiss asses who head things like the Justice system or the lower rings of the Archon circle
17. The lack of automated PvP events (ETK has automated Elixir AND a faster paced game called Paintball)
18. The drive for kiss asses to maintain the boring stagnation of "oh look this royal had a baby", "this royal is giving out war paint", with no focus or drive to create events with wedge issues that cause greater drama and events.
19. The online help ticket system
20. Itemization: At some point you need to move towards items that give percentage based stats, because players one shotting everything in PvE don't really have to worry about equipment.
21. The lack of item diversity or a general sense of how to introduce items that aren't automatically garbage or automatically best in slot.
22. The hand breaking mechanics of PvE combat.
- Healing should be more simple to do with your heal ranking up and healing based on a percentage of your max mana
- Debuffs like Scourge should be a once and done deal, one press of a button and the room is debuffed
- Paralyze need it's own version that hits the entire room for a brief period of time
- Sleep trap needs an upgrade that does a 3x3 square around the Rogue
- Among many other simple ideas that make the game less carpal tunnel inducing
23. The lack of anti-cheat software
24. The punishment of people using Keyboard King to fix an issue that anyone who understands how to tweak their BIOS can fix.
- ETK got it right in limiting the amount of keystrokes you can send to the server in a second, creating a balance for fluid keyboard movement without letting those with it at max setting to be completely ridiculous.
25. Tangun being the only area a new player can actually experience
26. New player experience from 1-99 being a huge chore that caused so many people I tried to play to end up quitting because it's painstakingly slow to get to the ACTUAL game, because 1-98 looks NOTHING like 99+

Top 3 Things that need fixing
1. A different company running the game
2. Main Path and subpath balances and tweaks (equalize the combat classes, remove the hand destroying mechanics of other classes)
3. Removal of the level cap. Set it to 99 with the cap being 160/80 without being able to fully finish the Il san quest (but can at least turn in the first three parts).


--------------------
Come join me FFXIV! Conro Sith on Leviathan


.: Marauder Conro :. Guardian PoyoMan Force MythicalBank Rogue Lucca

"I'm not the nicest person you'll ever meet" - Chongun
"Bulbasaur beats EVERYTHING!!!"
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Vini
post Apr 6 2016, 01:23 PM
Post #8


Head Editor of Nexus Atlas
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QUOTE (Songa @ Apr 6 2016, 08:35 AM) *
I hope to god someone sends this [Content removed] to Wony for us because [Content removed] if I'm going to register just to send it to him.


I'll do my best to get all of these sent to Wony. Don't worry!

I'm very happy to see how quick the effect of his post on DreamWeaver's board was and how many people are dedicating to write their feedback. I've heard from dozens of people in game that they sent their ideas too. This is an opportunity unlike any other Nexon or KRU ever gave to the players before. Hopefully we'll see some good and fast results coming from it.


--------------------
~Vini Normad'or~
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Vini
post Apr 6 2016, 01:28 PM
Post #9


Head Editor of Nexus Atlas
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QUOTE (Conro @ Apr 6 2016, 10:50 AM) *
Disclaimer: I could give a [Content removed] less what happens to the game because I've already divested anything that would've kept me playing years ago.


Of course you care about what happens to the game Conro. That's why you took your time to write a very detailed list of all problems you see in the game. tongue.gif

I think your list of dislikes, although quite big, talks VERY well with what I summarized (or tried to) in my list of "dislikes/hates" of Nexus which is: the game has A LOT of content, but many aren't working properly or giving best gameplay experience as they could. An existing glitched content leads to much more frustration than a lack of new content itself.

Like I mentioned above, I'll my best to send these through to him.


--------------------
~Vini Normad'or~
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SetYu
post Apr 6 2016, 04:25 PM
Post #10


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My post won't be as detailed because I honestly don't remember much of the game at this point, so I'll write my feedback from the perspective of the filthy casual I always was.

3 Things I Love About Nexus

1.) The path/subpath system. I always thought it was cool that you pick your initial path, and later down the line you could pick a PC subpath (which I think added a deep sense of culture to the game) or an NPC subpath if you wanted to focus more on hunting. I heard later that PC subpaths received updates that made their undesirability as hunting partners not so dire, so that's good. Either way, I loved the system because it gave players the ability to make well-developed characters.

2.) The need for the community to band together to complete game events and level was actually pretty awesome, but in today's world I think it's also a drawback. Nexus should keep the need to socialize for many aspects of the game, but as (I think) somebody already mentioned, maybe make the game a little more soloable. I know that's moving in on the territory of things that need to be fixed, but that's how I feel. It was a blessing when the population was thriving; it's a curse now that the game is quite dead.

3.) I always thought the museum was cool, and I would visit it often. Was that ever updated? If not, it should be updated, if only for the sake of new players to be able to explore Nexus' rich lore history over the past 18(?) years.

3 Things I Hate About Nexus

1.) Tangun. Seriously, this was my biggest pet peeve. Like a lot of people, I was initially excited about Tangun and thought that it would be refreshing for new players. It probably could have been this way, but it wasn't. I started playing Nexus when I was 10, and the first starting area was much easier for me to understand than Tangun - and I explored Tangun when I was older and actually knew how the game worked. With the first starting area I learned enough to get me started, and everything else I needed to know I learned from the community, which I think was part of Nexus' charm. If nothing else, make Tangun shorter and easier. The current set up keeps new players away from the general population for too long.

2.) Outdated maps. Some of Nexus' graphics are beautiful, some never updated when the client switched. It's petty, but it's something I always notice when I come back. Upgrade maps to look consistent.

3.) Subscription. I agree that it's time to drop the $10 subscription. When somebody looks for a new MMORPG and are faced with the vast amount of options available today, nobody gives Nexus a second thought in comparison to games like Final Fantasy XIV and World of Warcraft, just to name a couple. The bottom line is that you can get a substantially better game for just a few dollars more. I agree that Nexus needs to go free with microtransactions. Kids these days don't think twice about microtransactions. It's the new norm. Plus, cool vanity is an easy sell.

3 Destperately Needed Changes

1.) Tangun needs to go.

2.) Subscriptions need to go.

3.) Advertising / Steam needs to happen after these and other important fixes that I'm too casual to make note of happen.

It is nice to see the recent updates happening. I would love to return to Nexus if real, positive changes are made.
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JinZame
post Apr 7 2016, 12:11 AM
Post #11


Peasant


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Although I don't play nexus anymore, unless if there's a better change in future, I might have a chance to be back start playing from very fresh newbie char. I agreed with DM said and some feedback posts in here, but here's the thing I would like to add:

1. Event quests : Every year, every season, repeating the same quests over and every year like St. patrick, easter, haloween, christmas, etc. I know it's a tradition, but can they at least change more different ways like making new steps of the quest, new maps, and everything? Also the rewards mostly gave marks without item/gear, sometime the quest itself give hard steps for us to do and last, we get only a mark. Sometimes also get an item, but not a really satisfy reward. I honestly think that this is useless and wasteful amount of time.

2. Cave events : The cave event separates many numbers for adventurers with different levels (1-49-99-Ench-Il-Ee-Sam-Sa-Oh), let say if you're a lv 99 poet and without friends who don't have a match cave number with you, then you [Content removed]. I'm sure some adventurers have this trouble, that time no one can help you get through only to progress a quest, or hunts, or getting item drops for required quest. I say get rid with these cave numbers, bad ways for farmers level under 99, farming items and sell them with huge prices for their benefits.

3. Subscription : yes I'm addressing this the same with all of you, nowadays $10 per month for nexus is expensive, the game did not offer much interest for new players, plus many contents are outdated. Once I introduced to my friend who never play nexus, and they lookup for gameplay, they said 'Nah, too expensive for nexus, I'd rather play Dragon Nest or other free MMO games'. Paying subscription for MMO worth so far is like FFXIV or WoW, because they give good service and never give outdated contents.

This is the new thing I would like to address if anyone can pass to wony.
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BeReal
post Apr 7 2016, 02:06 AM
Post #12


Il san
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I'm telling you, if the subscription price was lifted I guarantee you'll see an instant, massive spike in population, especially for pk events, I know dozens of old school PKers that would definitely log in for carnages and such.

Also to add to the list:

automated carnages - the carnage department is just as flawed as the justice system.

More carnages with stat caps - additional stat caps and levels so everyone can play on an even field.
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Nacostradamuss
post Apr 7 2016, 03:10 AM
Post #13


Level 99
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The players in Nexus are for the most part long time subscribers and dog lovers. Finally we come to the most controversial aspect of the game. The dogs. The large number of dog lovers who play the game led to the GM, making the decision to implement wild dogs which can potentially be tamed as dogs. It sounds like a fun idea but the truth is the dogs are a huge nuisance. Everywhere you try to walk in the towns, there are wild dogs waiting to attack you. They're very strong and mean and the most effective way to deal with them is to tame them all.The result is most players in the game being followed around by a variety of dogs.The dog problem may eventually be fixed, but the GM is slow to react to problems so it could be a while.Overall the game is decent, but it's brought down by a dog problem. Maybe you've heard the quote, "In a perfect world, every dog would have a home and every home would have a dog." It's not true. It's just not true.


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OhHowSoCute
post Apr 7 2016, 06:43 AM
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Level 99
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Haven't played since I got banned for disbanding the Chonguns haha...


Road to success:

1. Make a second server. Make the new server Free to play and without Vortex/Tangun/Houses (the game needs to keep the community close in one smaller place, not spread it out). You can integrate those caves into caves in the main kingdoms but you need to keep everyone in the same area so you get that feeling of a large hustling and bustling world.

- People who want to retain their old character and have no desire to start anew can, but they'll continue to pay their monthly fee to play on server 1. That way Kru can keep their old payment plan, and gain a whole new subset of customers with the new one. It's basically capitalizing on the interest of all the other servers that are out there.

2. Start the new server from scratch. Everyone's level 1. No subpaths, no clans, all of that will get rolled out as it did in the old days--over time. Maybe even make subpaths/clans part of the microtransaction catalogue. $200 for a subpath that comes with 3 spells and 1 unique item? Cha-ching.

3. Institute caps. Make it so you can only get to Wasabi. Then slowly release new plateaus like Enchanted, Il San, etc every year like how they do it with WoW. This way the game remains accessible for everyone, and more people will be around the same level to be able to do things like pk, hunt, and event with.

4. Make the game more rewarding but slow it down. Getting from 1-99 doesn't have to be a 10 hour affair. Make it so it takes weeks. If parts of the game are changed (vita attacks released earlier, caves changed etc) people won't mind it at all. Getting to 99 used to be fun not a chore.

5. Get rid of justice, most archon intervention (botting/hacking is the only thing that should be controlled) and turn the game into the wild west.

6. Automate carnages or pay someone to host them frequently. And bring back heroes and glory. Those were amazing. Shout out to people who remember Norkle and Kioshiyo
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Vini
post Apr 7 2016, 01:03 PM
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QUOTE (OhHowSoCute @ Apr 7 2016, 04:43 AM) *
Haven't played since I got banned for disbanding the Chonguns haha...


Road to success:

1. Make a second server. Make the new server Free to play and without Vortex/Tangun/Houses (the game needs to keep the community close in one smaller place, not spread it out). You can integrate those caves into caves in the main kingdoms but you need to keep everyone in the same area so you get that feeling of a large hustling and bustling world.

- People who want to retain their old character and have no desire to start anew can, but they'll continue to pay their monthly fee to play on server 1. That way Kru can keep their old payment plan, and gain a whole new subset of customers with the new one. It's basically capitalizing on the interest of all the other servers that are out there.

2. Start the new server from scratch. Everyone's level 1. No subpaths, no clans, all of that will get rolled out as it did in the old days--over time. Maybe even make subpaths/clans part of the microtransaction catalogue. $200 for a subpath that comes with 3 spells and 1 unique item? Cha-ching.

3. Institute caps. Make it so you can only get to Wasabi. Then slowly release new plateaus like Enchanted, Il San, etc every year like how they do it with WoW. This way the game remains accessible for everyone, and more people will be around the same level to be able to do things like pk, hunt, and event with.

4. Make the game more rewarding but slow it down. Getting from 1-99 doesn't have to be a 10 hour affair. Make it so it takes weeks. If parts of the game are changed (vita attacks released earlier, caves changed etc) people won't mind it at all. Getting to 99 used to be fun not a chore.

5. Get rid of justice, most archon intervention (botting/hacking is the only thing that should be controlled) and turn the game into the wild west.

6. Automate carnages or pay someone to host them frequently. And bring back heroes and glory. Those were amazing. Shout out to people who remember Norkle and Kioshiyo


Having all people playing in same realm/server is one of the main things nexus has. Creating a second server would only divide even more the community. I disagree with all your suggestions except number 6.
Subpaths and clans are part of what make nexus unique. Nexus invented the world-building concept long before current games. What you're basically saying is to create a new game based on Nexus. This isn't going to happen and therefore make your suggestions not helpful at all.

Also, you NEVER disbanned Chongun, you dishonored yourself and had a FAILED attempt to kick everyone while they were sleeping, but you didn't get close to removing half of the people because your karma sucked. You simply did a rage quit like a 3 year old child.


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~Vini Normad'or~
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Songa
post Apr 7 2016, 03:28 PM
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Il san
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Honestly I think if the game was geared more towards allowing players to do a lot of things solo, it would be better overall. It can get real nasty and hard if you don't know the right people or piss some of them off. I think I can say that we are all constantly checking these boards because the game was fun in a lot of ways with a bigger community. But times change and games developed more, leaving Nexus in the dust.

In my opinion, the biggest flaw is allowing players anonymity AND the power over other players. It's nice to think that everyone will be on their best behavior but it's been proven time and time again that this isn't the case. I don't know if this can be fixed, though, because the need of players is integrated so greatly in every part of this game. From getting a higher rank (Ee San) to joining a group of players, every part of this game relies on someone else deciding if you're cool enough to join. The hopeful dreamer in me is on board with you Vini on the rainbow dream boat but the cynic is looking for holes in said boat that'll make us sink to our deaths.

Wony and the others need to look to other games, such as Tibia which has been around since 1997 and isn't facing the same problems as Nexus because they've grown with the times. I don't think we want a different game, we want a game that makes sense for gaming today.
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Krmit
post Apr 7 2016, 03:47 PM
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Enchanted
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QUOTE (Vini @ Apr 7 2016, 02:03 PM) *
Having all people playing in same realm/server is one of the main things nexus has. Creating a second server would only divide even more the community. I disagree with all your suggestions except number 6.
Subpaths and clans are part of what make nexus unique. Nexus invented the world-building concept long before current games. What you're basically saying is to create a new game based on Nexus. This isn't going to happen and therefore make your suggestions not helpful at all.

Also, you NEVER disbanned Chongun, you dishonored yourself and had a FAILED attempt to kick everyone while they were sleeping, but you didn't get close to removing half of the people because your karma sucked. You simply did a rage quit like a 3 year old child.


I agree what a stupid post by complete moron with a childish personality. Every suggestion in his post absolutely sucked and was contradictory. Couldn't agree with you more.
Honestly who tries to kick all of their members out of a subpath on a /ragequit
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Musoyan
post Apr 7 2016, 03:54 PM
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Exasperating
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I would like him to address why at KRU they show favoritism to certain people who cheat. There are certain players who have been banned many times now but keep returning with no penalty. Then there are players who cheat openly and don't get punished at all.
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OhHowSoCute
post Apr 7 2016, 09:07 PM
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QUOTE (Vini @ Apr 7 2016, 02:03 PM) *
Also, you NEVER disbanned Chongun, you dishonored yourself and had a FAILED attempt to kick everyone while they were sleeping, but you didn't get close to removing half of the people because your karma sucked. You simply did a rage quit like a 3 year old child.


Nope, I removed everyone (technically disbanding, at least for a day--Kru decided it was easier to reset the entire day than to create a new subpath), I don't think booting people has anything to do with karma but it's been years since I've played this game. It's weird how it sticks with you. Then again I still think about Goldeneye every now and again too. The interesting thing is there was a delay or something preventing immediate kicks so for the first 30 minutes of typing in players' names, nothing seemed to work. I was literally trying to boot some guy who was afk beside me, and it didn't work. Then it all started to go down. It wasn't so much a rage quit, as it was, my hate for the system and a funny way to go out. I was done with the game before SilentS even gave me Elder, literally only playing carnages and yet I was still the only candidate haha.

Everything I was fighting for in that last month and my eventual demise* turned up being the last few nails in the Nexus coffin in my mind and why this game is where it's at. You can't keep, as you said one of the things that makes the game unique, completely hidden from new players for months on end and then enforce rules that no one should be forced to keep. The way things were done were archaic and draconian. I bet it still takes 2-3 months for someone to "become" a Chongun and you can't be a Chung Ryong. Why would a new player commit to the game that long to maybe find out about a secret part of it? Unintelligent people like you, stuck in their ways, made this game inaccessible for the masses. All those "tests", good lord man what fun! I'll concede my actions were immature, but it was super fun, a lot more fun than writing haiku's about honor to better understand honor.

You guys wanted a secret club, and you got it Vini. Now you're learning the game sucks without people, and I'm telling you with my suggestions you have to make the game more modern and more accessible. You can't ask for suggestions on how to make the game better, disregard everything different than the way things have gone, and then expect things to be different.

Later Vini. Always fun. I bet this post gets deleted.
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Gabe
post Apr 8 2016, 01:29 AM
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I agree with most, if not all, of what DM and Conro have to say.

Auto carnages would be a welcome change. Auto everything would be a welcome change. Events, even recycled ones at reliable intervals would be nice.

Also, I know the main appeal that Kru uses as a handle for this game is "player driven content" but power really needs to be taken out of the hands of players in this game; it is the most corrupt ass game I have ever seen.


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