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> Chu Layn / Daily Coin boxes, What have you gotten?
Krmit
post Aug 7 2016, 08:05 PM
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Say what/how you got it

done quest 2 times for Chu Layn
1 Blood
1 Combat Headpiece

Update:
4 20 coin boxes:
Ancient Magus Scroll
(Sam San) Searing Diamond
Shee Lee ring
Sa San Red Gutuls

4 5 coin boxes:
Night Diamond (Il san)
1 Noble Tag
Plain Yellow bracelet
EE Red Gutuls
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Knoble
post Aug 15 2016, 09:19 AM
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QUOTE (Krmit @ Aug 7 2016, 09:05 PM) *
Say what/how you got it

done quest 2 times for Chu Layn
1 Blood
1 Combat Headpiece

Does anyone know what these Molds do?


So far I've gotten these from 5 coin boxes:

NB Sun Mail Dress (Any idea what this could sell for?)
Plain white bracelet
Desert Spetum

Not bad at all
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Ralphey
post Aug 15 2016, 04:56 PM
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From 5c boxes:

Night Diamond (x2)
Perfect Obsidian Bracelet
Burning Gauntlet
Worn Lurid Eye
Perfect Sapphire Bracelet (x2)
Enchanted Sulfurule Scepter (99 Mage)
Slogs club
Fine Sapphire Bracelet
Forest Diamond
Yellow Circlet (x2)
Charm (ugh)
Black Solid Gutuls

Only Il items so far...interesting.
Will update this post with each item I get.


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SilentS
post Aug 15 2016, 07:10 PM
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Sa san
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20 coin boxes:
76 Mage - New Claw + 50k
Sa Warrior - Old Luck Amulet + 500k
87 Rogue - Frozen Spear + 50k
Max Rab 2 warrior - Ancient Hand drum + 50k


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Hijack
post Aug 15 2016, 11:25 PM
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Seems like the same stuff as santa mhul?
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Krmit
post Aug 19 2016, 08:47 AM
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Does anyone notice the prizes coming out of 5 coin boxes seem to be shifting away from vortex and woodlands items?

Has anyone noticed more of the pirate bracelets being handed out now over vortex/woodlands or is it just me.

I feel like they are tweaking what people are getting from these boxes.

Thoughts?
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Excaliber
post Aug 19 2016, 09:08 AM
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Il san
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So how does today's reset change how coins work? 1 coin every 8 hours, and then 1 coin for a MQ?

Ex


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BeReal
post Aug 19 2016, 10:21 AM
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Il san
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QUOTE (Excaliber @ Aug 19 2016, 10:08 AM) *
So how does today's reset change how coins work? 1 coin every 8 hours, and then 1 coin for a MQ?

Ex



Ding ding ding, so you can still get 4 a day,
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SilentS
post Aug 20 2016, 06:04 PM
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Sa san
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20 coin box try #2:
76 Mage - New Occult Sphere + 50k
Sa Warrior - Searing Diamond + 50k
87 Rogue - Peanut costume + 50k
Max Rab 2 warrior - Shrewd tengri + 50k


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darkmaverick
post Aug 20 2016, 06:58 PM
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So they are just dumping rare items and gold into the game economy then?


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I host The RPG Fanatic Youtube Show. Home of fanatical reviews and commentary about RPGs.
And my top picks for Sa san warrior shield were......

...I totally want that sword too.
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SungKen
post Aug 21 2016, 07:01 AM
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Il san
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DM they are also (I HOPE) watching the amount the game is growing at the moment and base how much their handing out off of the amount of new people.


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Krmit
post Aug 22 2016, 10:05 AM
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QUOTE (darkmaverick @ Aug 20 2016, 07:58 PM) *
So they are just dumping rare items and gold into the game economy then?


They are giving away items, that are needed by everyone , but were controlled by the strongest players with the most connections and money. In fact, buy and sell boards have been seeingg 30-40+ posts per day almost 400 people at points in the weekend.

If everyone in community took a moment to just help guide a new player, or be cool with new people, then more of them would stay.

I love seeing Comm groups and sub paths / clans hosting events in tangun also its easy for people to get to and it is a great way for new people to interact if they roll through.
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Krmit
post Aug 22 2016, 10:10 AM
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Also,

It seems like the boxes are following a trend.
IF you are lvl 99, you have a high probablity to get ilsan+ items,
If EE you will likely get Ilsan and Sam san,
If Sam san you get Sa San and EE san items.

I think this model is in effect to try to encourage people (with popular hand and sub acessories) to play, and or level up characters outside of their normal mains.

Think about it:
-I have an EE warrior , 99 mage, 99 poet, 99 rogue.
- From my EE boxes i get Sam and Ilsan items.

The outcome of this is it will make me want to level those 99 characters, level my EE character instead of getting good items for those characters, then leaving them stagnant.

Is my logic far off?
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darkmaverick
post Aug 22 2016, 07:00 PM
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Oh san
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QUOTE (SungKen @ Aug 21 2016, 07:01 AM) *
DM they are also (I HOPE) watching the amount the game is growing at the moment and base how much their handing out off of the amount of new people.


I suspect you may be giving them too much credit.


--------------------
I host The RPG Fanatic Youtube Show. Home of fanatical reviews and commentary about RPGs.
And my top picks for Sa san warrior shield were......

...I totally want that sword too.
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oogabooga
post Aug 22 2016, 11:36 PM
Post #15


Il san
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QUOTE (Krmit @ Aug 22 2016, 10:05 AM) *
They are giving away items, that are needed by everyone , but were controlled by the strongest players with the most connections and money. In fact, buy and sell boards have been seeingg 30-40+ posts per day almost 400 people at points in the weekend.

If everyone in community took a moment to just help guide a new player, or be cool with new people, then more of them would stay.

I love seeing Comm groups and sub paths / clans hosting events in tangun also its easy for people to get to and it is a great way for new people to interact if they roll through.


I can understand giving away sub accessories and other items like that away but the vortex weapons should have been super rare to get if at all. Those weapons aren't needed for everyone and are just for aesthetics.

Your statement should have then included all the level 86 sun armors since those are actually needed by all but they are being controlled by the strongest players with the most connections and money.
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Yeas
post Aug 25 2016, 04:01 PM
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Making these items accessible to players is a huge step, about time.

Next just a way to bridge the stat-gap.


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Doctor
post Aug 25 2016, 04:32 PM
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Is it really though? The diamonds are nice I guess but everything else is kind of just a vanity item. Vortex weapons aren't very good for anything anymore.

Maybe this is just their way of telling us they're about to release oh san by collapsing the vortex.


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oogabooga
post Aug 26 2016, 12:15 AM
Post #18


Il san
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QUOTE (Yeas @ Aug 25 2016, 04:01 PM) *
Making these items accessible to players is a huge step, about time.

Next just a way to bridge the stat-gap.


Perfect. Let's allow everyone to get a free 4.2b exp/day. Let's also not forget that the level 86 sun armors still need to be given to us too.
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Brant
post Aug 26 2016, 10:58 AM
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So interesting update this morning:

Server & Client Patch - August 26th, 2016

- MQs can be performed twice a day & two Daily Coins dispatched per day -- Is there a time limit on how often you can do the MQ? I got [Content removed] to do and probably don't have time to do MQ at opposites times of the day

- Woonsoo gives you an option to consume saved up MQs (No exp. or Daily Coins given with this option. Available for one month only) Further MQ rollover is removed. I guess this is the previous function of MQ where there's a formula for how far back you can go and get credit for past MQs; glad they added this back

- Experimental Kruna item: Experience Envelope that will hold and restore1 Bil. Exp., cost: 5 Daily Coins or 1 Big Malga, can be purchased from Woonsoo. Used to sell more Exp. than Max. Tradable (Nah...) This needs to store way more than 1B. I think it should store at least another max if not more.

- Experimental Kruna item: Fragile Orb of Mercenary Warrior, non group use, cost: 5 Daily Coins or 1 Big Malga from Woonsoo. (U)se the orb to summon and dismiss mercenaries. Very interesting concept. If they could develop a sudo AI that you could hunt with, poet for fighters and fighter for a poet, to allow them to solo or complete a group. This would be very interesting.

Curious to see how the mercenary thing works, but it could be a really neat concept.
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Hijack
post Aug 26 2016, 02:28 PM
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Sam san
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So they basically are saying [Content removed] you to everyone who hasn't done MQs yet for Sa.
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