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> Can The Item Shop Save Nexus?, Lets get an estimate of how successful the K-shop is
Kruna!!!!
Have you ever purchased Kruna with real monayz?
Yes [ 53 ] ** [64.63%]
No [ 29 ] ** [35.37%]
How Much RL $ Do You Spend On Kruna?
I don't buy Kruna [ 33 ] ** [40.24%]
$1-5 a year [ 7 ] ** [8.54%]
$6-10 a year [ 8 ] ** [9.76%]
$11-30 a year [ 15 ] ** [18.29%]
$31-60 a year [ 6 ] ** [7.32%]
$61-100 a year [ 7 ] ** [8.54%]
By jove, More than $100 you scallywag, where is my monopolyman monocle? [ 6 ] ** [7.32%]
Do you think the Item Shop is/can save nexus?
Yes [ 57 ] ** [69.51%]
No [ 25 ] ** [30.49%]
Total Votes: 82
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WestSideR
post Mar 19 2010, 02:44 AM
Post #21


Sam san
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Free to play with Item Shop
and regular updates... .. .....


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Xhero
post Mar 21 2010, 09:22 PM
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I have bought Kruna but for mount used Auto renewal on xtras like outfits or shouts

For Nexus to Survive it needs to be Free to play have you seen the other MMos their 3D most of them and Free 2 Play


Yes if they do make it worth Nexus could porbably survive on it but like I said it has to be free to play


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AllyGator
post Mar 27 2010, 06:39 PM
Post #23


Map Goddess
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I heard that the item shop was supposed to make it free to play eventually but there haven't been enough sales apparently. Maybe it has kept the costs down? Who knows.
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ToRaToRa
post Mar 29 2010, 11:34 AM
Post #24


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Its pretty apparent that people has lost a great interest in buying/selling packages. Nowadays packages would end up only worth 50-100k, and the rare one probably worth around 500k-1.5m.
By spending $100 worth of packages, I am only pulling about 4-5m max nowadays. Used to be able to do double than that.

One of the issue that causing this is the purchase of the Kruna with stolen credit card. In most cases, they happened to use dummy account that's older than 3 months (Your account need to be more than 3 months old to be able to purchase kruna). Thus, the only account get banned is that dummy account not their main account. This issue is like a parasite that will be chipping KRU pocket slowly, and in long term it will cost a great deal.

Harsher Judgment need to pass on to people that buying/selling kruna items through fraudulent way. They should get a warning, or even banning for repetitive offender. Thus this will encourage people to buy kruna items using their own money instead.

But what if I received a package from someone I do not know? Okay lets be real, if someone sending you an event packages or kruna items worth 1-2k. You should know who and why they are sending you those gifts.

And what if someone abuse the kruna gift to get me banned?
To solve this issue, KRU should implement a friend list on our kruna account. Let say, you can have up to 20 Friend list where you have to get their approval before you can sending/receiving kruna item from them or vice versa.
You know like facebook/twitter where you need to send a request to your friend to get their approval. So that way, you can be assure that you only receive kruna gift from people that you can trust.

And once this issue solved. KRU can start improve the sales on the kruna items by putting a "Gift Package" for a merely 30-50 kruna. And by using Item creation, you can combine the "Gift Package" with any product in the store. For example : You will get Amber Bag Gift Package, which you can trade in game for 900-1m coins. Holla...!!

And then Nexus will see the light to go Free to Play, and the player base will start pumping up again to 1-2k people... tongue.gif
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blackcatknapsack
post Apr 13 2010, 08:33 PM
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QUOTE (Delamay @ Mar 18 2010, 11:33 PM) *
If Nexus wants to survive from the item shop, they will have to appeal to a larger population. I personally think the combination of item shop and subscription is culling the potential of this game.


Agreed.
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Michike
post Apr 30 2010, 07:02 AM
Post #26


Ee san
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QUOTE (ToRaToRa @ Mar 29 2010, 06:34 PM) *
To solve this issue, KRU should implement a friend list on our kruna account. Let say, you can have up to 20 Friend list where you have to get their approval before you can sending/receiving kruna item from them or vice versa.
You know like facebook/twitter where you need to send a request to your friend to get their approval. So that way, you can be assure that you only receive kruna gift from people that you can trust.


They could track where the money is going like they did with duped money and ban that account and report those people to the police for credit card fraud.
Or better yet, they could just get a payment service provider that checks for fraudulent transactions and processes the transaction online rather then processing it offline (up to 48 hours after the purchase is validated), this method should offer them a risk reduction of around 80-90%. There's always people that don't report their card stolen soon enough. wink.gif


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QUOTE (Alston @ Feb 15 2010, 04:12 PM) *
Nexus is a big example of how most governmental systems work (with a few differences, of course).
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Bascote
post May 5 2010, 01:03 AM
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QUOTE (IamAmage @ Feb 20 2010, 11:56 AM) *
I have never, and will never, buy any kruna with my money.

For what? A fur coat? Oh that's nice...

Not worth it. 10 bucks a month is already too much!

However, I do think that without the Kruna shop and Indonesians Nexus would have already been down the tubes a long time ago.


Don't get me wrong, I've never bought Kruna items, but I have to say, if you really like a game and you wanna buy something, go for it. I mean, once you start spending ridiculous amounts every month, that's one thing. On the other hand, if you're spending an extra 10 bucks a month I wouldn't consider it vain spending. I mean really paying for a non-productive thing like gaming is already "vain" spending, but we do it 'cause we like it.

10 bucks isn't much for a lot of people smile.gif When kids are spending all their allowance on it, things might go bad..

I just came back, and seems like the updates are doing something (as far as I can tell). Maybe it's just me, but the avg users online seems to have gone up from maybe a year ago??
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Bobert
post Jun 13 2010, 10:35 AM
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Il san
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There are far too many games out there that already show to us that an item shop, when implemented properly, can keep a game going very strong. Take a look at Nexon's Maple Story for example, it's a silly game but enjoyable (at least I find it enjoyable). It is completely free and only supported by an Item Shop.

I actually think that if KRU stopped charging us $10 to play and only used items from the Item shop, not only would their player count increase, people would be more inclined to buy items from the Item shop. Obviously for this to work they would have to put useful items in the Shop and not just decorations (e.g. new weapons, armors, rings, etc. that actually help you in game and not only make you look pretty/dumb).

More and more games are following this system and I think that's whats driving away the client base from Nexus, only sporadic maintenance for $10, and silly items for another $10.

(Sorry if I repeated what everyone else said, I honestly didn't read this thread after answering. If that's the case, think of this post as reinforcing yours laugh.gif )


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Ouned
post Jul 8 2010, 02:58 PM
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QUOTE (Delamay @ Mar 18 2010, 11:33 PM) *
If Nexus wants to survive from the item shop, they will have to appeal to a larger population. I personally think the combination of item shop and subscription is culling the potential of this game.


Couldn't have put it better myself. Free-to-play = large audience + lots of item shop spending. Pay-to-play = small audience + reservations about spending MORE than you already are.
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NeoShamanism
post Jul 9 2010, 10:53 PM
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Nexus being free to play would be incredible. There'd be a reason to have Tangun (Ridiculous lowbies that wouldn't make it past level 25 or whatever), and there would be an influx of new, excited players. Right now almost everyone I see is an old player, either from 5-10 years ago or indonesian (where this type of game is more pursued than in the United States). The excitement level for these players is simply down, there has been no LARGE change to the game (outside of events) rather than a few events and added hunting areas. I mean, honestly, until Gogoon the largest update was Nagnang becoming a home country and vortex via ChiZao. That means that players (like myself) who have been around for a very long time are very much playing the game for certain things like carnies, elixirs, BLs, and a minority of old players still hunt proactively. We've been living in a game where everything is the same all the time, the most exciting time for me personally was when the Wind event came and there was a complete overhaul to several game maps. New players could bring at least an excitement element back to the game, it could boost Subpath numbers, revive roleplay for the roleplay community, and bring a larger player base for hunting/pking/what have you.

Why does this reflect the item shop topic? Simple. If the game goes free to play, like others have said and I realize I'm stating the obvious here, it is going to be supported 100% by the item shop. If they bring out double experience gems or anything to that effect, there is incentive for these players to actually attempt hunting, they can do what others have done in half the time for a nominal fee.

To be honest, though, I will still argue that KRU should simply create a second, free-to-play server that starts everyone fresh. I look at hunting today and sometimes I can motivate myself to be like "Wow, I bet if I really tried I could get massive stats in a year or so and be pretty buff." But, on other days (most days), I sit at my computer thinking "Why would I put so much effort into hunting when there is no chance, barring they quit, that I'll ever catch any active hunter. I could devote years of my life and all the extra time in the world to those pursuits and never get remotely close to these guys' stats.

I guess what I'm saying is they should probably start a second server that is less focused on roleplay, perhaps having the PC subpaths not included, and make it free-to-play with an item shop supporting the income. The roleplayers can continue to pay 10$ a month and be on a server that is restricted to purely roleplay. That is the only real way to produce results; you have to level the playing field. Having no legitimate stat cap is the downfall of Nexus, and it was what keeps new players from joining the hunting scene. (Excluding some Indonesian players that have ground out millions of stats in a short period of time, time being the limiting factor for new players)

Anyway....

/rant
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Rachel
post Jul 9 2010, 11:26 PM
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Oh san
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Since they don't want to jump into free play, they should extend the free trial to 15000/7500 stats and let them get out of Tangun.

Otherwise they'll never learn what the game really is and they'll never be attached enough to it to pay for it.


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MainAttraction
post Jul 10 2010, 01:12 AM
Post #32


Ee san
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That makes sense though.


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CONRO WATCH: DAY 2 --"I heard he's already playing on a noob in Tangun"
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Coolboyman
post Jul 10 2010, 09:24 PM
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Sam san
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They should at least let them leave Tangun at level 40 or something unregistered. No one's going to train all the way up to level 40 just so they can block the Kugnae gathering and sent to jail in less than 5 minutes.
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Rachel
post Jul 10 2010, 10:00 PM
Post #34


Oh san
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QUOTE (MainAttraction @ Jul 10 2010, 01:12 AM) *
That makes sense though.


I always make that mistake. sad.gif

But maybe Stein won't care as much to ignore the ideas that make sense?

QUOTE
They should at least let them leave Tangun at level 40 or something unregistered. No one's going to train all the way up to level 40 just so they can block the Kugnae gathering and sent to jail in less than 5 minutes.


They might, but if it's multiple hours of leveling and the archons and judges have a this-noob-can't-leave-tangun-anymore button, it wouldn't be much of an issue for anyone.


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Enlightened
post Jul 11 2010, 11:18 AM
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edit; nevermind... it's not even worth debating.

This post has been edited by DelicateOne: Jul 11 2010, 12:36 PM
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Ouned
post Jul 12 2010, 09:31 AM
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QUOTE (NeoShamanism @ Jul 9 2010, 11:53 PM) *
Nexus being free to play would be incredible.


I'm not so sure I agree with this now that I think about it a second time. Think about it this way: you're an Ee rogue who is interested in going dark amber hunting. To be effective, you need at least two rooms to yourself in one of the 91 mantis/ogre caves. The only time I can find two rooms to myself in those caves now is 10am EST or latenight EST. What would happen if the game were free to play?

I think I agree that nexus free-to-play would be incredible, but Kru would have to implement realms like WoW and put a cap on the population in each realm. It would add another facet to the game, too -- it would allow more players to take leadership positions and open up possibilites for Kru to make money via Realm-transfer etc.

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WereWulf
post Jul 12 2010, 09:47 AM
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Ee san
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Number 1 reason I would want Nexustk to become free to play: Rogue Hall arena.


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Did you ever notice how in the Bible, when ever God needed to punish someone, or make an example, or whenever God needed a killing, he sent an angel? Did you ever wonder what a creature like that must be like? A whole existence spent praising your God, but always with one wing dipped in blood. Would you ever really want to see an angel?
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Iter
post Jul 13 2010, 12:27 AM
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Il san
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QUOTE (WereWulf @ Jul 12 2010, 10:47 AM) *
Number 1 reason I would want Nexustk to become free to play: Rogue Hall arena.


Werd.



---

But seriously. The unlimited stat issue is one crux to this problem. I've never progressed beyond 99 but a few hunts' worth, and I can't even imagine what the game is like ee san+... The Rogue Hall was great because everyone was pretty much 75-il-san, the window of mutually-assured competition. I assume, though I don't really know, that the culture of the Rogue Hall ended with the progression of stats to the point where a duel between two rogues was too tedious an affair on its own.

How do you reconcile the runaway inflation of stats with the fact that most of the game was designed for much lower levels? A significant number of the caves in the game are leveled for players that are not even allowed to access them anymore. Most of the items in the game are made for people under 99---all the armors, edibles, drinkables, weapons (non-upgraded). Now the game is trying to find ways to accelerate player growth in order to catch up to older players and skip what makes up most of the game...

Of course a game needs evolution to maintain interest. If the game didn't allow endless stat-increasing, what would players do? Obviously most people find other interests in the game besides just hunting, but how does the company guarantee interest to every player--particularly if you you capped leveling at 99, made il-san quest give you wasabi stats, ee-san = enchanted, sam-san = il-san, and cut it there?

Ideally though, I'd like a world where even the highest-stat player could possibly be taken down by a couple of level 80s. They could improve crafting systems and make them rewarding, create new quests, introduce new systems of gameplay to occupy players, and of course--they can always create events to keep people interested. ;p

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