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> Recent news by WONY!, What do you think?
Doctor
post Apr 18 2016, 04:21 AM
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QUOTE (Iter @ Apr 17 2016, 07:14 PM) *
Remodeling the kitchen before selling the house.

Yeah, possible. I don't know whose radar it would really be on though.


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Songa
post Apr 18 2016, 08:35 AM
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I think I remember something about the reason why Nexon turned into KRU was because they were tired of a game they couldn't update. They don't own the rights to everything and they have to purchase the use from the Korean company. So some people left to create Necon's new games and left a skeleton crew (KRU) behind. That's what we have had for a while now. I could be wrong as nothing told through grape vines on this game is ever reliable. But I doubt that they have the ability to sell the game, if according to these rumors they don't own all the rights.

Senior developers in their area get paid roughly 100k a year. Do you really think they can afford it? And they claimed to hire two. Personally I think it's fishy that the first day on the job was spent sneaking around the kingdom. If it was me, I'd spend my time trying to fix the awful system that is the Kruna shop. Sounds exactly like the archon who was exclusively the kruna shop archon years ago. A programmer would be very desperate (especially in California where there's an abundance of jobs) to want to update an item shop in a centuries old game. They would be taking a job beneath them. I know because my fiancé is a programmer and has told me how quickly and easily he could fix it.
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Iter
post Apr 18 2016, 12:37 PM
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QUOTE (Songa @ Apr 18 2016, 09:35 AM) *
I think I remember something about the reason why Nexon turned into KRU was because they were tired of a game they couldn't update. They don't own the rights to everything and they have to purchase the use from the Korean company. So some people left to create Necon's new games and left a skeleton crew (KRU) behind. That's what we have had for a while now. I could be wrong as nothing told through grape vines on this game is ever reliable. But I doubt that they have the ability to sell the game, if according to these rumors they don't own all the rights.


I'm implying the company or a stake of it will be sold. The licenses to operate those games, I assume, would be a central part of the negotiation and pass over to the new owner in that event.

QUOTE
Senior developers in their area get paid roughly 100k a year. Do you really think they can afford it? And they claimed to hire two. Personally I think it's fishy that the first day on the job was spent sneaking around the kingdom. If it was me, I'd spend my time trying to fix the awful system that is the Kruna shop. Sounds exactly like the archon who was exclusively the kruna shop archon years ago. A programmer would be very desperate (especially in California where there's an abundance of jobs) to want to update an item shop in a centuries old game. They would be taking a job beneath them. I know because my fiancé is a programmer and has told me how quickly and easily he could fix it.


I think you answered your own question. They don't have to pay anyone for a whole year of work if things are that "quick and easy." They just need some old hands (as Wony indicated) familiar-enough with the legacy code to get in and get out, making the updates needed on a project/hourly basis for reimbursement. It might be "beneath them," but when someone comes to you with an offer of some easy cash for a couple of weeks or months' of weekend work here and there you can do on top of your normal job--you make the appropriate calculations and take it if it looks good.

My point with this post and my previous one is... This game, this company, these people working on it and running it---they're all getting a bit old now. They guys who worked on this game are not hacking out the latest killer apps or mastering the latest languages and frameworks. They're probably interested in maintaining their (small) business, but I doubt they're planning a hackathon for Nexus TK, fueled with Red Bull and fantasies of crushing the mobile scene. I don't mean to imply they're decrepit or anything of the sort, but Scott Lee founded Nexon Inc in 1993. 23 years is a good, long haul. Time to start thinking about hanging up the platemail and selling the maxcalibur to the next hero, so you can settle down with that oceanfront property in Dae. tongue.gif
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YanDaMan
post Apr 18 2016, 02:30 PM
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Took them a decade+ for something like this? Guess we can expect results in another decade then, huehuehue.

But like everyone else said, this is probably just BS Kru is spouting. Im not expecting much, if anything at all.


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BeReal
post Apr 18 2016, 04:53 PM
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I have a feeling they won't be going F2P - There's absolutely no way that F2P Wasn't a top 2 concern, especially over something like mage balancing.

I think it was purposely excluded as it's not in the business model Kru is looking to follow.
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darkmaverick
post Apr 18 2016, 05:47 PM
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QUOTE (Songa @ Apr 18 2016, 08:35 AM) *
I think I remember something about the reason why Nexon turned into KRU was because they were tired of a game they couldn't update. They don't own the rights to everything and they have to purchase the use from the Korean company. So some people left to create Necon's new games and left a skeleton crew (KRU) behind.


There's a lot of misinformation that has been spread.

Having spoken to Nexon employees myself, KRU Interative has at no point in time ever been anything but a licencee to Nexon proper.

This is confusing to people, I know, but the Nexon Inc. that launched NexusTK and Dark Ages is a wholly separate legal entity from the original Nexon Co. Ltd. based in Korea.

The name 'Nexon' had simply been licensed to the company Wony (Scott Lee) founded (Nexon Inc), along with Baram which was localized under the name 'Nexus: The Kingdom of the Winds'. It became KRU Interactive

Licensing of game publishers company names is not uncommon; for example, Gravity Interactive (which runs Ragnarok Online in North America) is a different legal entity than Gravity (the original South Korean developer of Ragnarok Online).

We're used to companies like Nintendo owning 'Nintendo of America' but just because two companies share a name doesn't automatically mean they are subsidiaries.

From what I understand, what happened is Nexon decided they wanted to bring some of their other games over to NA and they took back the name 'Nexon' to use for their subsidiary, Nexon America. I am not sure if this was due to the failure to renew a license, but I doubt it was the case given the switch from using the name Nexon Inc. to KRU Interactive happened the same month as Nexon America becoming announced and its website launching. It's more likely that a deal was worked out between KRU and Nexon to return the license of the name in exchange for something -- most likely a discount on content updates for their game clients, or perhaps some funding that was spent on Robo Smasher licensing.

Now it is true some employees were laid off when the company switched names to KRU Interactive (we know this because they logged into the game on their GM characters and told all the players about it) but looking at their LinkedIn profiles it doesn't look like they joined Nexon. Near as I can tell, no KRU Interactive employee has ever went to work for Nexon.

You can verify some of this info yourself by simply looking up 'KRU Interactive' and seeing it has replaced the original 1997 Nexon, Inc. filing (they share entity numbers -- C2012567 ) and Nexon America was founded in 2005.

Also tracking down former KRU / Nexon Inc. employees isn't too challenging -- just look for people that worked at Nexon in CA prior to 2005.


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Doctor
post Apr 19 2016, 11:21 AM
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QUOTE (YanDaMan @ Apr 18 2016, 12:30 PM) *
Took them a decade+ for something like this? Guess we can expect results in another decade then, huehuehue.

But like everyone else said, this is probably just BS Kru is spouting. Im not expecting much, if anything at all.

New servers, fixed character and map lag, reduced sage 5 trial by one half. I mean that's more than they've done in a decade and they've done it in 2 weeks. Kinda cool.


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Brant
post Apr 19 2016, 12:47 PM
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QUOTE (Doctor @ Apr 19 2016, 11:21 AM) *
New servers, fixed character and map lag, reduced sage 5 trial by one half. I mean that's more than they've done in a decade and they've done it in 2 weeks. Kinda cool.


Are there any actual noticeable changes in character/map lag?

They didn't give any specifics on this, so I assumed it was just fluff with no actual noticeable difference.
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Vini
post Apr 19 2016, 01:26 PM
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QUOTE (Brant @ Apr 19 2016, 10:47 AM) *
Are there any actual noticeable changes in character/map lag?

They didn't give any specifics on this, so I assumed it was just fluff with no actual noticeable difference.


I -THINK- there was a problem with Windows 10 not saving or loading the data of maps we had visited, therefore every time we would walk around some maps they would have that black loading screen before moving as if it was the first time we were exploring that area.

Now I don't notice that anymore, -MAYBE- this was the change, but honestly it's hard to tell.

If this was the change kudos to them, because it's allowing me to move much faster in maps I have already visited.


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Songa
post Apr 20 2016, 07:40 AM
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Thanks for clarifying, DM! It's so hard to decipher through the nexus rumor mill. I guess we'll just have to wait and see what happens, like we've done for years now. It's hard to say as they've pulled stunts like this before.

As far as the new patch, back when I played (around a year ago now) I always had issues with the maps not loading. Literally every time I logged in, they were never loaded even in areas I frequented. They were always the Christmas maps and as I walked they would load to the normal ones. It was annoying and made it impossible for me to hunt. And I don't have a slow computer.
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darkmaverick
post Apr 20 2016, 08:47 AM
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No problem.

I've acquired a lot of useless knowledge about this game, figure I might as well share it.



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Candy
post Apr 21 2016, 11:20 AM
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I've actually noticed a significant change with lag - especially concerning carnages and whatnot. A carnage used to start... and then 10 minutes later I would finally be able to move without just mashing HB. It's quite a bit better, but it's still not the greatest, if that makes sense.

I'm skeptical of the changes, but with Stein's track record, I'm not holding my breath. We were denied requests last year, and we were only permitted small ones a few months ago, but we haven't seen anything yet.

It's going to take a lot to fix this game.

Tangun needs to be removed. Kruna needs to be updated with new and actual productive things. Paths need to be balanced. Hunting and leeching needs to be fixed. Subpaths need to be concentrated on. Clans should be merged, because at this point it's just alts upon alts upon alts.

So, if they're actually trying to actively improve Nexus life, I would recommend ya'll to re-reg next year. Maybe.

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Songa
post Apr 23 2016, 08:09 AM
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Correct me if I'm wrong but wasn't cup brought over from Dark Ages? From what I've heard, that game is far more successful. It's highly likely that they "hired" people from DA to work on Nexus. If that's true and DA is a success then hopefully they'll fix this crapshoot.
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Laren
post May 12 2016, 07:07 PM
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DA isn't a success, it gets more attention because some of the GMs like it more (or at least used to) and because it's a little easier to work with. It doesn't have any more players though, in fact it has fewer.
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darkmaverick
post May 13 2016, 09:42 PM
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QUOTE (Laren @ May 12 2016, 07:07 PM) *
DA isn't a success, it gets more attention because some of the GMs like it more (or at least used to) and because it's a little easier to work with. It doesn't have any more players though, in fact it has fewer.


This is true. For years people thought that Orb (Dave Kennerly) no longer worked at Nexon Inc. but in fact he was the head GM of Dark Ages for several years. He worked at the company for four years longer than most people thought he did. This is easily confirmed by looking at his LinkedIn profile.

I remember this because people kept asking for Nexon to re-hire Orb to come back to replace Grin / Kismet / Eldridge. He was actually at Nexon the entire time, he just didn't care about NexusTK. Dark Ages was his real baby and that's what he was focused on, which was weird because during this entire time NexusTK had way more players.

It's hard to believe this game used to have over 1,000 active players on the weekends.

QUOTE (YanDaMan @ May 13 2016, 12:37 PM) *
lol @ people falling for Kru promises.


If you look on the front page of NexusAtlas, you'll see they have once again done another "mysterious event characters appear and marry each other" event, as if anyone is supposed to give two [Content removed]ing [Content removed]s if some NPCs marry each other. They also released another enormous pvp map, as if we needed another [Content removed]ing Vale.

Seriously, I've lost complete count of the number of times two mysterious event characters appear from foreign lands and walk through the kingdoms, and ultimately get married, and nothing changes whatsoever. It never leads to anything substantial occurring in the game. It's just a way for the Archons to get some attention from the community and self-congratulate each other on "making an event". It's essentially the closest you can get public masturbation in NexusTK, and the worst is the time and effort wasted on this bull[Content removed] distracts from making meaningful improvements to the quality of the game.

Meanwhile FFXIV just released a brand new PVP competition event and is preparing to launch a fisthul of new dungeons, two raids and a rogue-like "Deep Dungeon" which for all intents and purposes sounds like the Ancient Cave from the Lufia series.

WoW has its Legion beta running, with its heavy emphasis on characters acquiring legendary class items.

Even older games like Ragnarok Online have regular updates of worthwhile content. They've released two new areas in the past two months, filled with quests.

If it comes the end of the month and KRU still hasn't made any changes to address issues like Tangun and path balance, you can be assured they have no intentions to make any such changes, and any of this talk about investing into making the game more fun is pure nonsense.



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And my top picks for Sa san warrior shield were......

...I totally want that sword too.
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