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Outdoor Merchants., Would you want them? |
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Sep 24 2007, 10:49 PM
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Oh san
Group: Retired Staff
Posts: 4,874
Joined: 4-July 06
Member No.: 85
Characters: Rachel
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Everyone should have them. They should be confined to the market.
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QUOTE Work continues on the continuation of the Story
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Sep 25 2007, 07:01 AM
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Ee san
Group: Nobles
Posts: 361
Joined: 30-March 07
From: Nexusatlas forums.
Member No.: 2,105
Characters: CuddlyBunny
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QUOTE(Rachel @ Sep 24 2007, 10:49 PM) [snapback]40900[/snapback] Everyone should have them. They should be confined to the market.
totally agree with that. Maybe a new market even. Bigger, more wide open, the option to walk over people?
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Sep 25 2007, 07:57 AM
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Ee san
Group: Nobles
Posts: 453
Joined: 10-September 07
From: Edmond, OK
Member No.: 3,989
Characters: Sanguis, LeXington, Pagan, Hwarang
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I've never played Baram so I'm not 100% sure what exactly these Selling NPC's would look like. Does anyone have a SS they can post up?
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Abyssus abyssum invocat~!
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Oct 2 2007, 01:35 PM
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Ee san
Group: Nobles
Posts: 453
Joined: 10-September 07
From: Edmond, OK
Member No.: 3,989
Characters: Sanguis, LeXington, Pagan, Hwarang
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Well I kind of like that idea.
Perhaps the spell could work this way-
The merchant casts their "Contract" spell and then you exchange your item to them (There would need to be a NPC where you can click "Return item" and you would lose 5k gold which would be parceled to the merchant as your item is being parceled back to you). The next person the merchant exchanges that item to, however much he sells it for, you would be parceled the gold except X% which is a set price by the gods for this service. Probably 5-10% would be reasonable.
I mean on a 100k item the merchant makes 10k and you make 90k for doing nothing.
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Abyssus abyssum invocat~!
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Oct 2 2007, 06:36 PM
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NA Database Editor
Group: Nexus Atlas Development
Posts: 480
Joined: 11-July 06
From: Nagnang
Member No.: 322
Characters: BeffyCabeza/SkoGul
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I like SS's idea. But with one restriction, each Merchant can only have 1 BANK out at the time in the community, or 5 max.. Dunno which I like. That way they can't spam them everywhere. It would sort of work like a set trap feature, where they cast it, is where the npc merchant person comes up. People can buy off it, and it retains the money, when the Merchant collects the money, they take a percentage if it's for someone else. Only thing is, you'd have to be careful with it, I can already here Comm "Omg Merchant ran off with my money"
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Take a number, I'm sure I've annoyed someone today.
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Oct 3 2007, 05:24 AM
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Map Goddess
Group: Retired Administrator
Posts: 4,622
Joined: 3-July 06
From: Buya
Member No.: 3
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QUOTE(Gilley @ Sep 25 2007, 03:36 PM) [snapback]40964[/snapback] I would love to have them. I don't have time to sell things and it would really help.
Re: Falaris
I had also thought of an idea similar to that for merchants. I thought they should have a spell that would allow them to be 'hired' to sell items for anyone. For Ex: a "Contract of Sale" . Then at the completion of the 'contract', they get a commission. I'm not sure if it could be coded for the game or if unsavory people got a hold of the spell, that they wouldn't just take the items and be off.
I think Merchants are the least useful path (I certainly don't mean that offensively!) and there's so much that could be done with them. They have few path items and few community spells. I would like to see them become more involved. For instance, maybe have different types of merchants that specialize in certain areas - Traveling, Farm, Jewel, Leather, etc. If you reach a certain crafting ability in Gemming, the Jewel merchant could give you a spell to craft Amethyst or something. Random thoughts - sorry if they're not cohesive.
I used to be able to get Subpath Merchants to sell stuff for me on commission. No one wants to do that anymore and I truly hate selling stuff. I'm never on at prime times and never on long enough to aggresively sell. Bring back merchants who actually sell!
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The hair says it all!
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Oct 3 2007, 06:28 PM
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General of Koguryo Army
Group: Retired Staff
Posts: 586
Joined: 25-July 06
From: Vancouver, BC
Member No.: 491
Characters: Hatiki
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I say Yes, but they should only be used in the Markets by all players. Merchant Walkers AND Guides should have the ability to summon these guys anywhere in the Kingdom, so they can make a profit.
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"Conspiracy, scandals, truths and slight truths."
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Oct 3 2007, 07:04 PM
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Sa san
Group: Nobles
Posts: 2,151
Joined: 3-July 06
From: Edmonton
Member No.: 26
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QUOTE(Hatiki @ Oct 3 2007, 05:28 PM) [snapback]41602[/snapback] I say Yes, but they should only be used in the Markets by all players. Merchant Walkers AND Guides should have the ability to summon these guys anywhere in the Kingdom, so they can make a profit.
Do I hear an echo?
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Oct 3 2007, 10:59 PM
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General of Koguryo Army
Group: Retired Staff
Posts: 586
Joined: 25-July 06
From: Vancouver, BC
Member No.: 491
Characters: Hatiki
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QUOTE(SilentS @ Oct 3 2007, 06:04 PM) [snapback]41607[/snapback] Do I hear an echo?
Yes.
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"Conspiracy, scandals, truths and slight truths."
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Oct 4 2007, 08:46 AM
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Il san
Group: Nobles
Posts: 173
Joined: 27-April 07
From: Canada, QC
Member No.: 2,267
Characters: Eckostream
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QUOTE(SilentS @ Oct 3 2007, 08:04 PM) [snapback]41607[/snapback] Do I hear an echo?
Hmmm, Ok, ok i will talk... but my name is with a "k" not a "h" hehe... I think they should be a item spell that only merchant walker/guide/elder can produce, maybe with a 1 per day limit, a bit like engrave anther or other spell... they could maybe buy/cast it for 5k and sell it to community for like 20k after. Not sure how many slot they could have, but i would not put too many cause it would end up being extra bank slot for some people, so 5 might be a good number and you would be able to only cast one of these at the time, if you cast another second one your item goes back into your bank directly. But they could also prevent you form having 2 of those on you at same time, and prevent you form picking one if you already have an active one. People would be able to place them only near Inn(and market) for exemple, but we would really need to be able to pass true them at any time and no spamming form them, or if they talk, give us an option to no hear them(like clan chat and etc). They other idea of everyone able to cast them in market and merchant everywhere is good also, but Market would really need to be reformat, or maybe create a market just for them (huge space with little fix object).
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Merchant Eckostream ~Retired Price Listing Manager ~Retired Madness Master ~Retired Kugnae Market Owner ~Retired Merchant Guide ~Retired Player of Nexus
I'll argue anyone, anywhere, no matter what is the subject !~ There has to be 2 side to everything !~
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Oct 4 2007, 11:12 AM
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Sa san
Group: Banished
Posts: 1,388
Joined: 31-July 06
Member No.: 531
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they should be market only and in the market there should be designated areas to place them so people can walk through, otherwise you'll just have people parking them at the entrance and no one will be able to look/get past the first few.
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