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> Outdoor Merchants., Would you want them?
Would you want outdoor merchants?
Would you want outdoor merchants?
Yes. [ 5 ] ** [14.29%]
Yes, but without them spamming like baram. [ 25 ] ** [71.43%]
No. [ 5 ] ** [14.29%]
Total Votes: 35
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Toshimaru
post Sep 24 2007, 10:40 PM
Post #1


Ee san
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Everyone I know says they want the merchants from baram to sell your items for you. I was just curious if the forum goers agreed also.


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Falaris
post Sep 24 2007, 10:47 PM
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Oh san
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Yes, without the spamming, but to be honest I feel that only Merchant walkers and above should have access to using them. They should be able to sell items for people and make a small commission off it.

This way, Merchant walkers finally have a spell to make them some money, and the entire game isn't flooded with Merchants everywhere.


-Falaris


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Rachel
post Sep 24 2007, 10:49 PM
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Oh san
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Everyone should have them. They should be confined to the market.


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Falaris
post Sep 24 2007, 11:14 PM
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Oh san
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I realize the idea is unpopular that only Merchants would get them, just what I think though. It would be completely fitting, and I could care less about the rest of the community's entitlement.


-Falaris


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PureLight
post Sep 25 2007, 12:14 AM
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Il san
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I vote no because they would still be everywhere and even if they don't talk they still look trashy, If I want to look at them I login to baram for 10 minutes and thank god we don't have them in nexus.

PL


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CuddlyBunny
post Sep 25 2007, 07:01 AM
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Ee san
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QUOTE(Rachel @ Sep 24 2007, 10:49 PM) [snapback]40900[/snapback]

Everyone should have them. They should be confined to the market.

totally agree with that. Maybe a new market even. Bigger, more wide open, the option to walk over people? tongue.gif


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LeXington
post Sep 25 2007, 07:57 AM
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I've never played Baram so I'm not 100% sure what exactly these Selling NPC's would look like. Does anyone have a SS they can post up?


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Gilley
post Sep 25 2007, 03:36 PM
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I would love to have them. I don't have time to sell things and it would really help.

Re: Falaris

I had also thought of an idea similar to that for merchants. I thought they should have a spell that would allow them to be 'hired' to sell items for anyone. For Ex: a "Contract of Sale" . Then at the completion of the 'contract', they get a commission. I'm not sure if it could be coded for the game or if unsavory people got a hold of the spell, that they wouldn't just take the items and be off.

I think Merchants are the least useful path (I certainly don't mean that offensively!) and there's so much that could be done with them. They have few path items and few community spells. I would like to see them become more involved. For instance, maybe have different types of merchants that specialize in certain areas - Traveling, Farm, Jewel, Leather, etc. If you reach a certain crafting ability in Gemming, the Jewel merchant could give you a spell to craft Amethyst or something. Random thoughts - sorry if they're not cohesive.
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LeXington
post Oct 2 2007, 01:35 PM
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Well I kind of like that idea.

Perhaps the spell could work this way-

The merchant casts their "Contract" spell and then you exchange your item to them (There would need to be a NPC where you can click "Return item" and you would lose 5k gold which would be parceled to the merchant as your item is being parceled back to you). The next person the merchant exchanges that item to, however much he sells it for, you would be parceled the gold except X% which is a set price by the gods for this service. Probably 5-10% would be reasonable.

I mean on a 100k item the merchant makes 10k and you make 90k for doing nothing.


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Falaris
post Oct 2 2007, 01:53 PM
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Oh san
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I love those ideas for Merchants. I think maybe as a compromise so that everyone could get the Merchants but they still would be really fitting for the actual path to have, the community NPCs could maybe get 5 slots of sell space for different items and the NPC might cost 500k, while the Merchant version could get like 15 slots of sell space but cost only 100k.

The problem is, if you really give Merchants all those special abilities listed above, they will be way out of balance with the other paths who will cry that Merchants have some items and marks and hunting spells like they do, but then all these extra money making abilities. The path has so much potential that is untapped because they don't have really any spells to help them do special things to make money. Crafting amethyst and whatnot would be great but so much time for one path out of 12, KRU would never do it. They need to be simple upgrades (like the NPC above for the path if they ever put in the Merchants for the whole community) or really easy original spells.


-Falaris


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SilentS
post Oct 2 2007, 05:32 PM
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How about this. After reading most of these, lets make it so that anybody can use them while in the Markets ~ONLY~, while the Merchant path would be able to have that ability to use it anywhere they see fit outside of the markets. Of course the market maps would/should be altered a bit to make it work, but this way everybody can use them, with restrictions. While the path who should have it, can have that added bonus.


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BeffyCabeza
post Oct 2 2007, 06:36 PM
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I like SS's idea. But with one restriction, each Merchant can only have 1 BANK out at the time in the community, or 5 max.. Dunno which I like. That way they can't spam them everywhere. It would sort of work like a set trap feature, where they cast it, is where the npc merchant person comes up. People can buy off it, and it retains the money, when the Merchant collects the money, they take a percentage if it's for someone else. Only thing is, you'd have to be careful with it, I can already here Comm "Omg Merchant ran off with my money"



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AllyGator
post Oct 3 2007, 05:24 AM
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QUOTE(Gilley @ Sep 25 2007, 03:36 PM) [snapback]40964[/snapback]

I would love to have them. I don't have time to sell things and it would really help.

Re: Falaris

I had also thought of an idea similar to that for merchants. I thought they should have a spell that would allow them to be 'hired' to sell items for anyone. For Ex: a "Contract of Sale" . Then at the completion of the 'contract', they get a commission. I'm not sure if it could be coded for the game or if unsavory people got a hold of the spell, that they wouldn't just take the items and be off.

I think Merchants are the least useful path (I certainly don't mean that offensively!) and there's so much that could be done with them. They have few path items and few community spells. I would like to see them become more involved. For instance, maybe have different types of merchants that specialize in certain areas - Traveling, Farm, Jewel, Leather, etc. If you reach a certain crafting ability in Gemming, the Jewel merchant could give you a spell to craft Amethyst or something. Random thoughts - sorry if they're not cohesive.


I used to be able to get Subpath Merchants to sell stuff for me on commission. No one wants to do that anymore and I truly hate selling stuff. I'm never on at prime times and never on long enough to aggresively sell. Bring back merchants who actually sell!


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Topher
post Oct 3 2007, 12:35 PM
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I bet kru will charge for the item to open up a storefront anywhere. biggrin.gif
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Musoyan
post Oct 3 2007, 02:01 PM
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The problem is you only see them, and unless you can experience them your theory on these merchants are that they are "Very useful and nothing else". I play Baram and I will say that the merchants are very ANNOYING. They are everywhere, blocking you from many things. There is no way to get around them. As AllyGator said, if they were to be implemented they need to be in the market only. Not to mention they spam every 2-3 seconds, times that by about 500+ per city and you'll see why they are very annoying.
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Hatiki
post Oct 3 2007, 06:28 PM
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I say Yes, but they should only be used in the Markets by all players. Merchant Walkers AND Guides should have the ability to summon these guys anywhere in the Kingdom, so they can make a profit.


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SilentS
post Oct 3 2007, 07:04 PM
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QUOTE(Hatiki @ Oct 3 2007, 05:28 PM) [snapback]41602[/snapback]

I say Yes, but they should only be used in the Markets by all players. Merchant Walkers AND Guides should have the ability to summon these guys anywhere in the Kingdom, so they can make a profit.

Do I hear an echo?


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Hatiki
post Oct 3 2007, 10:59 PM
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QUOTE(SilentS @ Oct 3 2007, 06:04 PM) [snapback]41607[/snapback]

Do I hear an echo?


Yes.


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eckostream
post Oct 4 2007, 08:46 AM
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QUOTE(SilentS @ Oct 3 2007, 08:04 PM) [snapback]41607[/snapback]

Do I hear an echo?


Hmmm, Ok, ok i will talk... but my name is with a "k" not a "h" tongue.gif hehe...


I think they should be a item spell that only merchant walker/guide/elder can produce, maybe with a 1 per day limit, a bit like engrave anther or other spell... they could maybe buy/cast it for 5k and sell it to community for like 20k after.

Not sure how many slot they could have, but i would not put too many cause it would end up being extra bank slot for some people, so 5 might be a good number and you would be able to only cast one of these at the time, if you cast another second one your item goes back into your bank directly. But they could also prevent you form having 2 of those on you at same time, and prevent you form picking one if you already have an active one.

People would be able to place them only near Inn(and market) for exemple, but we would really need to be able to pass true them at any time and no spamming form them, or if they talk, give us an option to no hear them(like clan chat and etc).

They other idea of everyone able to cast them in market and merchant everywhere is good also, but Market would really need to be reformat, or maybe create a market just for them (huge space with little fix object).


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PIEMINISTER
post Oct 4 2007, 11:12 AM
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they should be market only and in the market there should be designated areas to place them so people can walk through, otherwise you'll just have people parking them at the entrance and no one will be able to look/get past the first few.
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