I can tell you right now that Overflow isn't gonna solve anything for Mages. It might make hunting easier for the handful of top Mages who have more than triple the number of Mana than monsters have HP for the caves they hunt in, but this addresses nothing for those Mages trying to grow in stats.
Also you can half Invoke's aether, or even make it zero, and it wont change the fact Mages need a better zap and more effective means of healing themselves after an Invoke.
Sul slash is apparently lethal strike. How original.
So we got...
1. Reducing invoke aethers
2. giving Mages Warrior Overflow
3. giving Mages Rogue lethal strike.
4. Giving Mages Poet Scourge.
It's the kind of suggestions I would expect a newbie to make.
Seems pretty clear now that Wony is paying zero attention to these forums, and some retard Archon is probably behind all this fragile orb nonsense.
If Wony wants to appreciate Mages,
all he has to do is implement these changes. Honestly, it's like Wony has never played his own game, or played any other MMOs for that matter. Mages need a damage rotation that makes some kind of rational sense. Just giving them random abilities from other classes isn't going to create any degree of class balance.
QUOTE (CrewelLye @ Sep 28 2016, 10:07 PM)
They did, they let us add exp to the group! (or return it to normal nerfing all the other exp you get without us)
That's not entirely the same as contributing, and it reeks of "we don't know how to fix Mages so here, just add them to your party and let them leech".