QUOTE(HaKSaW @ Jul 21 2008, 02:20 PM) [snapback]52821[/snapback]
I'm just trying to figure out why they would stop the clock during a reset... it doesn't really make sense to do that. From my experience programming, it's best to make a conversion based off of the real time clock, but I guess we've all learned over time that Nexon/KRU are not logical or practical when it comes to programming...
huh? why is it hard to believe that the nexus server itself has its own time server, like minesweeper has its own clock. the clock would stop becuase the server reset. that's why all the separate nexus servers all have a slightly different time. it could also be that the server clocks arent synced, in which case you'll never figure it out anyway.
also, from a programming standpoint, it seems like it'd be less resource intensive to have an equation recalculate the time every clock cycle, versus just running your own fake clock continuously.... like each clock cycle that passes in the nexus server is a second in the game.