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> New Minor Quest Exp Formula
bryant
post Nov 4 2008, 05:49 PM
Post #21


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exact formula:

if v > m, MQ exp = vita cost x 2
if m > v, MQ exp = vita cost x 4
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SilentS
post Nov 4 2008, 07:15 PM
Post #22


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Bryant, that still doesn't work for those who have more mana than vita. Look at what FoxFire posted for example (since hers is the latest one), 4x her vita cost still does not add up to what she got for her quest. Same goes for Ace a bit more up. Almost seems like 4(vita cost) - 20 mil. Why 20 mil, I have no idea =\


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Sarphendon
post Nov 6 2008, 12:49 PM
Post #23


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thats like that newb potan, who's like 1m/1.05m He gets 2x the cost of his vita in exp for an MQ


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SilentS
post Nov 6 2008, 06:17 PM
Post #24


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Still say it should not give exp at all. Just make it give 100 vita and 50 mana automaticly to your stats. Then everybody will be on even ground.


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Ace
post Nov 6 2008, 07:35 PM
Post #25


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I wouldn't like that, I have a few carny chars and I like doing minor quests on them... I use the exp to max my might/grace/will.

But... I suppose I could deal with it.


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SilentS
post Nov 6 2008, 09:37 PM
Post #26


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QUOTE (SilentS @ Nov 2 2008, 08:36 AM) *
The only downfall to this are those who have maxed their caves/carnies and want to stay there, they wouldnt be able to do any. Which I think is minor since they may not even do much to gain exp as it is.
QUOTE (Ace @ Nov 6 2008, 05:35 PM) *
I wouldn't like that, I have a few carny chars and I like doing minor quests on them... I use the exp to max my might/grace/will.

But... I suppose I could deal with it.
Yeah... I already addressed that point before. But just trying to look on how to make it even across the board no matter what stats.


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Foxfire
post Nov 9 2008, 12:29 PM
Post #27


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Okay, I just noticed the minor quest exp is different..

Path: Sam San Druid
Vita: 541760
Vita cost: 66m
Mana: 640053
Mana cost: 140m
MQ exp: 240m (not on totem time)

So someone do the math on that.. haha. I get 4m more when my exp costs 4m more (between the two of them).


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LeXington
post Nov 17 2008, 04:13 PM
Post #28


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I say ditch minor quests and give us major quests. Kill X number of creatures in a cave and give us much more exp.


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SilentS
post Nov 17 2008, 06:45 PM
Post #29


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Many in the past, including myself, have been asking for Major quests. Keep the minor ones as well, but have it that you can get one major one for every X number of minor ones completed. I dunno.. One major for every 100 minor for example? But it would have to be worth it.


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LeXington
post Nov 18 2008, 12:11 PM
Post #30


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Perhaps Major quests could be a series of monsters in a series of caves (similar to an alliance or strength trial I suppose) that gives Karma and exp? We need ways to get karma!


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