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> Rogue Poll, Hit or Dam?
Hit or Dam?
Hit or Dam?
Hit [ 6 ] ** [18.18%]
Dam [ 23 ] ** [69.70%]
I don't use either I'm a caster who likes to read rogue polls. [ 4 ] ** [12.12%]
Total Votes: 33
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Daggon
post Aug 11 2006, 08:00 PM
Post #1


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Age old question.

Which do you prefer?


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Henry
post Aug 17 2006, 07:24 PM
Post #2


Il san
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Here's my guide to hit and dam and what hand items to use.

Level 99-Il san: You want as much dam as possible. Because you're not going to be able to hit back and the sides much you're gonna want to put out as much damage as possible. Also, most mages don't set or have time to set because you kill so fast so it's not necessary for you to hit creates behind you or on the sides of you. When you hunt you want to be using NLAs and a magical dust. If you can't afford NLAs get a metal orb and a Qi shard.

Il san-ee san: At this point you're gonna begin needing hit. Once you hit sheep2 you don't kill things nearly as fast as you did in previous caves. Also, mages begin setting so it's important for you to be able to hit all the creatues around you, not just the ones in front. WLAs are still a great hand item here but you may be better off with something that adds dam as well as hit such as a claw, heart, or spirit mask.

Ee san-Sam san: Now you need a lot of hit as well as dam. It takes many swings to kill creatures and the mages are almost all exceptional settters. Because of this, you're going to need a lot more hit then you previously did. At this level it would be best to forget about luck amulets. They do make you hit hard but you're going to find yourself bringing in a lot less experience than a fighter with claws, hearts, and spirit masks.

In conclusion, dam is the only important factor early on but eventually you're going to NEED the hit.
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BlackMob
post Aug 18 2006, 03:22 AM
Post #3


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I think Damage is Key from 99-il san but after that hunts are more about cycling so hitting the target is probably more important
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Conti
post Aug 18 2006, 03:17 PM
Post #4


Ee san
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I voted Dmg... but pretty much all my Equip I have adds both Dmg and hit it really hard to tell...

Its like the age old question in WoW

DPS or Overal Dmg


If I can cause more dmg overall I would prefer to have more damge then being able to hit more often cause yeah you maybe able to his twice as many times but my Hit when I hit causes more dmg.




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Apparition
post Aug 20 2006, 01:37 AM
Post #5


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I never knew what either did in the 4 years Ive known about nexus
Enlighten me

Nexon did a GREAT job of explaining how stuff like that worked


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Daggon
post Aug 25 2006, 03:33 AM
Post #6


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It's simple. Hit, makes you hit more often. Damage, makes you do more damage with the hits. Both are needed, but everyone has their preference on what to have more of.

I like Damage, seeing how I'm a Non NPC fighter.


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PikuDamaru
post Aug 25 2006, 04:45 PM
Post #7


Sa san
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Inzen wristbands are good at any level.

They're like Worn Claws, I hear.

Hit isn't that important till like Enchanted, if you're selling at a normal pace, you won't even be Cunning4 to utalize all the hit.


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Bobert
post Sep 2 2006, 06:14 PM
Post #8


Il san
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"Dam"

Simply put:

Hit --> Swinging accuracy, not very noticed when increased, PA adds that along with Wind, your set

Dam --> Multiplier in the damage formula. Get yourself an NLA pair, and then come back here and tell me you didnt noticed the major difference of damage (7 dam a piece)


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Alessi
post Sep 2 2006, 07:15 PM
Post #9


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Yes. I think Damage or Dam until Il San. Then, put Hit. NLA's are awesome.


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