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> The Mongol Event, Share Your Opinion
The Mongol Event
What was your overall opinion of this event?
I liked it. [ 29 ] ** [54.72%]
I disliked it. [ 22 ] ** [41.51%]
Other [ 2 ] ** [3.77%]
Do you feel this was a well-planned event?
Yes, I feel this event was thoroughly planned and thought about before it was implemented. [ 20 ] ** [37.74%]
No, I feel this event was thrown together haphazardly and/or in a rush. [ 30 ] ** [56.60%]
Other [ 3 ] ** [5.66%]
What are your thoughts on this event's depth?
I feel this event is firmly rooted in Nexus history and allows players to deeply immerse themselves in the game. [ 9 ] ** [16.98%]
I feel this event was too short, had too little detail, and did not require much thought in order to complete it. [ 40 ] ** [75.47%]
Other [ 4 ] ** [7.55%]
What effect did this event have on you personally?
I was deeply impressed by the work and effort put into this event. [ 3 ] ** [5.66%]
It was ok, but I think some things could have been done a little better. [ 22 ] ** [41.51%]
I am neutral in this matter. [ 9 ] ** [16.98%]
I disliked the event, but it wasn't horrible; it could have been worse. [ 13 ] ** [24.53%]
I was extremely disappointed with this event and hope that future events have more thought put into them than this one did. [ 6 ] ** [11.32%]
Total Votes: 53
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LaoNeen
post Jul 30 2006, 12:16 AM
Post #41


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The event cave will close soon. What happens after that will be the basis for my judgement of this event.
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Michike
post Jul 31 2006, 05:45 AM
Post #42


Ee san
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QUOTE(Laren @ Jul 29 2006, 01:02 PM) [snapback]5304[/snapback]

Here's a thought... when people perpetually complain, no matter what they're given, perhaps there's a problem to be looked into.

Most people don't whine just for whining's sake. It's a symptom of a problem. The bigger problem with the game is the people who accept what's given to them without questioning it, and praise every tiny scrap of effort from Kru, just because even that is so rare. We should not be happy with poor quality just because it's what we're usually given.

Oh yes, and in response to Michike saying, "ooh pirates attack... again, or or oooooh.... more lost mines, or even badaboom Vortex." All three of those events were interesting. Although Pirates and the Lost Mines have become overdone (and oversimplified) in the past they have had complex and interesting stories, as well as decent backstories. As for the vortex, the build-up to its release was many months, almost a year long, beginning with the Mythic War, in which Nagnag began gathering components to resurrect ChiZao, and ending after the Anniversary in which we removed so much earth from the area where ChiZao's tomb had been, that the ground collapsed and revealed the vortex.

Now, recent events have had long build-ups, indeed, but not interesting ones. Do you know what event had significant build-up, an interesting backstory, and a huge climax? The Shattering. Do you know how long all of the build-up took? Less than a month. Do you know how long the climax was? About a week. The Shattering was a very short event compared to many that are held these days, but it was great. And back then, you were pretty much guaranteed at least one large event per month. Now, we have one tiny piece of an event every two weeks, leading to a mediocre climax after a few months, all with poor roleplaying, and little to no historical accuracy. The old events may have had a shorter build-up, and not lasted quite so long, but every minute was more interesting and fun than a day of these more recent ones.


People do not whine for the sake of whining, alright fine ? I bid you to take a look at the fanforums of any MMORPG, people whine everywhere. It's not always the sign of a bigger problem at the company you're paying. It might be the sign of people who fail to quit because they're too emotionally attached to a character in a game or even too attached to the "effort" they put into that character. You pay expecting certain quality : you receive the quality expected you continue to pay or you don't receive the quality expected and don't continue to pay and god forbid, start over elsewhere.

The release of Vortex did not have Mythic war as an origin, there had been other events inbetween, the storyline had clearly ended. It was brought back to life so that vortex could be released, not the other way around. The release of vortex was related to the digging up of sand during an anniversary and that's all. That's why I said badaboom vortex. The release of vortex was in no manner an "interesting" event. Pirates and Lost mines were interesting the first time you enterred them, it's just that I prefer events to be innovating rather then rehashed.

Tree of Reflections event had an interesting build-up, the climax was interesting and it was as close to historically accurate as things get. Even if you are too stuck up to admit it. It had days where lower level characters could fear going out on the streets, there was a visual interaction with the game-world (effect on maps), there was a "villain" and a "supervillain". All in all it was fun and it's one of the reasons I still have hope and play today. Should I now expect every event to be as interesting and fun for me personally ? I don't think so. There are minor events in history and they merrit note as well.

Back in the day when everything was shiny and bright... you're absolutely right, back in the day I had a reset each day I played and to be historically accurate they never changed the wisdom test (even if that's currently the least of my problems). Back in the day there've been events that were so hard they never got solved and we didn't really suffer the consequences of that. Back in the day there was no need for 9 event cave-levels because people had such insane stats/hitpower. Has it come to your mind that the game was screwed up to such an extent by poor management that it's now close to impossible to be able to get out of the situation where people complain for the sake of complaining ? The majority of the fanbase of Nexus is unhappy (including those who quit). Unhappy because there's a problem with about every aspect of the game in their opinion. This due to the GM-team not knowing where to start with all the fixes on their to-do list and due to lack of player-investment (players that have rightfully given up, and all I mean with that is that Nexus was designed to have players do "work" not that players should be doing it from a moral point of view). Everything you see can not live up to your memmories because you fail to understand things can change, having something be historically accurate without a decent recording of past events (even the history board is not always historically accurate or complete) is rather impossible. History is in the eye of the beholder, even if Blight's character change is drastic, it's not even a true historical error. The roleplay was not "better", I'm sick and tired of people calling out a lack of roleplay when all that depends on is you. Kru can not make you roleplay better, Kru can not make XzyAyzX roleplay better. All Kru can do for you is create dynamic events to keep you innovating your roleplay and keep your characters interacting with the world they live in (which the current GM's are doing). Judging from your post, Laren, you stopped enjoying Nexus-events roughly 4-5 years ago and ever since you don't expect another event to interest you or live up to that experience.

By the way Allygator, I don't "thank" Blight for anything either, all I meant was from a pure roleplay point of view it's because of his greed (let me put it like that) that we were able to stop the mongols before they invaded us. It'ld be a bit "carebear", hence my disappointment, if left at that.


--------------------
Michike Kamiyama R.I.P.
QUOTE (Alston @ Feb 15 2010, 04:12 PM) *
Nexus is a big example of how most governmental systems work (with a few differences, of course).
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Coolboyman
post Jul 31 2006, 07:54 PM
Post #43


Sam san
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QUOTE(hiro @ Jul 22 2006, 10:48 PM) [snapback]4174[/snapback]

Two words: "Click me"

Those words, to mean, signal Nexus' official movement away from roleplaying.


That really isn't new, I've known some NPC's that have always said "Click on me" of some sort. Here is Ironheart totally violating Roleplay. SHAME on him! dry.gif

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hiro
post Jul 31 2006, 08:19 PM
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That's because he's the tutorial npc. /gg
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PoeticTruth
post Aug 1 2006, 02:43 PM
Post #45


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Actually I disagree Michike, The Mythic war -was- the beginning of the ChiZao event, which ultimately ended in the collapse of the tomb and the "Vortex". The caves were found soon afterwards ultimately because of the ChiZao event. Certainly that is where the entire event was headed in the first place, but it was a very interesting ride encompassing MANY Events including the release of shields. They did, however, keep the caves open too long in my opinion (atleast 2 months I believe. Long enough for me to get Il San and that's saying something).

Yes, it's true, community whines, but that doesn't make it right. I think Kru is doing as well as they can trying to bring back "Favorites" while still bringing in new material. The fact of the matter is Mongols are, I believe, new. We've had other invaders before, certainly, but nothing from these Mongols. I believe this event will be much like the ChiZao event, in means that we will ultimately receive a new area (I'm assuming we will "track" the Mongols to a different area, and tada, but who the heck knows).

And of course Ironheart is going to say "Click Me" (Though I believe he used to say to "tap him on the shoulder with your little bird there" or something like that). They don't even know how to smile for gods sakes. =p

I'm straying from the topic, so I will return. The Mongol event has a lot of potential. It's up to Kru if they want to screw a possibly awesome event by making it a completely quest happy item hunting ground (though hunting grounds aren't bad if they have a REASON), or if they're actually going to incorporate something from royalty, etc. (They came to take over Koguryo.. why the heck isn't Mhul out there? =/ )

Who knows, maybe the pirates are sailing in behind them. haha
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AceoStar
post Aug 1 2006, 02:46 PM
Post #46


Oh san
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QUOTE

You have fought back the Mongols for now... but no one really knows what will happen or what you are in store for next!


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AceoStar, Imperial Guard of Buya.

Put www.StatAddict.com in your profile to track your stats today!


Learn to keep up


Errr, NF is filtered at work these days, I'll be checking the forums a lot less often.
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hiro
post Aug 1 2006, 03:55 PM
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QUOTE
You have fought back the Mongols for now... but no one really knows what will happen or what you are in store for next!


We fought back the mongols? I was 99% sure we entered a "cave" where mongols happened to live and then killed them for their "itamz that pwn". When did we fight them back? They seem to have overwelming numbers that could easily have attacked our cities.

As I said before, I don't think we "fought them back"... That would entail something much greater than entering their cave and leaving again. "Fighting them back" would be something like poisoning their water supply and planting a bomb in their weapons room. That would fight them back, because it would essentially destroy their ability to fight us.

But, whatever, it's one of the Content Manager's first events... In case he/she reads these boards (assuming he/she worked on the Triofa event):

-> Keep your events historically accurate. Ask KRU for historical information, ask ex-GMs for historical information (I'm sure someone here could get you in touch with them... I mean, Kennerly has an account on NF) and ask older players for historical information. It does matter to a lot of us.

-> In the Triofa events there was roleplay that led up to the opening of the cave. That was fun! Trying to decipher the language made the players feel like they were contributing to the event and history itself! Some players complained that the build up was too long... maybe so, but it was better than no build up at all.

-> Keep your quests in character. Don't have the smith say "Click me"!

-> One big problem I had with the recent event was the way NPCs gave you the next clue... They would say things like "Oh! Just bring me the right materials and I'll make it for you!" Then when you clicked them again they would tell you "I'll give you a hint as to what the materials are... <insert hint>". Any sane NPC would just say "Oh, I need a quarter of a bundle of cloth" or "Bring me metal... 5 processed metal should do the trick... wait! Why not bring me 5 extra refined metal so I can make it even better?" Oh! And don't have an NPC say "Now go find the next person who can help you!" That's... just illogical. They would say "Good luck on finding those materials for Gan!" I dunno, maybe I'm rambling, but you should definitely read through your NPC scripts to make sure that it's logical.

And.. after rambling for a while I'll shut up.
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LaoNeen
post Aug 1 2006, 06:01 PM
Post #48


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Actually hiro, that was some very good constructive criticism. I myself am a little disappointed with how this event happened and even how it's closing, it just feels so lifeless.
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Hatiki
post Aug 1 2006, 06:08 PM
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Well, I thought this event was just rushed. There was no storyline before the event cave opened. Just all of a sudden, Blight is being mysterious and WHAM event cave. There should have been a storyline and some roleplay before they opened up the cave.

Where did these Mongols come from?
What was their purpose for attacking the Kingdoms? (Even though technically they didn't as they were still in Woodlands)

Just so many questions unanswered.


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"Conspiracy, scandals, truths and slight truths."
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Nykid
post Aug 2 2006, 08:45 AM
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QUOTE
Well, I thought this event was just rushed. There was no storyline before the event cave opened. Just all of a sudden, Blight is being mysterious and WHAM event cave. There should have been a storyline and some roleplay before they opened up the cave.

Where did these Mongols come from?
What was their purpose for attacking the Kingdoms? (Even though technically they didn't as they were still in Woodlands)

Just so many questions unanswered.


Agreed, very rushed. Although to answer some questions (especially Hatiki's questions and Hiros comments), the Mongols came from the west, and they followed Blight back to the woodlands. Blight was meddling around in things he shouldn't have and accidentally led the Mongols to us. Us being the savvy adventurers and crime solvers, we discovered the Mongolian hideout and attacked them before they can finish their preparation on a full out kingdom invasion. Why were they going to invade us? Well King Yuri just died and they sensed a weakness to the east, and it doesn't help that Blight's idiocy led them right to us so there is your reasoning behind the story. Of course all of this was explained in probably one or two lines from maybe 2 NPCs during the quest.

Now as someone else said, this can either be a great event, or be rushed to be finished much like the Triiofa event. the Triiofa event had much potential, especially with such a powerful witch returning, Mupa. But instead, they got tired and decided to end it in a single day in probably the lamest way ever.

As for the Mongol event, I would assume that the Mongolian hideout in the woodlands is only part of their army. I would hope that reinforcements are on their way now that they tested us, and they come and destroy/occupy the kingdoms much like the Wind Gods did. Although we can only hope tongue.gif
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PoeticTruth
post Aug 2 2006, 11:15 AM
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I want some cities pummeled gosh darnit! (())
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koKura
post Aug 2 2006, 12:46 PM
Post #52


Il san
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QUOTE(PoeticTruth @ Aug 2 2006, 11:15 AM) [snapback]5804[/snapback]

I want some cities pummeled gosh darnit! (())


hehe me too! what woulda be neat.. I think anyway.. would of been to have had the mongols completely invade, take over/trash Koguryo and drive us out towards.. some new area that we would have been forced to flee too - ie. Han, or something like that.

*sighs* but no.. instead we got.. whatever this event was, it certainly was not an invasion. Although as someone said (I think?)I suppose it was kind of designed to be like we stopped them before it could have gotten so far as to actually become an invasion (boo dry.gif) blink.gif


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Engell
post Aug 3 2006, 09:24 AM
Post #53


Il san
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QUOTE(koKura @ Aug 2 2006, 12:46 PM) [snapback]5814[/snapback]

*sighs* but no.. instead we got.. whatever this event was, it certainly was not an invasion. Although as someone said (I think?)I suppose it was kind of designed to be like we stopped them before it could have gotten so far as to actually become an invasion (boo dry.gif) blink.gif


That would make kru do extra work, wouldn't want that know would you.

For all the people that thought this event was fine, I better never hear you cry about an event ever.
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