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Monomaxos
post Oct 6 2016, 02:19 AM
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Hello, I generally like old school games(I have tried a lot and there are many I play or at least check often, it helps too I started online gaming on late 90s) and wanted to check into Nexus TK game but information is quite limited which is the case for many old games in general too. To start with because i probably wont be able to paypal(probably 6-12 months) soon in a game due to temporary limitations in my country's finances I would like to ask if the game is playable before getting a subscription and for how long till you hit a wall. Also I like melee classes(especially if at least somewhat tanky). and while I see there are sub classes under the basic warrior there is quite little info over each one. Last thing I would like to ask is how endgame like?
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Hijack
post Oct 6 2016, 06:49 AM
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I wouldn't touch the game unless you can somehow get $15 to subscribe. The end-game is grinding the same 4 caves for 8 hours everyday to catch up/keep up.
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Krmit
post Oct 6 2016, 03:20 PM
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QUOTE (Monomaxos @ Oct 6 2016, 03:19 AM) *
Hello, I generally like old school games(I have tried a lot and there are many I play or at least check often, it helps too I started online gaming on late 90s) and wanted to check into Nexus TK game but information is quite limited which is the case for many old games in general too. To start with because i probably wont be able to paypal(probably 6-12 months) soon in a game due to temporary limitations in my country's finances I would like to ask if the game is playable before getting a subscription and for how long till you hit a wall. Also I like melee classes(especially if at least somewhat tanky). and while I see there are sub classes under the basic warrior there is quite little info over each one. Last thing I would like to ask is how endgame like?


Hijerkoff is an old bitter wench, dont listen to him. Why he would discourage a new player from trying out the game is beisde me. You should have every ability to try and see the game for yourself

if you go to www.nexusatlas.com you can get more information. It is updated almost daily and is the most comprehensive up to date tool.

You can read and learn more about the subpaths in game by attaining a subpath scroll and reading more about them. Generally spell information and weapon stats/gear info is regarded as a path secret and you will need to join to find out more.

Warriors are generally more of a tank/melee class which is enjoyable to play.

You can play free for some period of time up to about lvl 50 but you can also buy registration codes with in game gold from users if you are unable to use electronic financing. Although it may be rather expensive.

Good luck!
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halombobtk
post Oct 6 2016, 07:10 PM
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Quick survey OP:

Would you be more interested in playing on the current, 18-year-old server, or a new server?
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Hijack
post Oct 6 2016, 07:43 PM
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QUOTE (Krmit @ Oct 6 2016, 03:20 PM) *
Hijerkoff is an old bitter wench, dont listen to him. Why he would discourage a new player from trying out the game is beisde me. You should have every ability to try and see the game for yourself

if you go to www.nexusatlas.com you can get more information. It is updated almost daily and is the most comprehensive up to date tool.

You can read and learn more about the subpaths in game by attaining a subpath scroll and reading more about them. Generally spell information and weapon stats/gear info is regarded as a path secret and you will need to join to find out more.

Warriors are generally more of a tank/melee class which is enjoyable to play.

You can play free for some period of time up to about lvl 50 but you can also buy registration codes with in game gold from users if you are unable to use electronic financing. Although it may be rather expensive.

Good luck!



It's a free trial. And a bad one to be honest. You get to experience a small portion of what the game isn't. You must register to actually experience what the entire game has to offer. I'm being completely honest. Obviously, he or she can download the free trial and check that out, but that free trial is nothing about what the game actually is.

Warrior subpaths:

Chung Ryong - Strongest hunting subpath until you can one hit caves, then go...
Barbarian - Gets extra vita attacks, an axe
Chongun - Get a shield and weapon, and can go invincible for a few seconds
Do - does anyone care about them anymore?
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Monomaxos
post Oct 7 2016, 05:36 PM
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I see, thank you for your answers, to start with on the new server question.

Obviously new servers are optimal for new players cause its easier to find people who want to be friends and play with you whereas an old server usually 90+ % population is on the endgame, they got their friendlists established since years and typical prefer to mind their business and not be slowed down. That said, however, some gaming communities make a good job of trying to get every newcomer hooked up to their game.(not sure if I can mention other games so I try to tell it generalised) and even created guilds that serve only that purpose - to teach/help newbies and returners.

I got to agree being able to advance to level 50(mid level I guess since max is 99) is more or less a trial. For a trial it is good as getting to mid game is significant and lets you check somewhat a class too, but isnt a free to play financial model. Something like that works well on new games but not on older games where populations could use a boost and a subscription may be limiting that, especially if there is a microtransaction cash shop anyways. As for the paths you mention I think the Chongun Path may be nice for me, is it considered a decent one in this game?

I actually downloaded both KRU games to have a check, initially Nexus seems more polished and DA probably has a better trial. All I done for now is hit a few crocs and give their meat. I dont know the process of joining subpaths yet but I am sure I get informed in the way. By the way I had to pick a sign on character creation, is it important? Also I noticed atlas from the game site links(its how I found this forum too) just couldnt find the info I wanted there

About financing the game to clear out, if capital control gets lifted here(Greece) there was never a prob for me and usually I spent around 50euros per month or so on online gaming for over a decade, although I got to say they are a bit expensive for an old game(but then again other old games do that too). My problem is I dont know When the limitations will get lifted over here, my guess is at least 6 months more(its going since summer 2015 as a measure to control money coming out of the country and our banking system)

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Hijack
post Oct 7 2016, 06:54 PM
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Getting to level 50 is only like 1% of what the game is. You can get level 99 in a few hours. The entire game starts at 99.
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Monomaxos
post Oct 8 2016, 01:29 AM
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You get to 99 in few hours with normal means or by some leveling items? Leveling items generally make sense for people making alts or a new main but already had leveled at least one character.

I played a game that had a lot of similarities(on its former self - its something else now) for almost 7 years (2004-2014 but with 3 years break in between) and towards endlife of game they had added a lot of leveling items like exp balls etc but anyone could choose not using them and older players generally recommended new one to avoid using leveling items on first char(maybe apart from double exp), especially before rebirth. After 2014 the company removed almost all leveling areas though so people can level only through cash shop items(ultimate cash grab - no option to level manually) and gameplay turned from being a balanced game to a game you just move around towns checking for people to pvp(cause they made it mandatory to advance on 2014 too). I have read some of your forum posts saying KRU is bad, lets just say....there are far worse companies out there too, lol
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Brant
post Oct 8 2016, 10:07 AM
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QUOTE (Monomaxos @ Oct 8 2016, 01:29 AM) *
You get to 99 in few hours with normal means or by some leveling items? Leveling items generally make sense for people making alts or a new main but already had leveled at least one character.

I played a game that had a lot of similarities(on its former self - its something else now) for almost 7 years (2004-2014 but with 3 years break in between) and towards endlife of game they had added a lot of leveling items like exp balls etc but anyone could choose not using them and older players generally recommended new one to avoid using leveling items on first char(maybe apart from double exp), especially before rebirth. After 2014 the company removed almost all leveling areas though so people can level only through cash shop items(ultimate cash grab - no option to level manually) and gameplay turned from being a balanced game to a game you just move around towns checking for people to pvp(cause they made it mandatory to advance on 2014 too). I have read some of your forum posts saying KRU is bad, lets just say....there are far worse companies out there too, lol


You cannot solo to 99 efficiently. It would take you a month or more to do it by yourself, assuming you even choose a class that can solo (Rogue/Warrior) On top of that, you'd need to be wearing best in slot gear for your level, which isn't going to be available to a new player; you'll have to get gold/items from other players and or have them leech you to even get to 99.

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Monomaxos
post Oct 8 2016, 11:35 AM
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I see, thank you for your answer, by the way, the game I mentioned, used to have level 130 max level, from 127 to 130 it used to be 2-3 months per level. I would mention the game Name but not sure if its against the rules. Just stating it, because I am simply not surprised it takes somewhat long to 99(1 month isnt long but that is my opinion because I played many old games - its more something related to what the playerbase is used to), but, question, people dont team up here too?
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darkmaverick
post Oct 8 2016, 01:14 PM
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QUOTE (Hijack @ Oct 6 2016, 07:43 PM) *
Chongun - Get a shield and weapon, and can go invincible for a few seconds


Just to clarify, the "go invincible for a few seconds" spell has like a 80% fail rate and aether of like 7 seconds or something. I wouldn't even factor it in as one of the perks.

QUOTE (Monomaxos @ Oct 8 2016, 11:35 AM) *
I see, thank you for your answer, by the way, the game I mentioned, used to have level 130 max level, from 127 to 130 it used to be 2-3 months per level.


You're talking about Ragnarok Online, right?

This game aen't no RO, which may be a grindfest, but at least is an enjoyable one while soloing. You'll find no similar satisfaction here.


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And my top picks for Sa san warrior shield were......

...I totally want that sword too.
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Monomaxos
post Oct 8 2016, 02:41 PM
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I see, is Chongun good though? Although I have tried Ragnarok Online for 2 months in 2008 its not it. I generally like to try out games and once in early 00s held reviews too but I do stay long on games I feel got something special, sometimes the special part might be the community more than the game itself which was true for a long time for the game I mentioned. Ok since you mentioned Ragnarok I guess its not against the rules to mention that game.


Warning big text explanation:
----------------------------------
The game was Conquer Online which I played from Jan 2004 to spring 2014 with some years break in between. The game's leveling was mostly progressive but over level 110 it slowed down significantly(but still gradually). A mob kill wasnt giving 0.001% on lvl 127 you need several kills for just that. Even with that the game had good features for its time, a rebirth system(you could reborn at a class keeping some skills, special skill for pures etc), lots events, well designed areas, gears that was possible to grow in levels with you using certain items(which could drop from mobs). The game had a very good balance between PVE and PVP(jail fighting, guild wars every week, arena every week and open world pvp except protected areas) Also it had on every leveling map a 2nd map which was more or less a copy of the original map without npcs but with more mobs to accomodate people who hunted for drops(plused items, meteors, gears of super or elite quality, dragonballs etc) or archers that powerleved healers(Water Taos). There were promotions every specific level(on 15-45-70-110) where you got a gift too for promoting. Last promotion gift was Dragonball that back then could improve quality of weapons or add sockets. While a very rare drop it was also the item you could buy from cash shop. Then on 2008 or so first questionable update while bringing a lot of good things it also introduced CO points as cash shop currency brought a lottery and a potency system effectively making everyone who bulked on paypal invicible(higher potency meant lower incoming damage and higher outgoing damage - big difference almost nulled the attackers damage against you) towards those that didnt. Next years they kept adding features, while some were good most were cash shop related. Moreover CO points became tradeable and market sellers were accepting ingame gold anymore but only CO points effectively destroying the economy on a fast pace. Still the game was playable if someone kept selling things on the market for CO points and had added 2nd rebirth among others and raised the cap to around lvl 140 but the cash shop items had done already too damage driving people away. That was a game that sure had 50+ servers on its prime - all active. The last things left for people to get their Cash Shop currency was hunting on the 2nd maps for items and selling them on market and archers would powerlevel their own(or friends) water taos(healers, they got exp bonus) to get the dragonball from the promotion and convert it to 217 CO points or so. But on 2014 the company decided they wanted the game to be PVP only and also decided they would remove every possible way to get their cash shop currency with ingame means and as such they removed all 2nd maps that were for hunting, they removed the npc that converts dragonball to CO points too. I know that time to start with archers had no reason for existance so they were the first to quit in a hurry, slowly most others too. Practically the way to level turned to buying exp balls mostly or getting premium times and use the offline training ground - aka there wasnt leveling or hunting anymore. They added systems you needed to go search people with certain allignment to kill in cities to advance too so non pvpers and merchants were the second waive to quit. The english speaking players started to leave next cause with most of english speaking population gone, its mostly arabic and brazilian population left there and not many know to talk in english. There seems to follow nowadays the browser games method too, they merge 2-3 servers and they open one new every some months, so people go there and spend more and more. I kept checking the game from time to time but its almost in unplayable state after you get passed the early levels that got some short of questline and starter rewards. Got to say in my years on gaming and having played or tried far too many games, that was the biggest downfall I saw. The same company mismanaged and closed another good game in Zero Online - The most important thing? They never announced it was closing down. They just left it unmanaged around a year(not even server reboots and forums were full of commercial bots posts after a while) till it went offline. You do understand why I mention there are far worse companies than KRU? lol
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darkmaverick
post Oct 8 2016, 05:44 PM
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QUOTE (Monomaxos @ Oct 8 2016, 02:41 PM) *
I see, is Chongun good though?


I may not be the most ideal person to answer this question for a new player since my opinion will be extremely bias based on my history with that path.

I will say this; if you're going to spend $10 a month playing an MMO, your money will not be well spent on NexusTK. All your time and money will just end up in disappointment. If I re-regged right now my Warrior I'm fairly sure my character would be in the top 40 warriors in the game in terms of stats, and you couldn't pay me to come back to this game with the way it is right now.

QUOTE
he same company mismanaged and closed another good game in Zero Online - The most important thing? They never announced it was closing down. They just left it unmanaged around a year(not even server reboots and forums were full of commercial bots posts after a while) till it went offline. You do understand why I mention there are far worse companies than KRU? lol


KRU is making token gesture updates to NexusTK right now. Prior to this the game was basically ignored for years. Periodically they made a small update, like adding an item or two, or making a seasonal event to dump overpowered items into the game market, but for the most part the game has not truly had its mechanics updated in a good decade.

I can honestly not think of another MMO which is less newbie friendly than NexusTK. Early level gaming is boring and you have to make friends to progress at any decent pace, and because the game is boring it has few new players willing to stick around.


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And my top picks for Sa san warrior shield were......

...I totally want that sword too.
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Monomaxos
post Oct 9 2016, 01:40 AM
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I see, I understand what you mean. The game is fully on maintainance mode and has probably almost coders laid off if they left it like that a decade. Unfortunately it happens some time towards endlife on most games. Ashen Empires for example, a very playable game though with a lot similarities to Ultima Online, hasnt been seriously updated since 2009 too and even fanbase was trying to buy it from the holding company without result.
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halombobtk
post Oct 9 2016, 10:49 AM
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QUOTE (Monomaxos @ Oct 9 2016, 01:40 AM) *
I see, I understand what you mean. The game is fully on maintainance mode and has probably almost coders laid off if they left it like that a decade. Unfortunately it happens some time towards endlife on most games. Ashen Empires for example, a very playable game though with a lot similarities to Ultima Online, hasnt been seriously updated since 2009 too and even fanbase was trying to buy it from the holding company without result.


NexusTK had some very talented game designers in late 90s/early 00s, but lost them and never found a proper replacement. Earlier this year, they hired two new devs, but it's clear they still lack any semblance of game design talent. Kru is a tiny company, headed by a guy who doesn't really understand what makes a game fun.
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Monomaxos
post Oct 9 2016, 02:11 PM
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It probably isnt a talent matter but transition time, it takes time to "get" into another project. Actually its usually easier to do something from scratch for many programmers than go searching an unknown till now to them code. I started my RL job career as coder before moving to tech support(cause coders are doomed to unemployment here). I suspect its the same problem for designers, give them at least a full year time before judging is my advice
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halombobtk
post Oct 9 2016, 11:28 PM
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QUOTE (Monomaxos @ Oct 9 2016, 02:11 PM) *
It probably isnt a talent matter but transition time, it takes time to "get" into another project. Actually its usually easier to do something from scratch for many programmers than go searching an unknown till now to them code. I started my RL job career as coder before moving to tech support(cause coders are doomed to unemployment here). I suspect its the same problem for designers, give them at least a full year time before judging is my advice


I could be wrong about this, but to my knowledge, dev does not equal game designer. Wony is the one in charge of game design, and he's bad at it. The new guys aren't going to come in and tell their boss what needs to change, and they certainly won't go back to the old pacing or propose a new server, which is what this game needs more than anything.
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Monomaxos
post Oct 10 2016, 01:58 AM
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Ok, got you now, you wanted to say CMs(community managers) cause DEVs(Developers which includes all that develop the game). The problem with new staff in general is they wont go openly argueing with their boss on matters. Its like going to a new job and seeing your boss does many things wrong and you got two options, either to accept you may be laid off and go tell him straight he is hurting his own business with specific actions or swallow it because you need the job. As for CMs, CMs are the ones who try to communicate everything as positive as possible towards the players and transfer the community's concerns to the Dev Teams. CMs are usually the ones who log the games to talk to players too - On Older games of the past most CMs had a double role(EM role too) and they worked as Event Managers too causing random events in the world to increase interest by players on their games. A classic was the sudden attacks of loads mobs and bosses at towns for example or a CM taking control of a boss that suddently became smart(since no AI anymore) up to casual random or game related trivia etc. Unfortunately while CM roles still lives on the EM role that gave unpredictable fun to many games almost ceased to exist last 8+ years(with few exceptions) because I guess Game Developers didnt want to pay employees consistently to keep the fanbases occupied
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darkmaverick
post Oct 10 2016, 05:30 AM
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NexusTK does have community management problems, but it stems from a lack of understanding of development. If the developers neither understand nor appreciate the players that is going to impact the instructions given to community managers like Archons.



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And my top picks for Sa san warrior shield were......

...I totally want that sword too.
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Monomaxos
post Oct 10 2016, 01:12 PM
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Yes I see. The matter is for them gaming isnt exactly a hobby since we arent talking for free open source projects like Stendhal or The Mana World. They obviously want a revenue back in return. What happens often on the business part is every community suggestion is evaluated financially too. Typically almost every addition costs, it may cost in coders part or full time work, it may cost on artists projects and may even cost on game designers. When a game goes towards endlife usually most suggestions pass like "good suggestion but our current playerbase doesnt give enough revenue to finance it" which most of the time is wrong since a well made big update, followed with mass mailing old players has proved in many old games that can bring a big ratio of the old retired fanbase back. Moreover, when something isnt promoted(promotion costs but if smart it can return more than you spend) it slowly loses population even if its working well(got countless examples of good almost bugless games with good content that lack promotion - for the sake of it will mention Star Sonata 2 though it has some insignificant bugs).

The easiest way right now is Steam Greenlight, Developer has to pay 100 euros and place a greenlight page with text describing game, videos, screenshots and try check often while posting any updates the game has. In the meanwhile users vote(I think 100+ votes needed but I may be wrong) but there isnt an actual downvote. If you choose no, its just for you to see it. More or less they just vote or pass on it. Every EXISTING mmo that wants to pass through greenlight can do it as easy as giving incentives for people to vote. Example I saw games offering a week double exp if they get greenlight. After they get greenlight they get in contact with steam to integrate game into launcher and set a release date. If you add up costs of extra programming, greenlight fee etc the costs are low though most games opt to do a major update just before steam release mainly to impress potential new clients/players. I believe the only thing that stops both KRU games from using this form of promotion is paying a coder to work the integrations, paying the 100 euros, and switching their payment models as you cant have an inbetween p2p and f2p on steam. Steam users will viciously attack on reviews on product page if they keep that. Other than that this game would compete with the Retro MMOs basically - games like Zezenia, Ragnarok, NEStalgia and others already on steam like Fantasy Tales Online. There is a big market on retro mmorpgs on steam if a company is smart and brave enough to take the step
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