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> It's Official: Nexus is doomed.
Brancrese
post Sep 20 2016, 11:59 AM
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Probably the what, 978th time a thread like this has been made. But I've never been more convinced until right now, that the game has no chance at a revival. All the white noise and changes Wony put out there over the last couple months has been for what we now see is the ultimate motivation: move the game into a more pay to win micro transaction model.

Look at the evidence in what the game is now doing, it's micro-transaction modeling 101, the absolute worst parts of the modern gaming world:

1) Create arbitrary restrictions for consuming content (in this case, the exp cap.)
2) Introduce ways to remove arbitrary restrictions for content, at cost.

Rinse and repeat. So now that they went ahead and did that with the Exp envelopes, they then decided one arbitrary restriction wasn't enough, so let's make the envelope break on death, creating yet another arbitrary restriction. But wait! Don't worry, you can avoid that, by buying yet another item to remove our arbitrary restriction, we at KRU are so nice and kind, we just want a way for you to be able to enjoy the game. Ignore what it costs, what price can you put on your fun!

I have to admit, I bought all of it for a minute. I saw all the patches and thought "Oh man, maybe they finally are going to make real changes here. Maybe I just might be able to come back some day."

Wrong. The only "modernization" they're doing to the Nexus world, is making it as nauseating and cringe-worthy as all of the other nonsense in today's gaming world.
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Doctor
post Sep 20 2016, 01:17 PM
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the exp cap isn't arbitrary. it's a client based issue, and likely to a greater point an intended design "flaw" to make it so you can't sit in the same cave forever.


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Vini
post Sep 20 2016, 03:17 PM
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I see nothing to cause a doom to Nexus due to this.

One thing that this game has proven to have over all 18 years of its existence is resilience.

I doubt anything done will be able to break it beyond fixing. IF such new offer was going to cause soooo much problem, there's nothing that would prevent KRU from reverting it and removing such items from being available at Kruna shop.

Be more optimistic.


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Brancrese
post Sep 20 2016, 04:08 PM
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QUOTE (Vini @ Sep 20 2016, 04:17 PM) *
I see nothing to cause a doom to Nexus due to this.

One thing that this game has proven to have over all 18 years of its existence is resilience.

I doubt anything done will be able to break it beyond fixing. IF such new offer was going to cause soooo much problem, there's nothing that would prevent KRU from reverting it and removing such items from being available at Kruna shop.

Be more optimistic.


I see no reason to. But I think it goes to show you where their mindset is at. The fact that they're rolling out all these P2P mechanics, while STILL on a subscription service as well, is such a slap in the face is amazes me (but shouldn't anymore.) I simply cannot fathom why anyone gives a dime to this company anymore.
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Brancrese
post Sep 20 2016, 04:12 PM
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QUOTE (Doctor @ Sep 20 2016, 02:17 PM) *
the exp cap isn't arbitrary. it's a client based issue, and likely to a greater point an intended design "flaw" to make it so you can't sit in the same cave forever.


It's arbitrary now, because at top end of the game, you can hit that max in like what, 20 minutes? What game out there has a mechanic in place that prevents someone from playing for more than 20 minutes, without having to leave, or buy some other item to keep playing?

Well, plenty of them actually, but they're all "freemium" games that place other similar arbitrary constraints on continuous play. Nexus is now doing that, on top of a subscription service. Pretty mind blowing stuff really, but it goes to show that Wony cares not now, nor ever, about really making Nexus great again.
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darkmaverick
post Sep 20 2016, 07:39 PM
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Brancrese is correct in that the EXP cap is arbitrary.

The fact KRU made an object to store experience (which is what those cash shop items to store experience are) demonstrates they can get around the experience cap. They could also just extend the string to allow for larger numbers of stored experience.

I talked about the drawback of building revenue around a small userbase of customers in another thread.

Presently there is a 75% experience boost in play in the game, and they just introduced a cash shop item (Sacred pendant) designed to protect you from losing experience in another cash shop item (Experience envelopes). Seems pretty clear to me right now they are going to throw their basket into the enterprise SaaS model. The experience boost can be seen as a tactic to convince players who normally have little interest in hunting to do so in effort to get them to go on a spending spree of these new cash shop items.

Will NexusTK survive just because KRU is creating a way for its most addicted players to spend hundreds of dollars a month into it? I think it may just be the last hurrah. Some of the most addicted will spend a bunch of money in effort to compete, but other players without the financial means will not. Still the gameplay emphasis on cash shop items is going to make a lot of current players question whether they want to continue instead of just playing another better designed game that doesn't build its gameplay around the cash shop.

None of the solutions help the issues impacting new players, so with no new customers flowing in to replace those who leave, it's inevitable that the money hose will dry up eventually.


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Hijack
post Sep 20 2016, 08:17 PM
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Yup EXP cap is arbitrary and Baram has got around it completely.
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Brancrese
post Sep 23 2016, 10:45 AM
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It goes beyond just the cash shop items too. Look what they did with the coin boxes. The 20 coin boxes were apparently dropping quality, rare items. This drums up excitement, people re-register, then they dial it back.

You can argue "Well they couldn't have it keep giving that stuff forever, or it'd lose all value." That's true, but why do it in the first place? Short term cash gains. That's a viable strategy, if when you get them back, you have done things to keep them there. But they haven't, so what it is, is just a way to infuse cash with no long term viability.

Everything they're doing right now lends me to believe they're trying to milk whatever they can out of this game, in hopes of supporting their new games that are coming out (InfernoIX likely takes Nexus and DAs place.) This whole push by Wony appears to be nothing but a cash grab, milking what they can out of the loyalty of the remaining player base.
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Doctor
post Sep 23 2016, 01:26 PM
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Speaking as someone who is like, buff and hunts a lot (sometimes), I have no problem with the exp cap. Forces people to leave a cave, makes macroing/botting not something you can just leave on and afk because at the very least you're going to have to sell, and if the way around it is to put some more money in KRUs pockets then good for KRU - great business move.


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Nacostradamuss
post Sep 23 2016, 02:45 PM
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QUOTE (Brancrese @ Sep 23 2016, 11:45 AM) *
New Games coming out: Inferno IX


Its been 'coming out' for over 3 years. This game is not new. l o l
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HoLLyWOoD
post Oct 7 2016, 05:05 PM
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I never got the whole exp cap "problem". Why would it have been so unreasonable for them to just make exp earned 1/10th, and cost of stats 1/10th of what it's currently at? Or even slash it even more...just always bugged me back in the day.
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Laren
post Oct 24 2016, 01:36 AM
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Let's assume you're right that they're moving to a micro-transaction model. Why does that mean the game is doomed? It's been doomed for years on its current trajectory. If a f2p model helps it revive for awhile, so be it. It's not like there's much integrity left to lose, and there's a chance that an influx of new free players could actually make things a lot better.

The only real problem is if they keep doing as they have been doing: make you pay monthly, and then also create benefits you have to pay more for. If they're just testing the potential profit from premium items in a free game, that's fine. If they're just trying to milk their few remaining players for more money, [Content Removed] em.
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Brancrese
post Oct 28 2016, 01:43 PM
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QUOTE (Laren @ Oct 24 2016, 02:36 AM) *
Let's assume you're right that they're moving to a micro-transaction model. Why does that mean the game is doomed? It's been doomed for years on its current trajectory. If a f2p model helps it revive for awhile, so be it. It's not like there's much integrity left to lose, and there's a chance that an influx of new free players could actually make things a lot better.

The only real problem is if they keep doing as they have been doing: make you pay monthly, and then also create benefits you have to pay more for. If they're just testing the potential profit from premium items in a free game, that's fine. If they're just trying to milk their few remaining players for more money, [Content Removed] em.


My point was kind of that it feels more like the latter.

Maybe you're right, and it is the former, and they are going full F2P with a micro transaction backing.
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Pebbles
post Nov 28 2016, 07:52 AM
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I don't think you know what official means.
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