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Worldwalker
Posted on: Dec 19 2006, 10:05 AM


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QUOTE(blragh @ Dec 15 2006, 09:50 PM) [snapback]21301[/snapback]

wth? I get banned for calling someone ugly and hiro posts THAT? as I would say in game, pukes everywhere.

Hiro has been banned with extreme prejudice.

-- Worldwalker
  Forum: Community Board · Post Preview: #21542 · Replies: 10 · Views: 1,479

Worldwalker
Posted on: Dec 12 2006, 11:17 AM


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QUOTE(Hotgurl @ Dec 10 2006, 05:43 PM) [snapback]20714[/snapback]

ok i'm sorry ive been reading these forums not really posting but ive had enough of airindin
idont even know who she is, but allher posts are complete usually made up crap about people. also bashing pig for stating what hapepned to lathander is stupid. it was OBVIOUS from his post he was only talking about lathander.

learn todarning read

ps; lathander isa chick

pps; i want corruption back


I'm just getting over the flu, which has left me miserable for days (and we know that misery loves company) and I have to say this ... I just have to say this ... I can't pass up such a soft target:

Learn to darning write.

And, for what it's worth:

Lathander is male. The sex of the person who plays Lathander (or anyone else) is not a subject for discussion on this board. By way of example, I have characters that aren't the same sex I am ... and if you go to other games, characters that aren't the same species ... for that matter, some that aren't even alive (but walk around despite this little flaw). They're my characters, I'm me. It's conventional to talk about characters as the characters -- like "Worldwalker always wears a Spring Armor Dress" -- because trying to figure out, say, what Worldwalker's player wears (at the moment, jeans and a T-shirt, with thoughts of a sweater) gets too complicated.

Sorry I can't offer what you're used to in the way of corruption. Too honest for that. You'll have to make do with snarkiness and bad teams. cool.gif

-- Worldwalker
  Forum: Community Board · Post Preview: #20874 · Replies: 244 · Views: 122,780

Worldwalker
Posted on: Dec 7 2006, 06:50 PM


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QUOTE(SideLine @ Dec 7 2006, 06:31 PM) [snapback]20540[/snapback]
And I did not 'lie' about asking him to reopen the doors. I had been told by other hosts, that as long as you had no dyed anyone, you could let late comers in.

On November 25, I posted about door closing on the Carnage staff board. SideLine told me, when we discussed the situation the day he was dismissed from the Carnage staff, that he had not had time to read that post. This gives us two possibilities:

1) SideLine is telling the truth, and he does not in fact have time to read the Carnage staff board, something which is required of every host. I should mention the board averages about a post a day. If he does not have time enough to read the board even once in the 10 days since I posted about doors, he does not have the time to be a host.

2) SideLine was aware of the post on the staff board, and lied to the host who would not open the doors for him. In this case, he does not have the honesty to be a host.

All other issues aside, either one or the other of those two cases must be true: Either he knew about the rule and he lied, or he did not know about the rule because he wasn't reading the staff board. No matter which one of those is true -- either lying to try to get his alt admitted late, or not having time to read the board -- he should not be a host.

I am quite aware that some of the prior hosts granted "favors" to their friends like opening the doors for them after the closing sage. That will not happen while I am head host. Nobody gets special privileges, even if their other character is a host. Especially not if their other character is a host.

-- Worldwalker
Head Carnage Host

  Forum: Community Board · Post Preview: #20543 · Replies: 43 · Views: 3,580

Worldwalker
Posted on: Dec 5 2006, 04:15 AM


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I'm seeing very little discussion of subpath issues here anymore, and mostly Sephyrson arguing his case with ... um, somebody, though I'm not precisely sure who since none of the relevant people are partcipating in this topic. What I'm not seeing is much of anything but borderline flamage and general bickering. If that's all that's going to be here, I'm going to lock this topic. It's up to you.

-- WW
  Forum: Community Board · Post Preview: #20301 · Replies: 348 · Views: 56,170

Worldwalker
Posted on: Nov 30 2006, 01:53 AM


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Tedi,

To toss in my two coins here: Saging for someone else who is selling subpath items is as bad, in my eyes, as selling them yourself. It's like running an ad in the paper to sell a stolen car that you know is stolen -- you'll be charged with accessory after the fact, at the very least, and probably some form of receiving stolen property or some kind of conspiracy charge. If something is wrong for you to do, it's wrong for you to help someone else do.

I started out rather sympathetic to you in this whole situation -- but as you admit that you helped someone try to sell Shaman items, you've lost my sympathy entirely.

-- WW
  Forum: Community Board · Post Preview: #19773 · Replies: 348 · Views: 56,170

Worldwalker
Posted on: Nov 29 2006, 02:06 PM


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QUOTE(Wasse @ Nov 29 2006, 10:46 AM) [snapback]19713[/snapback]
But any receiving of compensation outside of the host pay - I would hope is strictly forbidden.

I don't think I can make it plainer than this:

If I ever get proof of one of my hosts accepting a bribe, the Rock will come as a relief when I'm done with them. If they're lucky, the worst that will happen to them is a Serious Other jailing, a lifetime ban of all their characters from Carnage hosting, and the contempt of the community. If they're not so lucky ... well, there are some old punishments I might remind Kru about. And the person who bribed the host won't get off lightly either.

Don't even offer pretend bribes. If they're something that could even possibly be taken seriously, you can expect a long and involuntary vacation from Carnage.

This is something I take very, very seriously.

-- Worldwalker
Head Carnage Host
  Forum: Community Board · Post Preview: #19727 · Replies: 244 · Views: 122,780

Worldwalker
Posted on: Nov 29 2006, 01:58 AM


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Newsox, you might have taken bribes -- in which case I'm horribly disappointed -- but unless you can prove otherwise, this "WE" of yours is limited to, um, yourself. And maybe not even then, given that for all I know you're not really Newsox.

There are always people who try to bribe Carnage hosts. Something for any prospective host to think about, though, when they're deciding whether to accept or report that bribe: The person who offered it just might be working for me.

-- Worldwalker
  Forum: Community Board · Post Preview: #19678 · Replies: 244 · Views: 122,780

Worldwalker
Posted on: Nov 22 2006, 03:54 AM


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If there's an archon online, they can summon you to another server as soon as you log in.

If not, it sounds like "Urgent" ticket time.

-- WW
  Forum: Community Board · Post Preview: #18996 · Replies: 35 · Views: 4,986

Worldwalker
Posted on: Nov 22 2006, 03:32 AM


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QUOTE(dondon @ Nov 22 2006, 03:13 AM) [snapback]18989[/snapback]

Conro- but it doesn't happen to any of my alts. And I tried rebooting my modem, it doesn't work too.

Haha >< Maybe I'm just screwed? T-T

First of all, let me say that I have no clue why this is happening. The fact that it's happening to one of your characters but not the others pretty much rules out anything to do with your net connection, Nexus installation,e tc.

I have a few ideas on things that might fix it, all long-shots.

Try changing servers. (walk into the Wilderness, for instance) It's possible that whatever system Nexus has to route your data from the server you're currently on -- Koguryo in this case -- to the subsystem that handles communication with your computer became confused and is sending your data to the Carnage server and back before it actually gets to you, and if so, a server change might reset it.

Try dying. Preferably in an arena, of course. That resets a lot of things in Nexus, so there's a chance it might fix you. Not a great chance, but a chance.

If all else fails, and I haven't fallen asleep by then, I can let you into Elixir (sorry, you'll have to pay) and kick you out (gently). That might un-bug whatever is bugged.

-- Worldwalker
  Forum: Community Board · Post Preview: #18992 · Replies: 35 · Views: 4,986

Worldwalker
Posted on: Nov 20 2006, 07:26 PM


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To those people who would rather throw mud at each other instead of discussing the topic:

Take it to PM's. Take it to IRC. Take it to full-page ads in the New York Times if you'd like.

Just take it elsewhere.

-- Worldwalker
  Forum: Community Board · Post Preview: #18804 · Replies: 244 · Views: 122,780

Worldwalker
Posted on: Nov 18 2006, 02:58 PM


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QUOTE
As for the bank character... definate corruption, I never even knew it existed... and i'm sure many other hosts didn't either.

I think I'm the one most qualified to speak on this subject, since I'm the person who created that character.

First of all, the existence of the bank character is no secret. It's CarnyApp.

CarnyApp is a Nexon-owned character which is used as sort of a "utility" character by the senior Carnage staff (head host and division heads).

The original purpose was to have somewhere that applications could be sent so that they did not spam up the head host's nmail, and so that the division heads could also read them (yes, CarnyApp is shared). When paid Carnage rentals started, it was logical to store the rental fees on CarnyApp.

Wasse started the "Best of the Best" special path tournaments, where people of each path and level range fought to the last one standing. To do those, we needed prizes -- namely, engraved items. Since Nexon would provide neither the prizes nor the engraving, the Carnage rental fees were used to purchase suitable items and pay for engravings from the Merchants.

Humorous note: The last I saw (admittedly this was years ago), the Poet tournament items were still there, unused, because we found out that it is literally impossible for a poet to kill another equal-stats poet; any attempted poet tournament became an endless stalemate.

Sorry to burst your conspiracy theory, but there's no deep dark secret. If you didn't know about CarnyApp, it's only because you never noticed it or you never asked.

-- Worldwalker
  Forum: Community Board · Post Preview: #18492 · Replies: 85 · Views: 27,129

Worldwalker
Posted on: Nov 17 2006, 12:53 PM


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QUOTE(LogicalInput)
I'll just make sure that I am liked by doing my job as a member of that path.

You're saying, in effect, that the owner of the company fired employees because they weren't doing their job. And I think, right there, is the heart of the problem. You see the Elder as the sole owner of a private company, and the members of the path as employees. That's where you're wrong.

Membership in a subpath isn't a job that one has to do. Nexus is a game, remember that? It's something you play. Members of a subpath are there to roleplay the role of that subpath -- to play the part of a shaman, a diviner, etc.

The Guides are members, too, who have taken on some responsibilities to keep the path running, primarily recruiting new members. The Elder is a member who has accepted further responsibilities, namely managing the path.

They don't own the path.

If the path belongs to anyone, it belongs to its members. It's not a company. It's not a possession. It's a roleplaying group.

A company has to remove unproductive employees because they are consuming company resources -- paychecks, office space, etc. -- and not contributing to the company in return. A subpath expends no resources on its members, whether or not they are "working". Whether someone is spending every waking minute of every day doing ... um, whatever "work" a game is supposed to entail ... or whether they've been unregistered for two years, they are consuming exactly the same amount of resources in the subpath: Zero.

It's not a company.

Members are not employees.

The Elder is not the owner.

Nobody is costing the path any "money" (resources).

There is no reason, none whatsoever, to remove someone from the path unless that person has actively harmed the path in some way, such as selling path items or secrets, or because that person is not roleplaying as a member of that path (i.e., constantly OOC). Disagreement with the Elder is not a reason. Being friends with people the Elder dislikes is not a reason. Not playing Nexus is not a reason. And even for those things where there are reasons, no action should be taken without a warning and an opportunity to change.

If someone roleplays a Shaman for 5 minutes a year, that's a net gain for the path. Cost: zero.

And am I the only one outraged by the whole "we honor their names in memory" attitude of the Shaman leadership towards people who were guides before the current leaders even played Nexus ... towards the people who helped build the path into what those very leaders chose to join? An "honor" that, apparently, doesn't extend to actually permitting those people to remain a part of the path they once helped lead. An "honor" that quickly turns to insults and name-calling when those people do not quietly and meekly accept being thrown out like yesterday's garbage. They "honor" their memories while treating the living, breathing people with nothing but contempt.

-- Worldwalker

P.S.

To whom it may concern, please try to keep the multiple posts to a minimum. "You must wait for others to post" ....
  Forum: Community Board · Post Preview: #18260 · Replies: 348 · Views: 56,170

Worldwalker
Posted on: Nov 16 2006, 08:49 PM


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QUOTE(ShiKago @ Nov 16 2006, 07:13 PM) [snapback]18100[/snapback]
No one really wants to hear that this is a start of something new. And if it doesn't turn out exactly the way it's hoped for, we won't know for months so for now its all projecting.

Something new?

Might I point out, StriGoi, that the Elder's duty is to support and maintain the path. The Elder has neither the duty nor the right to turn a subpath into "something new", especially if the first step in doing so is to exile the many long-term members of that path who might, apparently, have objected to their path being turned into something else.

So, you're telling everyone to be silent as they watch the exile and humiliation of the people who built that subpath, the people who gave their time and their heart and soul to that subpath, so that at some vague time in the future the Shamans can be turned into something that isn't Shamans, but into "something new." And you're saying that the great Shamans of the past deserve no respect ... they do not deserve even to remain a part of the path ... if they're not there actively supporting this destruction of everything the Shamans are.

The Shamans are the keepers of history. Listen to my words, for I speak a teaching tale of the Shamans.

In the time of my father's father, there were two brothers named Chun and Pak. Their farms were side by side, Chun's farm to the north and Pak's farm to the south. Chun and Pak were much alike in learning and in wealth, but in one way they were very different: They never agreed on the best way to do things.

The father of Chun and Pak had helped them in many ways over the years. In time, he grew too old to farm his own land. The two brothers agreed to let him live with them in turn, first a year with Pak, then a year with Chun.

In the year that he lived with Pak, all was well. Pak, his wife, and his children treated him as an honored and respected member of the family. Grandfather sat in the corner by the fire, and sometimes told his grandchildren tales of the old days, when their father had been a little boy.

The next year he went to live with Chun. At first, Chun and his family also treated Grandfather with respect. However, Chun came to resent the love his children showed for the old man, and begrudge him his bench by the fire. One day, Chun said to his father, "You did not chop that wood, so what right do you have to sit by the fire?" He made his father sit in the coldest, darkest corner.

The father of Chun and Pak made no complaint, but merely asked Chun to let him have a blanket to keep the cold from his old bones. Grudgingly, Chun assented, and sent his son out to the barn to bring in the old, worn-out horse blanket.

When the son returned, he tore the blanket in half and offered one half to his grandfather, carefully folding up the other half and setting it aside. Chun asked his son why he did such a thing.

"The other half is for you, for when you become old."

Chun's heart was shamed by these words, and he restored his aged father to his place by the fire in all honor.


Hear these words and learn, for I have spoken a teaching tale of the Shamans.

-- Worldwalker
  Forum: Community Board · Post Preview: #18121 · Replies: 348 · Views: 56,170

Worldwalker
Posted on: Nov 16 2006, 06:15 PM


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QUOTE(ShiKago)
If the transmission in your car blows 2nd and 3rd gears. A mechanic will have to rebuild it. All the old parts that weren't working or were not needed are removed and better, stronger, newer parts are installed. When all the work is done, you are left with a great overhauled trannie that won't break down on you, and will get you where you need to go for years to come, right?

These are not worn-out car parts you're talking about, StriGoi.

These are human beings.

These are people who helped build the Shaman path into what it is.

These are people who devoted hours upon hours of their lives to building the path that you eventually joined.

These are people who earned their place in that path.

And the Shaman path does not belong to the Elder. It is not a toy for the Elder to play with. It is something they lead, but do not own. It is a responsibility they have been honored with by all the Shamans who have gone before, and that they hold in trust for the Shamans who will come in the future.

Throwing the people who built the path, the people who are the elders of the path in the generic sense, out in the trash like "old parts" that "were not needed" is an outrage.

-- Worldwalker
  Forum: Community Board · Post Preview: #18075 · Replies: 348 · Views: 56,170

Worldwalker
Posted on: Nov 16 2006, 05:05 PM


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QUOTE(Ishman @ Nov 16 2006, 04:09 PM) [snapback]18030[/snapback]

Point well taken. At the same time, there are more productive and mature solutions than going around the community slandering the path and the elder and even sometimes harassing them personally.

People whom I know and trust as calm, rational people have told me that Widget and her inner circle are refusing to respond to any communication by any of the people affected.

QUOTE(AceoStar @ Nov 16 2006, 04:48 PM) [snapback]18044[/snapback]

The following people were removed. Not all of these were registered.

You can draw your own conclusions based on the people who were removed.

[selected from list]

JerzeyKat
LordSyntrax
Netwiz
Ravenshead
Sebelle
SevenofNine
SlowMan
Wasse
WarX
SquallMage

Among the names that I recognize, seeing those names made me almost fall out of my chair. Those are names I would never, ever expect to see on a list of people exiled from the Shamans. Some of them go back to Jayde's day. Most were once guides. Some are among the best roleplayers I have ever met.

Just for their contributions to the path in its golden age, people like Wasse and WarX deserve to be Shamans if they never log into Nexus again. Since when did subpath membership become "What have you given me lately?"

There is one other thing those people have in common: They have earned respect, influence, political power even, within the path. The puzzle pieces are coming together, and I don't like the picture that is starting to emerge.

-- Worldwalker
  Forum: Community Board · Post Preview: #18047 · Replies: 348 · Views: 56,170

Worldwalker
Posted on: Nov 16 2006, 03:54 PM


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QUOTE(Falaris @ Nov 16 2006, 03:44 PM) [snapback]18023[/snapback]

Similarly, Worldwalker would be a Shawoman.
-Falaris

The term Shaman comes from the Sanskrit word "srimanas", by way of various northern cultures, including Russian. The "-man" part of it is just coincidental; it has no connection with the English word "man".

So, the plural of Shaman is Shaman, or arguably Shamans, and there is no distinction by gender.

-- Worldwalker
who used to teach this stuff to seekers
  Forum: Community Board · Post Preview: #18026 · Replies: 348 · Views: 56,170

Worldwalker
Posted on: Nov 16 2006, 03:51 PM


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QUOTE(Ishman @ Nov 16 2006, 02:23 PM) [snapback]18015[/snapback]
On the other hand, what's the big deal? It's a game after all, right?

Exactly. It's a game. Games are supposed to be fun. This kind of baloney isn't fun. Therefore, people who were playing to have fun and just had their fun removed are naturally kind of ticked.

-- WW
  Forum: Community Board · Post Preview: #18025 · Replies: 348 · Views: 56,170

Worldwalker
Posted on: Nov 16 2006, 11:50 AM


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I don't know anything of what went on, of course. But this fits in with a trend that has been growing in Nexus for a long time. People are forgetting that things such as subpaths are an aspect of a game and treating them like some kind of a real-life job.

I think this change can be traced back to Eldridge and things like requiring subpaths to provide content for the game -- the games and stuff on Community Events, primarily. As an old Muse and older Shaman, I can assure you that it didn't use to be that way. Guides were expected to recruit and teach new members, but neither individual members nor the path as a whole were expected to put in unpaid work in the service of a for-profit company who they, in fact, were paying for the service in question. That changed with Eldridge, who couldn't build content himself if his life depended on it. But it seems that subpath membership, not only to the company which relies on this unpaid labor from its players but to those players themselves, is being seen more and more as a job.

Folks, all of you, from the newest newbie to Mug, listen up:

Nexus is a game. It's not our jobs. It's not what we get paid to do. It's something that's supposed to be fun and relaxing, not stressful. It's play, not work. Y'know, game, play, words that go together ....

Incidentally, one person who was booted out of Shamans was Wasse. Remember him? He goes back to Jayde's day. He was one of the best and most respected Shamans of all time. He was a guide back in the day, could have been Elder if he wanted. After a long time away, he just went back to Nexus for a visit. Widget booted him before he had any chance to be active, inactive, or otherwise. I sense politics here.

Speaking of Jayde's day ... back then, the path was an open, friendly place. Guides didn't spend all their time hanging out in the guide circle. There were not just walkers but guides who were inactive for months at a time, and when they showed up, they were welcomed. We didn't put on plays about being Shamans, we were Shamans. The Shaman path was the envy of the other subpaths of Nexus, and membership was the most sought-after. I defy anyone here to tell me that JaydePhoenix was wrong about that -- the founder of the bloody subpath.

-- Worldwalker
who walks alone
  Forum: Community Board · Post Preview: #18003 · Replies: 348 · Views: 56,170

Worldwalker
Posted on: Nov 15 2006, 09:39 PM


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This doesn't happen very often, but ...

What Airadine said.

That wasn't a "mistake", Lauz. Mistakes are something you do accidentally, like leaving the arena door open. Selling Fox Hunt wins was a choice you made. You had the opportunity to choose between right and wrong, between an honorable action and a dishonorable action, and you chose the latter. There was no accident. You didn't do it by mistake, you did it by intent.

The same is true of the unspeakably cruel things you did to TSWolf. You treated another human being like a toy. Do you even understand that other people are people, not just some sort of special effects in the movie of your life? You hurt him for fun. You killed some of the trust he had in other people. You affected his life for the worse. Because you could. For fun.

Your actions have had consequences for people other than yourself. As Airadine said, the Carnage and Fox Hunt staffs were subjected to close scrutiny because of what you did. You cost dozens of innocent people some of the trust they had worked hard to earn from Nexon, and from their fellow players. You cost them some of their freedom; there were more restrictions on them, and they had less authority, because of what you did, because of the choices you made. And now you victim up and say that it was a "mistake", and you shouldn't be held accountable for your choices. You say you shouldn't be judged on your actions, and people shouldn't remember what kind of person you proved yourself to be. You were not punished half as much as you deserved -- and other people, innocent people, are still paying the price of your actions today.

You have made bad choices. Dishonorable choices. Evil choices. And now you try to brush them off as "mistakes". Oops!

Oops doesn't cover it, Lauz. There are still people who remember.

-- Worldwalker

P.S. to Almekia,

Shajara was a wonderful person and one of the best archons of all time. I do not say that lightly.

As for how the new Carnage staff members are chosen, all I can say is "I don't know." I know how they were chosen, back in the day. I know how I did it. How it's done now, your guess is as good as mine.
  Forum: Community Board · Post Preview: #17926 · Replies: 244 · Views: 122,780

Worldwalker
Posted on: Nov 15 2006, 06:02 AM


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One important thing to remember:

The "Head Carnage Host" isn't in charge anymore. An unknown, anonymous player is in charge -- the Carnage archon. The purported head host only has the name and the blame, not the power.

It didn't use to be that way. The head host was really the head host -- they made the decisions, and the archon who dealt with Carnages was simply their liaison with Nexon, to get things done. If the head host wanted to put in a new arena map, for instance, the Carnage archon made it happen. That's how it was for Tuuuuu and Wasse and Rashidi.

Then things got complicated. Rashidi quit very abruptly. A particular archon was promised that they would be running Carnage now. This individual was, unfortunately, one of those people who seek official positions for power over others, not service to others. (yes, I know who else they were; no, I won't tell you, so don't bother asking) When the staff was informed that there would be no mortal head host, but rather an archon telling them what to do, someone they had no way to either know or trust, they ... um, revolted would not be too strong a word. Words were exchanged, some of them very harsh, with the head archon. Someone suggested that I should be the new head, everyone supported them, and I still claim temporary insanity as an explanation of why I agreed.

I spent the next eight months fighting that archon, then their replacement. They wanted to run Carnage; I wasn't going to settle for "the name and the blame". If you wonder what burned me, of all people, out on Carnage hosting ... that was it. The Carnage archon wanted control over my staff. They wanted staff attendance reports. They wanted troublemaker reports. They wanted approval over everything. They wanted, in short, what they had been promised before the hosts refused to accept them: my job, my power, but not my responsibility; I could have that part. I was threatened with firing. I was threatened with arrest. I was threatened with banning. I couldn't win against an archon, against the whole archon staff, but I made them fight for every inch of it. I chose my fights carefully; I let them win the unimportant ones and "compromise" so I could win the ones that really mattered: Protecting the integrity of Carnage. Protecting my people.

I couldn't even tell anyone what was happening. I fought to hold onto every trace of head host power that I could ... I didn't have the power that Tuuuuu or Wasse or even Rashidi did, but I had more than any head host since then.

Eventually, I couldn't take it anymore. I had been fighting that battle for mortal control of Carnage for the entire time I was head host. Plus, I had been dealing on a daily basis with the sheer hate that the community flung at my staff and at me. I had made myself a lightning rod. Any time someone posted against the Carnage staff, I and I alone replied. I gave them a target for their criticism, and kept it away from the other hosts as much as I could. I believe that part of my little war with the Carnage archon led to the archons' tacit acceptance, even encouragement, of posts directed at me and the Carnage staff that, if they were aimed at anyone else (let alone any official) would be considered jailable board abuse. Eventually, it got to be too much.

I had been a Carnage host for three years. I had recreated and rebuilt Bloodlust from the ashes. I had been hosting every Crazy Saturday Bloodlust for two years. I had been doing Midnight Madness, often solo. Plus I worked a regular host schedule as well. My real life had been scheduled around hosting for way too long. Finally, I was burned out. I had originally agreed only to be head host for a few months, until someone else could take the job, but I'd gotten stuck with it. I had fought as long as I could. I was beginning to fear that the Carnage archon's personal animosity towards me, their feeling that I had usurped "their" rightful job, was itself hurting Carnage. Finally, in one Bloodlust, in the Island Arena, there was one insulting sage too many ... one more participant who knew the head host was legally fair game ... and I'd had all I could take. Shortly after that, I turned the head host job over to my Riches head and stepped down.

The new head Carnage host, Aenea, was a good manager. She was good at bringing out the best in people. She was a consensus builder, not an autocrat like me or Wasse. She was an open, friendly, gentle person. Unfortunately, while those were things which can make a great leader of a volunteer organization like the Carnage staff, they're not personality traits that stand one in good stead against someone like the Carnage archon she had to deal with. She was too nice a person to get into knock-down drag-out fights with archons, and too timid a person to put everything on the line in such a fight. She quickly found herself stripped of virtually all power, and became little more than a mouthpiece for the Carnage archon -- a mortal set up to be blamed for everything that went wrong, but with no power to make it right.

And so, with minor variations, it has been ever since, The "head host" does the grunt work, making schedules and the like, but they have virtually no actual authority. Nothing like what I had, let alone what Wasse had.

Something to think about ...

People look back at the history of Carnage and say that Worldwalker's era was good.

People look further back at that history and say that Wasse's era was great.

Very few people seem to be really happy with Carnage in its present state at all.

Of course, to some extent this is an effect of the rose-colored glasses that we all view the past through. But I've heard enough, from some experienced and objective people, to believe that there is a difference. Something about Carnage was great during Wasse's era, good during mine, and increasingly dismal since then. That tracks rather exactly with how much control the head host actually has over Carnage. The less control the head host has, and the more power given to an anonymous, unknown, unaccountable player, the worse Carnage becomes.

Want Carnage to be great again? The cure is simple: Return it to the head host. Choose a head host who can be trusted -- someone who would qualify, perhaps, to be an archon -- and then trust them. Let them run Carnage, and be accountable to the public for Carnage. Return the Carnage archon's role to what it used to be: liaison to Kru, and facilitator of the things the head host needs to get done, not secret head host. And repeal the unwritten law that says that any and all insults and flaming on Comm are legal if and only if they're directed at the Carnage staff.

The ideal head host needs to have a thick skin. They'll be taking it from all sides -- from the powers-that-be above them, from the hosts, and most of all from the community. They need to be able to deal with this without either being hurt or becoming callous and bitter.

They need to be able to be an autocrat when necessary. It's the nature of the job: One person is responsible for the decisions, one person pays the price for bad decisions, and that person must be the one making them. The head host can -- nay, should -- solicit and accept advice, but at the end of the day, the final decisions must be theirs. They are head host, not just the vote-counter for a popularity contest.

They need to put integrity above all else. They need to be someone totally trustworthy. They need to focus on the integrity of Carnage first, last, and in the middle. They need to make sure there is not only no corruption, but not even anything which could be interpreted as corruption. If a problem develops -- a host selling wins, let's say -- they need to deal with that problem quickly, openly, and severely. There can be no forgiveness for dishonorable actions by any member of their staff.

Find someone who could be trusted with the power the Carnage archon now has ... the power that I had ... the power that Rashidi had ... the power that Wasse had ... the power that Tuuuuu had ... and give them that power, just without any orange dye attached. Let them run Carnage.

Then, just maybe, if things haven't gone beyond the point of no return, you might get Carnage back as it used to be. Back to the glory days.

Because it's no coincidence that the less the head host was really head of, the less accountability the real person in charge had, the worse Carnage got.

-- Worldwalker

P.S. No, I don't want the job.
  Forum: Community Board · Post Preview: #17842 · Replies: 244 · Views: 122,780

Worldwalker
Posted on: Nov 15 2006, 12:35 AM


Sa san
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Member No.: 131


I only know two of the new assistants ...

But what was someone smoking to even think of hiring Bravesoul or Lauz?

-- Worldwalker
  Forum: Community Board · Post Preview: #17803 · Replies: 244 · Views: 122,780

Worldwalker
Posted on: Nov 13 2006, 09:32 PM


Sa san
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Group: Nobles
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Member No.: 131


QUOTE(Lucifer @ Nov 13 2006, 08:38 PM) [snapback]17662[/snapback]

robnhood
nexus samizdat

Could you please translate for the benefit of the rest of us?

--WW
  Forum: Community Board · Post Preview: #17668 · Replies: 104 · Views: 27,773

Worldwalker
Posted on: Nov 13 2006, 08:16 AM


Sa san
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Member No.: 131


QUOTE(tip @ Nov 12 2006, 07:06 PM) [snapback]17524[/snapback]

Really if everone hates Justice so much and wants a potty mouth game then send in a few
hundred tickets and make your complaints known.

Tip, it's not a matter of wanting potty-mouths. It's a matter of wanting an environment where we don't have to live in fear of slipping up, just once -- or having a judge or archon "interpret" the law in a creative fashion -- and having the years of work we put into a character destroyed forever. It's a matter of people older than 6 not wanting to live in an environment where the explicitly stated standard is everything has to be suitable for a 6-year-old child. It's a matter of wanting to take away the weapons from the justice-griefers.

QUOTE
A filter does not work becasue all anyone has to do it put a space or two in and type any
word they want.

Take it from a programmer: no.

It's not particularly hard to write a filter that will catch "badword" and "bad word" but not "grab a DW or drop". (the latter being an attempt at an example of the "if u want" problem -- last I looked, that was filtered)

In fact, I'm trying to motivate myself to write just such a filter for NF registrations, targeting terms commonly used by spambots. (pharm, free, etc.) Writing it is easy, even in a programming language I don't really know; getting my act together and actually doing it, and figuring out how to plug it into IPB, that's a bit harder. But the filter itself is pretty easy.

Every other game I've played has a user-switchable filter. Interestingly enough, people don't avoid them. They turn their own filters off and swear happily away, and if the person they're swearing at sees "badword" as "@#$%^&*" the potty-mouth neither knows nor cares. Though I would make one slight change to how WoW does it: outgoing text (or, more correctly, outgoing text being echoed back by the server) shouldn't be filtered; if you want to watch yourself saying "badword", fine, and if your mommy is gonna wash your mouth out with soap for it, that's your problem. That way, the potty-mouths too dumb to know how to turn their own baby filters off won't even realize that anyone who has them on isn't seeing their naughty words.

It does work, tip. It works in WoW. It works in DAoC. It works in Shadowbane. It works in AutoAssault. There's no reason to think it wouldn't work in Nexus. And if a few stubborn potty-mouths made a practice of avoiding it, then deal with them. Not every random person who's afraid they might typo "bad" when they mean "bard".

QUOTE
Its your game demand they take away justice I am sure you will find many who play
will not be happy over that

Oh, no doubt the griefers will be very unhappy that they've lost their most powerful weapon for making other players unhappy.

But everyone else? There is no justice in Nexus, and there hasn't been for a very long time. The only real "crime" is saying naughty words. Stealing? Encouraged. Griefing? Encouraged. Saying something that might be interpreted as an abbreviation for a naughty word? Character ruined permanently.

The parents of the 6-year-olds would be happy; they need not fear that their tots would learn how to spell the words they hear on the school bus. The people who don't like being surrounded by something that sounds like a junior high school locker room would be happy; they could leave their filters on. The potty-mouths would be happy; they could swear at each other as much as they want. And the decent people who just want to live without the fear that one slip-up, even one typo, could cost them literally years of work, of reputation, of everything, would be the happiest of all.

-- Worldwalker
  Forum: Community Board · Post Preview: #17596 · Replies: 100 · Views: 43,535

Worldwalker
Posted on: Nov 10 2006, 11:55 AM


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First, the personal stuff:

DM, I haven't changed. You're angry with me because of something that has nothing to do with Nexus, or NF for that matter (except for a PM), and you're not seeing things clearly. And nowhere in that PM did it say "If the person I proposed this idea to asks you what you think of it, don't tell him" so I had no clue I was supposed to pretend it didn't exist.

Everyone, you think this is the first time I've ever taken an unpopular side of a debate? Far from it. Everyone just remembers the times I agreed with them and forgets when I didn't. Most people probably don't even read the topics where I disagree with them.

Yes, I'm defending tip because I don't think it's right that a soloer isn't allowed to hunt at all, or at most only hunt in the worst areas, so you and people like you can have a little more XP. Not just tip -- any soloer.

Remember something: I have no personal stake in this. I don't play Nexus. When I last played Nexus, I didn't hunt. When I last hunted, I didn't solo (except occasional bosses). If by some strange chance I find myself playing Nexus and hunting, I'm going to be one of the people in the group, not the soloer. So I'm arguing against my own (hypothetical) self-interest here.

This thread has gotten so off-topic that it's unmanageable. Time to sort it out.

Discussion of judge complaints should be posted in the original topic, not here; discussion of group vs. individual rights, fairness, and why WW is a ... um, I'd better edit some of Genji's language, too ... goes in this one.

-- Worldwalker
  Forum: Community Board · Post Preview: #17211 · Replies: 40 · Views: 7,113

Worldwalker
Posted on: Nov 10 2006, 03:47 AM


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Why do you feel it necessary to insult me?

I'm on my way to bed, but there are a few points I'd like to make:

> Worldwalker, your days of toughing out on the Community board are behind you, that much is clear.

I'm not sure what you mean by "toughing out" but I assume from context that you mean agreeing with you. :-p

> The problem is that people like you (I feel justified saying this as you have given every indication you
> have no qualms about invading a room) refuse to go to them.

"Invading" a room? You mean hunting in a room that is part of the game I (used to) pay for, and which is, under the written rules of that game, meant to be shared?

For what it's worth, I don't hunt. (I mean when I actually register) I can't. I've wrecked my hands (no, not just from Nexus) and so I gave up serious hunting ... um, how long ago was I married to Conro? Back then. Back when I did hunt, I rarely soloed, at least on my mage. I hunted in groups, and if there were any conflicts over rooms, I don't recall them. (mind you, it's 3 am and I'm not entirely certain that I recall the way to my bed at this point) You're defining a label, sticking it on me, and then berating me for having the characteristics you assign to people with that label -- none of which happen to actually fit. It makes for a nice insult ... saying I'm defending the legal right of people to play Nexus without your permission because I habitually "invade" public spaces ... but it doesn't happen to be true. As belligerent as I am in print, I generally try to stay out of everyone's way in action. Sorry to break that image of me you were so carefully building ... well, okay, I'm not.

> Learn to do math. Taking one room is not taking 100% percent of the resources.

If you are not letting someone else hunt in a room, that is in fact taking 100% of the resources. How is it not? The monsters are in that room, and you are claiming a right to all of them.

> The only thing stopping these other groups is the reluctance to deal with a boss, or not feeling good about
> being in the best room. That is their problem.

Again, we're talking about a solo hunter. A specific solo hunter, in fact, specifically tip. I've been talked into hunting Vortex a couple of times, mostly on my poet. Those bosses are real sons of beasts. A group has a rough time with them. It's not a matter of someone being "reluctant" to deal with a boss if they're soloing -- it's a matter of it being impossible.

> If a viable room is open and they want mine, or another group's, that is inconsiderate.

IF, yes. Of course that's inconsiderate. I don't think anyone's arguing that. Nice straw man, but it fell right over. The question -- going back to what we started talking about, before you tried to broaden it to include everyone and every possible hunting situation in Nexus -- is whether it is a violation of the law, or Nexus custom, for a solo mage to hunt in a room that you have claimed for your exclusive use.

Let me ask you this: If you and your group went to the best room in your favorite cave, and you found tip hunting there alone, would you and your group go look for a different room?

> tip has to hunt Grim ogres due to this?

I'm exaggerating a bit for effect with Grim Ogres, of course. He'd also have the option of Hill, Marsh, and the various winter weather ogres. There are the mantises, too. He could go farm ravens at the Tree ... I used to do that for dark ambers once upon a time, until they nerfed the drop rate.

> Are you the same Worldwalker who used to use reason and logic?

Yep. And denying that I'm using them here doesn't make my arguments go away, either.

> What does a solo mage need to be doing in the best rooms? As long as there are enough monsters to make
> Inferno sets out of, what else matters?

Getting a place to hunt at all. Maybe he found the room empty. Maybe the rest of his group left. He doesn't have to justify wanting to hunt there any more than you do. And we're not talking about the best room here, but any room.

A soloer can't hunt in a room with Vortex bosses. So that leaves a lot of the Vortex out. The last I looked, pretty much every room in every worthwhile level 3 cave in Mythic was occupied. So Mythic is out. Where ARE you suggesting he be allowed to hunt?

> And, you know what - if I did see some mage, tip or not, claim a room I wanted, I'd leave it to him. I am
> very fair when it comes to that. It would reflect poorly on the mage, as there is no way he could come
> close to using the room to even 1/4 its potential, but fair is fair.

It would reflect poorly on the mage? So he should leave the room he's hunting in because you want it? He should go to a room that's not as good for him -- or leave the cave entirely if other rooms are claimed -- so that you don't have to? He would no doubt be more than willing to share it with you -- but no, you won't share, you want the whole room. You are saying, right there, that it is wrong of the mage to not to turn over that entire room to you, and go wandering off looking for somewhere else to hunt. Don't you see the hypocrisy there? If you are in the room first, a soloer is wrong to come into it. If you come into the room later, a soloer is wrong not to leave it.

> I am flattered you think I am powerful enough to stop others from gaining experience, though.

I was speaking of the collective "you" -- and yes, if you (collectively) can prohibit other people from hunting such as by claiming entire rooms for your own, you can stop others from gaining experience.

> Assumptions are nasty things ...

Then please, quit making them.

> ... all it shows is how out of touch you are with the current state of things.

Oh, no doubt I am. I remember a Nexus where "gimme! gimme! mine! mine!" was the attitude of only a few people, not the majority. I remember a Nexus where people thought that games are more fun if everyone can participate, and other people were more fun to have in that game if they were enjoying themselves too. Sure, there were selfish people and greedy people, there are everywhere, but they hadn't proliferated to the point that their greed becomes the "unwritten law" that is called upon to deny other players the right to hunt at all. In that sense, I'm rather glad to be out of touch. I'd rather remember the days when Nexus was more of a friendly community (certain members excepted, of course) and people wanted to have fun together, not where it was a competition to make those numbers change faster and nothing else mattered. I guess I'm old-fashioned that way. I guess it's a bizarre idea, nowadays, to think that everyone playing a game should be able to share in it and have fun. (y'know, games, fun, there's kind of a connection there...)

How would it hurt you, really, to let tip (or any soloer) hunt in a corner of the room you're in? It might slow your exp a bit ... but doesn't it matter to you that having nowhere to hunt would cut his exp to zero? This isn't an AI monster we're talking about here, it's another person who plays Nexus the same as you do. What is it costing you to share some monsters with him, really?

Remember, too, what started this: Solman proclaiming that because tip dares to do something explicitly permitted by Nexus law -- namely hunt where he wishes, so long as he is not attacking monsters someone else is fighting -- and does not surrender to the greed of people who want them all for themselves, he is unfit to enforce the laws of Nexus. That is what started this.

Oh, and as for your "I do all these good things for other people, but I won't tell you what they are" ... with no evidence (or even claims of evidence) that is meaningless. If you're not going to stand behind it, don't say it.

Anyway, it's almost 4 am now, and I'm losing my train of thought. Okay, it probably jumped the track several paragraphs ago.

I'll probably split this thread tomorrow morning, when I have enough brain cells awake to work the mod functions. We're no longer talking about complaints about judges; this seems to be a discussion of hunting, ethics, and greed instead. So until I'm awake enough to make a judge thread and a hunting thread out of it, could people kindly restrict any given post to either one topic or the other, so it's clear which thread I should put it in? Thanks.

-- Worldwalker
  Forum: Community Board · Post Preview: #17174 · Replies: 40 · Views: 7,113

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