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Nexus Forums _ Community Board _ Mage Appreciation Week!

Posted by: CrewelLye Sep 28 2016, 04:45 PM

Server & Client Patch - September 26th, 2016

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** 'Mage Appreciation Week' begins **
- Group Exp. compensated when a mage joins the group
- Special fragile orbs available for mages (free from Woonsoo)
- Fragile orb of mage invoke: aether reduced by half
- Fragile orb of scourge
- Fragile orb of ripple: enables damage overflow on mobs
- Fragile orb of sul slash: vita/mana based attack
Updating will continue as necessary. Please provide feedback.
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Seems like they are making some changes to the mage class, finally.

Half invoke aethers - good
Scourge - good, but takes away some of the bonuses of the subpaths, Shaman for instance having increased vexes are now obsolete.
Ripple - interesting concept, if they can fix the numbers (overflow it provides is worse than warriors AND supersedes it, good for rogues though that don't have it)
Sul Slash - Awesome for mages that have high vita(some of us do because we were set mages)

Now if they would only reduce aethers on our mana attacks and increase damage of our zaps we would be all good.


Posted by: Hijack Sep 28 2016, 07:25 PM

If they want to "appreciate mages", they should fix them to where they actually bring something to hunts

Posted by: CrewelLye Sep 28 2016, 10:07 PM

QUOTE (Hijack @ Sep 28 2016, 07:25 PM) *
If they want to "appreciate mages", they should fix them to where they actually bring something to hunts



They did, they let us add exp to the group! (or return it to normal nerfing all the other exp you get without us)

Posted by: darkmaverick Sep 28 2016, 10:18 PM

I can tell you right now that Overflow isn't gonna solve anything for Mages. It might make hunting easier for the handful of top Mages who have more than triple the number of Mana than monsters have HP for the caves they hunt in, but this addresses nothing for those Mages trying to grow in stats.

Also you can half Invoke's aether, or even make it zero, and it wont change the fact Mages need a better zap and more effective means of healing themselves after an Invoke.

Sul slash is apparently lethal strike. How original.

So we got...

1. Reducing invoke aethers
2. giving Mages Warrior Overflow
3. giving Mages Rogue lethal strike.
4. Giving Mages Poet Scourge.

It's the kind of suggestions I would expect a newbie to make.

Seems pretty clear now that Wony is paying zero attention to these forums, and some retard Archon is probably behind all this fragile orb nonsense.

If Wony wants to appreciate Mages,http://www.nexusforums.com/index.php?showtopic=7548


Honestly, it's like Wony has never played his own game, or played any other MMOs for that matter. Mages need a damage rotation that makes some kind of rational sense. Just giving them random abilities from other classes isn't going to create any degree of class balance.

QUOTE (CrewelLye @ Sep 28 2016, 10:07 PM) *
They did, they let us add exp to the group! (or return it to normal nerfing all the other exp you get without us)


That's not entirely the same as contributing, and it reeks of "we don't know how to fix Mages so here, just add them to your party and let them leech".

Posted by: halombobtk Sep 28 2016, 11:58 PM

Wony is actually making Stelio look smart, which is pretty sad.

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