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> While I'm Burning Bridges..., Might as well burn the whole town
Hobart
post Feb 10 2014, 08:59 PM
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Alexisa is correct. Sailortaurus is the name.


There you are, clarified.
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Yeas
post Feb 10 2014, 09:17 PM
Post #142


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QUOTE (Hobart @ Feb 10 2014, 09:59 PM) *
Alexisa is correct. Sailortaurus is the name.


There you are, clarified.


You sir, are a scholar.


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Hobart
post Feb 10 2014, 09:20 PM
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And a gentleman. Har har
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Brant
post Feb 10 2014, 10:30 PM
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Oh man that's a name I haven't heard in a long time. Fiddler on the roof anyone?
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JaydePhoenix
post Feb 10 2014, 11:06 PM
Post #145


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Ugh, that's all really disheartening. sad.gif I'm glad I wasn't still around for any of that.


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while I'm waiting here.
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SilentS
post Feb 11 2014, 12:05 AM
Post #146


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The GM's started pushing for red branding removal quests not too long before I became elder. But they did not make it mandatory till a few years later. The push was there though. To this day I still have mixed feelings on them. Good to have a chance to get them removed, but on the other hand, it takes away the RP aspect in trying to EARN it off. But that word seems to be rather taboo when it comes to Nexus outside a few players.


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Yeas
post Feb 11 2014, 12:59 AM
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QUOTE (SilentS @ Feb 11 2014, 12:05 AM) *
The GM's started pushing for red branding removal quests not too long before I became elder. But they did not make it mandatory till a few years later. The push was there though. To this day I still have mixed feelings on them. Good to have a chance to get them removed, but on the other hand, it takes away the RP aspect in trying to EARN it off. But that word seems to be rather taboo when it comes to Nexus outside a few players.


Earning it off isn't a bad idea, cause to be fair, some people could have been unfairly marked. Heck, I know for a fact that the first two Shaman curses (Greta/Ella) weren't RP based at all and mostly as jokes. Similarly, Mountie's curse by Wasse was a joke as well. However, returning to my point, a newly appointed elder (less than an hour) isn't likely being pressured by GMs more than 2-3 years prior to the time period you are suggesting.

The worst part of all this? I actually remember this useless crap.


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Hobart
post Feb 11 2014, 01:38 AM
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Honestly, Shaman removal curse now a days is insulting and if you want to try.. have fun.

I was cursed and don't really care due to getting into with Humma about how he handled the Onyx, in which I gave him.

I am hated by many for giving it away to what at the time I thought was a better cause.

Still, dude sits on the most powerful RP item in the game.. and I am cursed due to it.

I know. I'm dumb for thinking giving up the Onyx to the Shaman made sense..

Hope all is well Silent.. hope the kiddo is doing great!
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Ieyasu
post Feb 12 2014, 09:46 AM
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wait.. corrupted guides/elders in subpaths? since when!!
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Yeas
post Feb 13 2014, 10:40 PM
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QUOTE (Ieyasu @ Feb 12 2014, 09:46 AM) *
wait.. corrupted guides/elders in subpaths? since when!!


Its not the corruption thats my problem, its the need to be the "hero" while still doing bad things. In a game, you should make your corruption and evil transparent. Ilios pissed a lot of people off but he gave people something to talk about and some "heroes" of the Merchant path something to fight against.

I just think the game is full of bad players who kid themselves into thinking their good players, why could they not have just run with it and made the game more interesting for the rest of the people. Be corrupt, do bad things, and make a scene out of it.


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Darken
post Feb 14 2014, 05:03 AM
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QUOTE (Yeas @ Feb 13 2014, 10:40 PM) *
Its not the corruption thats my problem, its the need to be the "hero" while still doing bad things. In a game, you should make your corruption and evil transparent. Ilios pissed a lot of people off but he gave people something to talk about and some "heroes" of the Merchant path something to fight against.

I just think the game is full of bad players who kid themselves into thinking their good players, why could they not have just run with it and made the game more interesting for the rest of the people. Be corrupt, do bad things, and make a scene out of it.


This is entirely true. Everyone wants to be the villain, but everyone also wants to always win while being the villain or changing their tempo when they think they might get in trouble. People in this game never got the concept of being the person who 'loses' in the overall storyline/goal achieved (even in the metagame) to progress the story/gameplay and enrich the character they are roleplaying. Can't blame them though, all those blue letters or whatever.
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JaydePhoenix
post Feb 14 2014, 06:46 AM
Post #152


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I had a number of goals in mind with my character, but the one I wanted to chase after the most at the time, was for her to be that sinister being on the periphery. The one who seemed to be involved in everything going wrong, but without any clear indication that she was orchestrating some of it. She was to be that lingering, foreboding darkness that would eventually be pushed back repeatedly, but never really be gone. I'm not sure I'd classify her as "Evil" in the purest sense of the term, though. That's really a matter of perception and point of view, and from her own point of view (and that of some other story elements), she was doing what was needed/justified.

Unfortunately, what I was able to do with her was limited by what the revolving doors of GMs, Scott, and whomever happened to be Archons at the time would allow. (Or in some cases, whether or not they could be bothered to pay attention to what they were supposed to be doing in the middle of a live event. dry.gif )

I agree, the majority of people aren't really prepared to be the actual villain, though.


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You can hide in the night,
while I'm waiting here.
All alone
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Alston
post Feb 14 2014, 05:19 PM
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QUOTE (JaydePhoenix @ Feb 14 2014, 03:46 AM) *
I had a number of goals in mind with my character, but the one I wanted to chase after the most at the time, was for her to be that sinister being on the periphery. The one who seemed to be involved in everything going wrong, but without any clear indication that she was orchestrating some of it. She was to be that lingering, foreboding darkness that would eventually be pushed back repeatedly, but never really be gone. I'm not sure I'd classify her as "Evil" in the purest sense of the term, though. That's really a matter of perception and point of view, and from her own point of view (and that of some other story elements), she was doing what was needed/justified.

Unfortunately, what I was able to do with her was limited by what the revolving doors of GMs, Scott, and whomever happened to be Archons at the time would allow. (Or in some cases, whether or not they could be bothered to pay attention to what they were supposed to be doing in the middle of a live event. dry.gif )

I agree, the majority of people aren't really prepared to be the actual villain, though.

Even poor villains should be allowed to roam. Gotta have lackeys.

Problem is that since Kevin, the game became PG to the point that a barney episode has more conflict than nexus. Why? Because Nexon/Kru doesn't want headaches from drama. Instead of sticking to a TOS that said "if it happens in the game, its a game," they caved in to the weight of crybabies, threats of lawsuits, bbb call-ins, etc. Pusses.


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Songa
post Feb 15 2014, 02:29 AM
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QUOTE (Ieyasu @ Feb 12 2014, 09:46 AM) *
wait.. corrupted guides/elders in subpaths? since when!!


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JaydePhoenix
post Feb 15 2014, 04:02 AM
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QUOTE (Alston @ Feb 14 2014, 02:19 PM) *
Even poor villains should be allowed to roam. Gotta have lackeys.

Problem is that since Kevin, the game became PG to the point that a barney episode has more conflict than nexus. Why? Because Nexon/Kru doesn't want headaches from drama. Instead of sticking to a TOS that said "if it happens in the game, its a game," they caved in to the weight of crybabies, threats of lawsuits, bbb call-ins, etc. Pusses.


Also, highly agree with this.


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Surrender..
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You can hide in the night,
while I'm waiting here.
All alone
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Yeas
post Feb 17 2014, 11:10 AM
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QUOTE (JaydePhoenix @ Feb 15 2014, 05:02 AM) *
Also, highly agree with this.


I was warned for saying 'prick' ... the same day an episode of Disney's Recess (I think) was playing and the same word was used. To clarify, a DISNEY show on network television, was less strict.


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Xing-Yu Seong
post Feb 17 2014, 11:53 AM
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QUOTE (Yeas @ Feb 17 2014, 10:10 AM) *
I was warned for saying 'prick' ... the same day an episode of Disney's Recess (I think) was playing and the same word was used. To clarify, a DISNEY show on network television, was less strict.


I found some of the filter to be really funny during 4.0. I had more fun using the filtered words without activating them, because people assumed you were attempting to curse.

Toe.
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Alston
post Feb 17 2014, 03:38 PM
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QUOTE (Xing-Yu Seong @ Feb 17 2014, 08:53 AM) *
Toe.

This. Lol. I remember those days.


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solman
post Feb 17 2014, 06:36 PM
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I remember that also.... *shrug*


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SilentNights
post Feb 18 2014, 04:19 AM
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The whole removing red marks thing was stupid. We were told to come up with a quest to have it removed and then nothing for 2 years. Then they came down and nailed some of us to the wall for not having it going. The idea is sound, but some of the quests to tend to be on the insane side, and in all that time, I can only remember one person having ever even completed ours. Most the other red marks I gave out I willingly removed once the 'event' was over or the person had learned why they got it, and we were able to come to an understanding.
Me, personally, I love red marks. Dishonored the Kingdoms, Enemy of Merchants, best marks I have on my legend. Always wanted to get Disruptor of Balance and Cursed but I got lazy/bored with the game long before actually going after them, did put some time into Cursed though.
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