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> Rogue Still Sucks, with solution that everyone will like 99%
aceupmysleeve
post Dec 14 2008, 05:42 AM
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QUOTE (Doctor @ Dec 12 2008, 10:30 PM) *
It's been this way since the start of the game and I imagine it is the way in baram. If you want things to change you should pick a different game.


Sorry for replying so late,



When did you start playing? 2 years ago?


There's a reason nexus celebrated a 10 year anniversary, try looking into it. ty.

And this is the only game hypothetically that you should be able to change things, doctor.

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Rivia
post Dec 17 2008, 11:15 AM
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That's correct. Sam rogue > EE warrior and Sa rogue > Sam warrior. I agree that invis-out should be fixed as you said, Rachel.

Might is the same for both (150) and so does DAM (25). Rage/Cunning is 120s aeth for warrior and 150s aeth for rogue, for the whole 937s (I got this from my warrior and rogue characters)

the error margin shouldn't be more than +/- 3%
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Yeas
post Dec 20 2008, 01:17 PM
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Did your formula account for the fact that warriors need to dump experience into a stat that they can only use for Rage at the early parts of their progression?


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Rivia
post Dec 20 2008, 11:31 PM
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QUOTE (Yeas @ Dec 20 2008, 10:17 AM) *
Did your formula account for the fact that warriors need to dump experience into a stat that they can only use for Rage at the early parts of their progression?


My point is, warriors don't get any problem at getting hunts since R2. R2 is, 7k mana? They do great in CY with only R3.

Rogues have problem getting hunts forever after 500/250 (Anch3) stats until one hit
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Yeas
post Dec 22 2008, 08:15 PM
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I'm not sure about that.

Since the introduction of PA, a rogue is going to be taken over a warrior until at least Rage 4. A warrior is going to suffer on the lower end of the scale, by either being stuck in sub-par groups or lower caves. If you are looking for a number balance, you'll be waiting a while, end game. There are plenty of rogues that are well over 500/250. Whats the secret? Make friends.

Heres a little story of what making friends can do:

Poor little Zartos was a weak il san warrior that had trouble finding hunts. He went and found himself a brand-new 99 poet, and worked with him and hunted him up to a level that could hunt with him. He took a situation where he was going no where and found himself a poet dedicated to him, and him alone.

You're talking like rogues magically ended up at 500/250, they have a lovely time getting to those stats. A warrior still has to suffer through a lot of crap. So if you can't find hunts, maybe you need to think outside the box like Zartos did.


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darkmaverick
post Dec 23 2008, 05:03 PM
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QUOTE (Yeas @ Dec 22 2008, 08:15 PM) *
You're talking like rogues magically ended up at 500/250, they have a lovely time getting to those stats. A warrior still has to suffer through a lot of crap. So if you can't find hunts, maybe you need to think outside the box like Zartos did.


Ideally, a player shouldn't have to do something like that in order to be able to advance their character. Classes should be balanced so they are all neccessary for optimal grouping at every state of character progression, and thus people looking to party will actively look for those members.

It should not be "find a healer" if you are a fighter and "find a fighter" if you are a healer; and find a Mage if the fighter -wants- to use a polearm.

It should be "Find one of every class, because they each have a specific job in the party no one else can do and we NEED that job to be done".

There is only four classes in the game. It really shouldn't be so hard to get this right.


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Destyn
post Dec 25 2008, 03:09 AM
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QUOTE (darkmaverick @ Dec 23 2008, 06:03 PM) *
Ideally, a player shouldn't have to do something like that in order to be able to advance their character. Classes should be balanced so they are all neccessary for optimal grouping at every state of character progression, and thus people looking to party will actively look for those members.

It should not be "find a healer" if you are a fighter and "find a fighter" if you are a healer; and find a Mage if the fighter -wants- to use a polearm.

It should be "Find one of every class, because they each have a specific job in the party no one else can do and we NEED that job to be done".

There is only four classes in the game. It really shouldn't be so hard to get this right.


Heh, I honestly agree with you that all paths should be needed to get optimal experience. However, I am very sure that mug will not take the time to develop very specific roles for each path, so that just isn't realistic. There has to be another fix to this problem.

And as for people saying it is hard for warriors to get a hunt from R2 - R4, you don't know what you're talking about. I just started a poet this last week and I hunted plenty with R2 and R3 warriors. You guys don't seem to understand how good overflow really is and how easy courtyard is to duo.


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NirvanaMan
post Jan 8 2009, 06:24 AM
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Agreed Destyn I've got myself a new 99 warrior (CR) I have no problem getting hunts than I ever did on my sam rogue pre 500/250


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Yeas
post Jan 9 2009, 02:05 AM
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A 99 Rogue doesn't have trouble finding a hunt either =P


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Destyn
post Jan 9 2009, 03:33 PM
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That doesn't matter for this. People were arguing that because warriors had a tough time getting a hunt at 99, that rogues should have that favored returned later on. But since that statement isn't true, their arguement is not valid.


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Imabandage
post Aug 13 2010, 04:19 PM
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Roll a poet or a mage, or quit, problem solved smile.gif
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Akidoshi
post Sep 14 2010, 07:32 PM
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or buy world shout / spam ctrl+w board for CY hunt.

only thing I think would be tight keep rogue sleepin for warrior til rogue buff enough to duo w poet checker trap style.

but ambush does not use a weapon hidden power...what if they played w this idea to make rogue randomly deal criticals or strong spell to make rogue do buff dmg based on luck/randomness not constant like most hunting is.

honestly I don't mind sleepin for warrior and pullin mobs, lettin ppl oogle over their leet stat, world shouting for hunt...this can sometimes keep me 90-100% occupied


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Sarphendon
post Sep 21 2010, 10:14 AM
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Rogues are fine, rogues are a PK oriented, soloing path. If you wanted a path for mass hunt and killing large amount of groups. Be a warrior. Warriors are tanks, they tank the large groups, rogues are soloists, they kill one at a time dealing massive damage at once. This is what they do, that isnt broken.

You dont like rogues as they are, pick a new damn path!


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Doctor
post Sep 21 2010, 01:09 PM
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QUOTE (Sarphendon @ Sep 21 2010, 08:14 AM) *
Rogues are fine, rogues are a PK oriented, soloing path. If you wanted a path for mass hunt and killing large amount of groups. Be a warrior. Warriors are tanks, they tank the large groups, rogues are soloists, they kill one at a time dealing massive damage at once. This is what they do, that isnt broken.

You dont like rogues as they are, pick a new damn path!

qft.


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WestSideR
post Sep 21 2010, 07:29 PM
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QUOTE (Sarphendon @ Sep 21 2010, 11:14 AM) *
Rogues are fine, rogues are a PK oriented, soloing path. If you wanted a path for mass hunt and killing large amount of groups. Be a warrior. Warriors are tanks, they tank the large groups, rogues are soloists, they kill one at a time dealing massive damage at once. This is what they do, that isnt broken.

You dont like rogues as they are, pick a new damn path!



Or make soloable caves for every path so if you cant find a hunt after searching for hours on end you can go somewhere and get atleast 50% exp of what a normal hunt would be.


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piff
post Oct 20 2010, 08:14 PM
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orrrrr, give crafting experience for all crafts, like that other game did.
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YanDaMan
post Oct 24 2010, 09:29 PM
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QUOTE (WestSideR @ Sep 21 2010, 08:29 PM) *
Or make soloable caves for every path so if you cant find a hunt after searching for hours on end you can go somewhere and get atleast 50% exp of what a normal hunt would be.


As nice as this sounds, terrible game design prevent this from ever being possible. You cant solo anything when each attack eats 50% of your life or more. Thats why everyone, even mages, require poets to solo. Albeit mages can at least heal themselves to a degree.


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