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> Hit, Hit Values
XtremeX
post Jul 9 2008, 03:41 PM
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I have a few questions about Hit that I was wondering if anyone knew for sure.

-Is 1% hit per hit confirmed? I've only seen this in one spot.
-What is the cap on hit% on mobs?
-How much crit% does hit add?
-Is crit% based off of swings or attacks landed?
-How much crit% does a player have passively?

If anyone has any information about this, it would be greatly appreciated smile.gif


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darkmaverick
post Jul 9 2008, 07:11 PM
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Unfortunately, nobody knows anything about HIT "for sure".

-Seems- to improve chance to hit, and possibly if you get higher damage throws on the ?m? scale, but nobody knows specifics on how it works.


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XtremeX
post Jul 11 2008, 04:42 PM
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Okay thanks for the response, If anyone has any small bits of information about how hit/grace/crit work and are related I would appreciate it. In my spare time I've decided to try to attempt to test and explain these.


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darkmaverick
post Jul 11 2008, 05:44 PM
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Many people have.

The biggest problem with trying to figure it out in-game is that the "ToHit" and "Dodge" formulas play little to no role in the game in regards to PvE (players vs NPC enemies; monsters are generally easy as heck to hit, even for mages) and concerning player characters, it is impossible to decrease Grace and Might by 1 point below a certain threshold, and if ToHit and Dodge depend on character levels too, it is even more difficult to determine.

What I -do- know is certain weapons have hidden penalties to "ToHit", like Surges.


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I host The RPG Fanatic Youtube Show. Home of fanatical reviews and commentary about RPGs.
And my top picks for Sa san warrior shield were......

...I totally want that sword too.
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XtremeX
post Jul 11 2008, 10:20 PM
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QUOTE(darkmaverick @ Jul 11 2008, 03:44 PM) [snapback]51791[/snapback]

Many people have.

The biggest problem with trying to figure it out in-game is that the "ToHit" and "Dodge" formulas play little to no role in the game in regards to PvE (players vs NPC enemies; monsters are generally easy as heck to hit, even for mages) and concerning player characters, it is impossible to decrease Grace and Might by 1 point below a certain threshold, and if ToHit and Dodge depend on character levels too, it is even more difficult to determine.

What I -do- know is certain weapons have hidden penalties to "ToHit", like Surges.


Yeah it does seem like it will be tough to throw out a bunch of things affecting results. Thanks for the heads up on the hidden penalties though, I didn't know that and will have to take that into account. It seems like it will be pretty hard, but hopefully in awhile I can in the least come out with a little more insight into how it all works even if not a definitive answer. Just seems like for a game that's been out 10 years, there really is no information on how hit works.


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firec
post Jul 15 2008, 10:49 PM
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i was thought Hit = + Accuracy n Critical
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darkmaverick
post Jul 17 2008, 04:50 AM
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The reason no information is out is because unlike damage, evasion plays very little role. Neither enemies or players have a lot of it. By the time you are lv99 it is rare to miss.

If Hit improves critical, that is easier to figure out but still quite challenging since you don't critical the same amount every time. It fluctuates, or at least it used to. Thats why I gave up on it when I did tests with star-staffs long, long ago.

I could try again but to be honest right now I'm not all that motivated to do so.


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And my top picks for Sa san warrior shield were......

...I totally want that sword too.
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