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> Subpath Takeover, Join the revolution
MistPrince
post Jan 10 2009, 07:07 AM
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Agree with Laren, and Interstate, it has nothing to do with the amount of power we have or whatnot, I could care less. It's the fact that subpath's have rules and regulations, just like Fox hunt hosts, and such all do, you think we all enjoy this "vast expanse of power"? Hah, I pay 10 dollars a month to log on and work for a game, and since I'm passionate about Nexus, I take that wrap. Sometimes I wish I didn't have to do tons of paperwork and such. But I stick with it and do it, and there is a sense of accomplishment when you work hard and receive guideship or elder.

As for people not being let in as they want?(I can barely remember the last time any Shaman seeker was denied access to the path, excluding branding and jail marks, which are there to for the very person of screening.) Hah! I'm desperately looking for new seekers CONSTANTLY, but pretty much everyone coming into subpaths currently are people with alts, the population is declining, which makes it difficult to add new seekers, and we obviously cannot be adding everyone in a weeks time. If this was KRU's or Nexon's intent, then subpaths would have been created as NPC. Obviously it is player run for a reason. Anyway, this is my final post on this topic, perhaps I shouldn't say that, because someone is going to post something that gets me worked up and I'll have no choice but to reply. I and many other guides are not in for the power, as you are seeming to assume. We are here to help better the game, and we pay 10 dollars like everyone else to do MORE work.

Just as coup's in the past have been settled, the archons of nexus will be quick to swoop down on any shady dealings. I am not completely against your cause, but I am warning YOU. As you are warning me. That if these volatile dealings you are seeking happened to sway towards any shady dealings it will be swiftly knocked down. With a name like "Subpath Takeover" that sounds very hostile and will raise alot of concerns, perhaps you should rethink this title. We will just see what happens.
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Aryle
post Jan 10 2009, 07:36 AM
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QUOTE (Lucifer @ Jan 9 2009, 07:32 AM) *
I'd go as far to say that the community's opinion matters MORE than the opinion of an elder and half a dozen of her hand-picked guides.




As much effort as you and tip have put into quelling whistleblowers and dissidents



Well of course you feel that they are qualified...you are the one who chose them!
But what if people disagree with your decisions? Are you going to simply disregard and suppress the opinions of anyone you have not personally hand-picked to agree with you?
(That was a rhetorical question, by the way. Your behavior over the past 9 years has already answered it.)



uhm actually most guides are chosen by the guides. *shrug* We have a fairly democratic system. Each person nominated for guide is voted upon. Many people are voted on more than once. Sarina isn't a dictator and she's always open to suggestions. We have certain requirements for a diviner to make guide. Its no secret. You're welcome to look it up.

tip has nothing to do with our path with the exception that Sarina has this wierd habit every day... Ready for the juicy gossip??? Hold onto your seats.... So... Sarina is always excusing herself from the circle to go have dinner with him at night its almost like they're married irl. Isn't that wierd?


QUOTE (YanDaMan @ Jan 9 2009, 11:17 AM) *
If Sarina steps down, maybe the next elder will pull a Liadriel (in a good way) and kick out half the diviners before getting banned (like those Sa san+ guys), how cool would that be! Of course Kru will just fix it but it'd still be entertaining.



You can't just kick people out. You can't just deny people access to a path because you don't like them or what they're about. Most of the time people who get "kicked out" leave on their own accord because they know that they broke with a path law. I like to think that we have a little integrity. That may sound a little naieve, but its true.

Back on topic. I don't exactly support this revolution. I do however support Interstate's attempt to shake things up. We play Nexus to be entertained, and frankly, I'm being entertained. yay Dramatk.
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SilentS
post Jan 10 2009, 01:45 PM
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QUOTE (Excaliber @ Jan 10 2009, 03:28 AM) *
I hate to use this phrase..but it's just a game we pay for. Here's my rational. So you go buy Halo 3 for 50 bucks. You get home, and you find out you don't deserve to beat the game or earn a certain thing... Wait a minute, I paid 50 dollars for that game, I want everything in the game, especially after putting say 50 hours of work into it.
Yet, in order to unlock things in Halo, you HAVE to complete specific conditions. Like finding the skulls. They are not open to those who do not complete those "achievements". Same rules are applied in Nexus. Certain conditions and achievements are needed to be completed before some parts are opened up. At least in Nexus, those can be altered to as time progresses if they are too difficult, which most are not. Nothing is opened to you in almost every game unless you work for it in some way or another ((aside from any cheat code or glitch)). Be it quests, or just special conditions. Why should Nexus be any different?


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Interstate
post Jan 10 2009, 01:51 PM
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QUOTE (MistPrince @ Jan 10 2009, 07:07 AM) *
Hah, I pay 10 dollars a month to log on and work for a game, and since I'm passionate about Nexus, I take that wrap. Sometimes I wish I didn't have to do tons of paperwork and such. But I stick with it and do it.


Subpaths are as much work as those in power make them. Most of that work is the result of trying to keep people out of the subpath. Guides are often gatekeepers, not guides. It is not rare for them to become more interested in who they do and do not let pass than in helping everyone get to where they want.

QUOTE
I and many other guides are not in for the power, as you are seeming to assume. We are here to help better the game, and we pay 10 dollars like everyone else to do MORE work.


If someone wants complete say in what others can and can't do, what they can and can't believe, what they can and can't think, which groups they can and can't join, and wants to ensure that their say isn't just enforced while they are in their position, but forever, even after they have left their position and handed down one person after another, what do you call that? Not everyone in these position is this way, but many are.

QUOTE
I am not completely against your cause.


Good. We're on the same side. Both of us don't want subpaths to become NPC.

The truth is, I don't want to take away your power, I want to add to it. Not only that, I want to add to everyone's power. The only thing you will lose is your ability to hinder other people's power. When you seek to hinder other people's power, you hinder your own as well. So what if everyone doesn't have the same idea of what a Shaman should and shouldn't be, why can't you just go about your own business and work with those who have the same idea as you? Why do you have to tell EVERYONE IN THE GAME how they have to be in order to be a Shaman? Why not let other people express their own creativity as well?





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Interstate
post Jan 10 2009, 02:18 PM
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Perhaps I did jump to using force too quickly.


-You know, I think I have some apologizing to do. Subpath takeover is a strong phrase. Subpath revolution is a more accurate description of what I wish to accomplish here.

-This revolution is not about removing anyone from power, it is about giving power to more people to express themselves and enjoy the paths as they want.

-Not only do we not seek to remove anyone from power, but we want to give more power to those people already in power.



The only thing we wish to take away is the ability to hinder other people's views, interests, and creativity in subpaths. So you may have less power over those who don't see the path the same way as you, but you will have more power to work with people who do see the path the same way as you. There is no reason why anyone in a subpath should be able to tell the entire game how to play their character (if they want to be a part of that path). There isn't even any reason why a small group of players should have such power. Why is more diversity in subpaths such a scary thought to some people? Why must some people have so much say over people who do not have the same views as them? Why not make room for everyone? It is completely within our power as players to accomplish this. There is nothing stopping us but ourselves. Lets put the egos aside, get this done, and do it peacefully--please.







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Brant
post Jan 10 2009, 03:04 PM
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QUOTE (Aryle @ Jan 10 2009, 06:36 AM) *
uhm actually most guides are chosen by the guides. *shrug* We have a fairly democratic system. Each person nominated for guide is voted upon. Many people are voted on more than once. Sarina isn't a dictator and she's always open to suggestions. We have certain requirements for a diviner to make guide. Its no secret. You're welcome to look it up.


One thing I always wanted to know is why there aren't very many Male Guides? I've only ever seen a couple since I've played Nexus which is something like 8 years now. What's the deal with that?

I don't want to make a huge deal out of it, but I will go further in to it if there's not a good excuse =/



-Brant
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Falaris
post Jan 10 2009, 04:06 PM
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QUOTE (Brant @ Jan 10 2009, 02:04 PM) *
One thing I always wanted to know is why there aren't very many Male Guides? I've only ever seen a couple since I've played Nexus which is something like 8 years now. What's the deal with that?

I don't want to make a huge deal out of it, but I will go further in to it if there's not a good excuse =/

-Brant


In all fairness, the ratio of men to women in the path is probably pretty low simply because its the Diviner path. Theoretically, this is kind of the equivalent to me of joining the Path of Lollipops and Cuddles. I don't think its worth making a big deal out of when you step back and consider if you would ever join based on the nature of the path.


-Falaris


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HoLLyWOoD
post Jan 10 2009, 04:11 PM
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2 female guides are actually males IRL. There is also another that may possibly be a guy IRL as well, not to sure just what I heard a few times and dont really feel the need to ask.

5 Guys, 6 Chicks as guides. (Or possible 6-5 ) WHAT A BIG CONSPIRACY.

Not to sure what you were trying to point out. If you think that all the girl guides only choose girls to be guides because they are friends and its all a buddy buddy thing to get upstairs, I really dont think so when you think of the numbers I gave you.

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AccntScrty
post Jan 10 2009, 04:34 PM
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QUOTE (Aryle @ Jan 10 2009, 07:36 AM) *
uhm actually most guides are chosen by the guides. *shrug* We have a fairly democratic system. Each person nominated for guide is voted upon. Many people are voted on more than once. Sarina isn't a dictator and she's always open to suggestions. We have certain requirements for a diviner to make guide. Its no secret. You're welcome to look it up.

tip has nothing to do with our path with the exception that Sarina has this wierd habit every day... Ready for the juicy gossip??? Hold onto your seats.... So... Sarina is always excusing herself from the circle to go have dinner with him at night its almost like they're married irl. Isn't that wierd?





You can't just kick people out. You can't just deny people access to a path because you don't like them or what they're about. Most of the time people who get "kicked out" leave on their own accord because they know that they broke with a path law. I like to think that we have a little integrity. That may sound a little naieve, but its true.

Back on topic. I don't exactly support this revolution. I do however support Interstate's attempt to shake things up. We play Nexus to be entertained, and frankly, I'm being entertained. yay Dramatk.


There is no integrity in that path. I have letters from Sarina herself saying clear as day that a particular mage would not be able to return to the Diviner path simply because Sarina does not like him as well as XkianaX. Shove your "integrity" back up your ignorant ass.
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Sarina
post Jan 10 2009, 05:26 PM
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QUOTE (Brant @ Jan 10 2009, 03:04 PM) *
One thing I always wanted to know is why there aren't very many Male Guides? I've only ever seen a couple since I've played Nexus which is something like 8 years now. What's the deal with that?

I don't want to make a huge deal out of it, but I will go further in to it if there's not a good excuse =/



-Brant


The Diviner path has had 22 male guides over the years, so your observation is incorrect. I don't understand the reason for your concern on male vs female guides.

Sarina
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Interstate
post Jan 10 2009, 05:29 PM
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Me, Sarina, and Vales (Koguryo Minister) are currently planning a peace talk between the Diviners and the Revolution. Vales shall serve as mediator to make sure everyone stays on the right track. The meeting will be open to the public so everyone will be welcome to come voice their opinions. We will be requesting Archon support so that things don't get out of hand (and so that we have the abilities needed to keep the meeting organized and entertaining). When our discussions are finished we will set a date and hold the meeting. If you are interested in watching this meeting, voicing your opinion, or want to affect the outcome I'd suggest you keep an eye out for the announcement of the date.


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xevu
post Jan 10 2009, 05:36 PM
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QUOTE (Sarina @ Jan 10 2009, 04:32 PM) *
The Diviner path has had 22 male guides over the years, so your observation is incorrect. I don't understand the reason for your concern on male vs female guides.

Sarina



How many female guides have there been though? You can't just say there's been 22 male guides over the years to prove you don't discrimintate. There could certainly be 22 male guides but you've could've also had 50+ female guides, which would be a much higher number of female guides to male guides.

P.S.
I'm not trying to bash, just pointing a serious flaw in this post.


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Brant
post Jan 10 2009, 05:36 PM
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QUOTE (Sarina @ Jan 10 2009, 04:32 PM) *
The Diviner path has had 22 male guides over the years, so your observation is incorrect. I don't understand the reason for your concern on male vs female guides.

Sarina



Male characters or Male in real life?

-Brant
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Destyn
post Jan 10 2009, 07:56 PM
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I don't think it really matters. Guides should not be chosen on whether they are male or female, have black or orange hair, brown or red eyes. Guides should only be chosen if they are qualified.

Why are people even arguing this point?


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Laren
post Jan 10 2009, 09:34 PM
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QUOTE (AccntScrty @ Jan 10 2009, 01:34 PM) *
There is no integrity in that path. I have letters from Sarina herself saying clear as day that a particular mage would not be able to return to the Diviner path simply because Sarina does not like him as well as XkianaX. Shove your "integrity" back up your ignorant ass.


The path has a rule that anyone who has been exiled cannot be brought back. There have been exceptions made. I was allowed to return after a vote of the Guides, and even then I had to go through training again like a new Walker. If you have not been exiled, and merely left, however, the rule does not apply.
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YanDaMan
post Jan 10 2009, 10:48 PM
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Yo guys, guess what? Spies have only had 1 female guide, EVER, and she probably wasnt even a female IRL, and only for a very short time. (ok maybe there were more than 1, MAYBE)

Venca dont count =p

Lets hate on spies instead, they so corrupt just like Sarina's harem of females.


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Aryle
post Jan 10 2009, 11:00 PM
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QUOTE (YanDaMan @ Jan 10 2009, 10:48 PM) *
Yo guys, guess what? Spies have only had 1 female guide, EVER, and she probably wasnt even a female IRL, and only for a very short time. (ok maybe there were more than 1, MAYBE)

Venca dont count =p

Lets hate on spies instead, they so corrupt just like Sarina's harem of females.



You just don't like any place where there are no women. Admit it. <3
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Destyn
post Jan 11 2009, 04:27 AM
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QUOTE (YanDaMan @ Jan 10 2009, 10:48 PM) *
Yo guys, guess what? Spies have only had 1 female guide, EVER, and she probably wasnt even a female IRL, and only for a very short time. (ok maybe there were more than 1, MAYBE)

Venca dont count =p

Lets hate on spies instead, they so corrupt just like Sarina's harem of females.


YanDaMan is a female?! Never would have thought!



By the way, one question to everyone (Sorry for going off topic a second!):
Do you think a subpath should be able to reject because they don't feel they are "mature" enough?


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darkmaverick
post Jan 11 2009, 11:05 AM
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QUOTE (Hatiki @ Jan 9 2009, 03:00 PM) *
I would say that those who left helped fina a solution to the problem. It got the attention of the archons.


It would have gotten attention anyway.

A handful of Guides leaving a path leaving a path isn't the criteria for a subpath lockdown. It is the number of complaints about an Elder and the reasons for those complaints.

QUOTE (SilentS @ Jan 10 2009, 01:45 PM) *
Yet, in order to unlock things in Halo, you HAVE to complete specific conditions. Like finding the skulls. They are not open to those who do not complete those "achievements". Same rules are applied in Nexus. Certain conditions and achievements are needed to be completed before some parts are opened up. At least in Nexus, those can be altered to as time progresses if they are too difficult, which most are not. Nothing is opened to you in almost every game unless you work for it in some way or another ((aside from any cheat code or glitch)). Be it quests, or just special conditions. Why should Nexus be any different?


I fail to see how a third person shooter is the same as a social club of roleplayers.

QUOTE (Falaris @ Jan 10 2009, 04:06 PM) *
In all fairness, the ratio of men to women in the path is probably pretty low simply because its the Diviner path. Theoretically, this is kind of the equivalent to me of joining the Path of Lollipops and Cuddles. I don't think its worth making a big deal out of when you step back and consider if you would ever join based on the nature of the path.


-Falaris


Makes sense to me. I mean we're talking about a subpath where anyone who wanted to do anything potentially "evil" in rp was forced out. The only thing they can do is cartoon evil.


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SilentS
post Jan 11 2009, 12:54 PM
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QUOTE (darkmaverick @ Jan 11 2009, 09:05 AM) *
I fail to see how a third person shooter is the same as a social club of roleplayers.
Look at the context I was replying to. Somebody else mentioned Halo 3, which sparked that reply.


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